From 9b35c57425b0a5f6b789b9b43a62a8b64be51d86 Mon Sep 17 00:00:00 2001
From: Sven Gothel <sgothel@jausoft.com>
Date: Wed, 4 Jul 2012 18:02:11 +0200
Subject: GLAutoDrawable* refinement of abstraction / generalization - API
 Change!

- GLAutoDrawable (compat change - recompile):
  - 'void invoke(boolean wait, GLRunnable glRunnable)' -> 'boolean invoke(boolean wait, GLRunnable glRunnable)'
    Allows notifying caller whether the task has been executed or at least enqueued.

- GLAutoDrawable add 'GLEventListener removeGLEventListener(int index)'
  - This allow one to remove a specific GLEventListener and reusing it (return value).

- GLDrawableImpl remove 'destroy()' to favor 'setRealized(false)'
  - Using more common code of GLAutoDrawableBase, i.e. GLPbufferImpl can use defaultDestroyOp().
  - Removes redundancy of methods

- GLAutoDrawableBase/Delegate
  - better 'default' names to emphasize it's purpose, adding API doc

  - includes more generic functionality
    - defaultWindowDestroyNotify()
    - defaultDestroyOp()

  - TestGLAutoDrawableDelegateNEWT demonstrates a simple example w/ all window events handled.

- Fix TestParenting01cSwingAWT's threading use (gl disturbance thread)
---
 .../classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java    | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

(limited to 'src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java')

diff --git a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java
index 054e1fe90..176d27a71 100644
--- a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java
+++ b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLDrawableFactory.java
@@ -373,7 +373,7 @@ public class WindowsWGLDrawableFactory extends GLDrawableFactoryImpl {
             }
 
             if (null != sr.drawable) {
-                sr.drawable.destroy();
+                sr.drawable.setRealized(false);
                 sr.drawable = null;
             }
 
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