From d570fa74d4fd22459aa1579749a7705949a2a748 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Sun, 18 Mar 2012 16:33:07 +0100 Subject: Reduce Thread.dumpStack() in debug mode where no negative behavior appears or a stack trace may be helpful. --- .../classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java') diff --git a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java index 51566d48d..f4069d430 100644 --- a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java +++ b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java @@ -165,7 +165,7 @@ public class WindowsWGLDrawableFactory extends GLDrawableFactoryImpl { if ( GDI.GetProcessAffinityMask(pid, procMask, sysMask) ) { if(DEBUG) { System.err.println("WindowsWGLDrawableFactory.enterThreadCriticalZone() - 0x" + Long.toHexString(pid) + " - " + Thread.currentThread().getName()); - Thread.dumpStack(); + // Thread.dumpStack(); } processAffinityChanges = pid; GDI.SetProcessAffinityMask(pid, 1); -- cgit v1.2.3