From e55e12f14ce0dbdec57ef64efc77da0c8e590fe2 Mon Sep 17 00:00:00 2001 From: Kenneth Russel <kbrussel@alum.mit.edu> Date: Tue, 24 May 2005 21:53:37 +0000 Subject: Fixed remaining bug in GLJPanel where resize operations did not cause the underlying GLCanvas to be destroyed in the hardware-accelerated path, so textures and display lists lingered on git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@279 232f8b59-042b-4e1e-8c03-345bb8c30851 --- src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java') diff --git a/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java b/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java index b171bd209..61d62c82b 100644 --- a/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java +++ b/src/net/java/games/jogl/impl/windows/WindowsPbufferGLContext.java @@ -177,6 +177,9 @@ public class WindowsPbufferGLContext extends WindowsGLContext { ati = true; floatMode = GLPbuffer.ATI_FLOAT; } + if (DEBUG) { + System.err.println("Using " + (ati ? "ATI" : "NVidia") + " floating-point extension"); + } } if (useFloat && ati) { -- cgit v1.2.3