From aacc8afdca0b1376f91dcc68aa3ae3b39c7aba51 Mon Sep 17 00:00:00 2001 From: Sven Gothel <sgothel@jausoft.com> Date: Tue, 1 Sep 2015 02:05:50 +0200 Subject: Bug 1202: Fix vsync regression on OSX when using CALayer On OSX using CALayer for onscreen rendering, the drawable is utilizing an offscreen FBO. Hence we need to move the vsync-skip-operation criteria, i.e. skip if offscreen, down to the implementation. --- src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java') diff --git a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java index 4c9469f17..fd0db7c04 100644 --- a/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java +++ b/src/jogl/classes/jogamp/opengl/windows/wgl/WindowsWGLContext.java @@ -524,6 +524,9 @@ public class WindowsWGLContext extends GLContextImpl { @Override protected final Integer setSwapIntervalImpl2(final int interval) { + if( !drawable.getChosenGLCapabilities().isOnscreen() ) { + return null; + } if( 0 == hasSwapInterval ) { try { if ( isExtensionAvailable(GLXExtensions.WGL_EXT_swap_control) ) { -- cgit v1.2.3