From 8da5bfa2d72282bfdcd2889a70a93a4072221a1c Mon Sep 17 00:00:00 2001
From: Kenneth Russel <kbrussel@alum.mit.edu>
Date: Thu, 3 Feb 2005 23:25:53 +0000
Subject: Fixed Issue 44: Add pbuffer-based GLJPanel implementation Fixed Issue
 61: Make debug variables load from system properties

Added a hardware acceleration path for GLJPanel implemented using the
GLPbuffer interfaces. If instantiation of the pbuffer fails, the
GLJPanel implementation attempts to catch the resulting exception and
fall back on the existing software rendering path.

The new code has been successfully tested on Windows. This checkin
attempts to make the needed changes to the pbuffer implementation on
other platforms, but the GLJPanel continues to use software rendering
until all platforms can be tested.

Additionally, references to static final DEBUG flags have been made
settable via system properties. "jogl.verbose" enables certain
printing statements. "jogl.debug" enables all debugging printing.
"jogl.debug.GLContext" enables the debug printing inside the GLContext
class. The system property names are chosen by convention and are not
enforced.


git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@209 232f8b59-042b-4e1e-8c03-345bb8c30851
---
 src/net/java/games/jogl/impl/GLPbufferImpl.java | 4 ++++
 1 file changed, 4 insertions(+)

(limited to 'src/net/java/games/jogl/impl/GLPbufferImpl.java')

diff --git a/src/net/java/games/jogl/impl/GLPbufferImpl.java b/src/net/java/games/jogl/impl/GLPbufferImpl.java
index 2fb927c92..03d161fdd 100644
--- a/src/net/java/games/jogl/impl/GLPbufferImpl.java
+++ b/src/net/java/games/jogl/impl/GLPbufferImpl.java
@@ -196,6 +196,10 @@ public class GLPbufferImpl implements GLPbuffer {
     return isInitialized;
   }
 
+  public void destroy() {
+    context.destroy();
+  }
+
   //----------------------------------------------------------------------
   // Internals only below this point
   //
-- 
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