CustomCCode #include <stdio.h> /* android */ CustomCCode #include <GLES2/gl2platform.h> CustomCCode // Define GL_GLEXT_PROTOTYPES so that the OpenGL extension prototypes in CustomCCode // "gl2ext.h" and "gl3ext.h" are parsed. CustomCCode #define GL_GLEXT_PROTOTYPES CustomCCode #include <GLES3/gl31.h> CustomCCode #include <GLES3/gl3ext.h> CustomCCode /** Shared between ES2 and ES3 .. */ CustomCCode #include <GLES2/gl2ext.h> CustomCCode #include <GLES2/gl2ext-supplement.h> CustomCCode #include <stdlib.h>