From b642b87c85329b37a181f96e1d7adeea9fb6b79f Mon Sep 17 00:00:00 2001
From: Sven Gothel
* This is a one-shot flag, i.e. after preserving the {@link GLEventListenerState},
* the flag is cleared.
*
- * A preserved {@link GLEventListenerState} will be {@link #pushGLEventListenerState() pushed}
- * if realized again.
+ * A preserved {@link GLEventListenerState} will be
+ * {@link #restoreGLEventListenerState() restored} again.
* true
, the next {@link GLAutoDrawable#destroy()} operation will
- * {@link #pullGLEventListenerState() pull} to preserve the {@link GLEventListenerState}.
+ * {@link #preserveGLEventListenerState() preserve} the {@link GLEventListenerState}.
* true
if supported and successful, false
otherwise.
* @see #isGLStatePreservationSupported()
diff --git a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
index 38824ce8f..bf8fe65ac 100644
--- a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
+++ b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java
@@ -56,21 +56,26 @@ import jogamp.opengl.Debug;
{@link GLContext} for the GLAutoDrawable can be used for the event
based rendering mechanism and by end users directly.
The implementation shall initialize itself as soon as possible,
- ie if the attached {@link javax.media.nativewindow.NativeSurface NativeSurface} becomes visible/realized.
- The following protocol shall be satisfied:
+ which is only possible after the attached {@link javax.media.nativewindow.NativeSurface NativeSurface} becomes visible and and is realized.
+ The following initialization sequence should be implemented:
- Another implementation detail is the drawable reconfiguration. One use case is where a window is being
+ Another implementation detail is the {@link GLDrawable} reconfiguration. One use case is where a window is being
dragged to another screen with a different pixel configuration, ie {@link GLCapabilities}. The implementation
shall be able to detect such cases in conjunction with the associated {@link javax.media.nativewindow.NativeSurface NativeSurface}.
For example, AWT's {@link java.awt.Canvas} 's {@link java.awt.Canvas#getGraphicsConfiguration getGraphicsConfiguration()}
@@ -107,14 +112,14 @@ import jogamp.opengl.Debug;
mentioned above, the boolean
system property jogl.screenchange.action
will control the
screen change action as follows:
- -Djogl.screenchange.action=false Disable the drawable reconfiguration (the default) - -Djogl.screenchange.action=true Enable the drawable reconfiguration + -Djogl.screenchange.action=false Disable the {@link GLDrawable} reconfiguration (the default) + -Djogl.screenchange.action=true Enable the {@link GLDrawable} reconfiguration*/ public interface GLAutoDrawable extends GLDrawable { - /** Flag reflecting wheather the drawable reconfiguration will be issued in - * case a screen device change occured, e.g. in a multihead environment, + /** Flag reflecting whether the {@link GLDrawable} reconfiguration will be issued in + * case a screen device change occurred, e.g. in a multihead environment, * where you drag the window to another monitor. */ public static final boolean SCREEN_CHANGE_ACTION_ENABLED = Debug.getBooleanProperty("jogl.screenchange.action", true); diff --git a/src/jogl/classes/javax/media/opengl/GLDrawable.java b/src/jogl/classes/javax/media/opengl/GLDrawable.java index 5a032db29..3c354a240 100644 --- a/src/jogl/classes/javax/media/opengl/GLDrawable.java +++ b/src/jogl/classes/javax/media/opengl/GLDrawable.java @@ -53,14 +53,15 @@ import javax.media.nativewindow.NativeSurface; public interface GLDrawable { /** * Creates a new context for drawing to this drawable that will - * optionally share display lists and other server-side OpenGL - * objects with the specified GLContext.
- * + * optionally share buffer objects, textures and other server-side OpenGL + * objects with the specified GLContext. + *
* The GLContext share
need not be associated with this
* GLDrawable and may be null if sharing of display lists and other
* objects is not desired. See the note in the overview
* documentation on
- * context sharing.
+ * context sharing.
+ *