#define GL_APICALL #define GL_APIENTRY // Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in // "gl2ext.h" and "gl3ext.h" are parsed. #define GL_GLEXT_PROTOTYPES #include <GLES3/gl3x.h> #include <GLES3/gl3ext.h> /** Shared between ES2 and ES3 .. */ #include <GLES2/gl2ext-supplement.h> #include <GLES2/gl2ext.h>