From 8da5bfa2d72282bfdcd2889a70a93a4072221a1c Mon Sep 17 00:00:00 2001 From: Kenneth Russel Date: Thu, 3 Feb 2005 23:25:53 +0000 Subject: Fixed Issue 44: Add pbuffer-based GLJPanel implementation Fixed Issue 61: Make debug variables load from system properties Added a hardware acceleration path for GLJPanel implemented using the GLPbuffer interfaces. If instantiation of the pbuffer fails, the GLJPanel implementation attempts to catch the resulting exception and fall back on the existing software rendering path. The new code has been successfully tested on Windows. This checkin attempts to make the needed changes to the pbuffer implementation on other platforms, but the GLJPanel continues to use software rendering until all platforms can be tested. Additionally, references to static final DEBUG flags have been made settable via system properties. "jogl.verbose" enables certain printing statements. "jogl.debug" enables all debugging printing. "jogl.debug.GLContext" enables the debug printing inside the GLContext class. The system property names are chosen by convention and are not enforced. git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@209 232f8b59-042b-4e1e-8c03-345bb8c30851 --- src/net/java/games/jogl/impl/FunctionAvailabilityCache.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/net/java/games/jogl/impl/FunctionAvailabilityCache.java') diff --git a/src/net/java/games/jogl/impl/FunctionAvailabilityCache.java b/src/net/java/games/jogl/impl/FunctionAvailabilityCache.java index bceb66f9b..01a70e4b7 100644 --- a/src/net/java/games/jogl/impl/FunctionAvailabilityCache.java +++ b/src/net/java/games/jogl/impl/FunctionAvailabilityCache.java @@ -52,7 +52,7 @@ import java.lang.reflect.*; * and display. */ public final class FunctionAvailabilityCache { - private static final boolean DEBUG = false; + private static final boolean DEBUG = Debug.debug("FunctionAvailabilityCache"); FunctionAvailabilityCache(GLContext context) { -- cgit v1.2.3