#define GLAPI #include <GL/gl-platform.h> // Define GL_GLEXT_PROTOTYPES so that the OpenGL GLX extension prototypes in // "glx.h" are parsed. // #define GL_GLEXT_PROTOTYPES // #include <GL/gl.h> // #include <GL/glext-supplement.h> // #include <GL/glext.h> #include <gl-types.h> // Bring in the wgl extensions #define WGL_WGLEXT_PROTOTYPES #include <windows.h> #include <wingdi_types.h> #include <GL/wglext.h>