From bee7e4acd087a2de8369c47149c9b2c35e9f3a68 Mon Sep 17 00:00:00 2001
From: Kenneth Russel <kbrussel@alum.mit.edu>
Date: Thu, 30 Jun 2005 19:30:24 +0000
Subject: Fixed Issue 168: Add support for transparency in GLJPanel

Obey setOpaque() when selecting buffered image type. User must still
request alpha bits in the GLCapabilities. Not supported on all
back-end renderers; for example, Microsoft GDI renderer does not
implement alpha bits when rendering to DIB sections. Added examples of
use in JGears and JRefract demos.


git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@314 232f8b59-042b-4e1e-8c03-345bb8c30851
---
 src/net/java/games/jogl/impl/x11/X11OnscreenGLContext.java | 4 ----
 1 file changed, 4 deletions(-)

(limited to 'src/net/java/games/jogl/impl/x11/X11OnscreenGLContext.java')

diff --git a/src/net/java/games/jogl/impl/x11/X11OnscreenGLContext.java b/src/net/java/games/jogl/impl/x11/X11OnscreenGLContext.java
index c79501017..2fd340d79 100644
--- a/src/net/java/games/jogl/impl/x11/X11OnscreenGLContext.java
+++ b/src/net/java/games/jogl/impl/x11/X11OnscreenGLContext.java
@@ -70,10 +70,6 @@ public class X11OnscreenGLContext extends X11GLContext {
     return false;
   }
   
-  public int getOffscreenContextBufferedImageType() {
-    throw new GLException("Should not call this");
-  }
-
   public int getOffscreenContextReadBuffer() {
     throw new GLException("Should not call this");
   }
-- 
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