From 15d23e40badcf43a9af78de3bd699b7c74ec464a Mon Sep 17 00:00:00 2001
From: Sven Gothel <sgothel@jausoft.com>
Date: Sat, 21 Apr 2012 20:23:21 +0200
Subject: Core/Animator: Force animator thread to be non-daemon.

Even thought we didn't set the thread to be a daemon,
if the [parent] thread instantiating the Animator the attribute would be passed along.
---
 src/jogl/classes/com/jogamp/opengl/util/Animator.java | 5 +++++
 1 file changed, 5 insertions(+)

(limited to 'src/jogl/classes')

diff --git a/src/jogl/classes/com/jogamp/opengl/util/Animator.java b/src/jogl/classes/com/jogamp/opengl/util/Animator.java
index 6d508f227..20ba27c16 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/Animator.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/Animator.java
@@ -279,6 +279,11 @@ public class Animator extends AnimatorBase {
         } else {
             thread = new Thread(threadGroup, runnable, threadName);
         }
+        thread.setDaemon(false); // force to be non daemon, regardless of parent thread 
+        if(DEBUG) {
+            final Thread ct = Thread.currentThread();
+            System.err.println("Animator "+ct.getName()+"[daemon "+ct.isDaemon()+"]: starting "+thread.getName()+"[daemon "+thread.isDaemon()+"]");
+        }
         thread.start();
         finishLifecycleAction(waitForStartedCondition);
         return true;
-- 
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