From 90a95e6f689b479f3c3ae3caf4e30447030c7682 Mon Sep 17 00:00:00 2001
From: Sven Gothel <sgothel@jausoft.com>
Date: Tue, 7 Mar 2023 17:56:08 +0100
Subject: GLArrayData: Promote sealed() from GLArrayDataEditable, to correctly
 being used for getElemCount() instead of 0==position, ... (API change)

API Change
- sealed() moved up from GLArrayDataEditable -> GLArrayData
- GLArrayDataWrapper is sealed by default
- getSizeInBytes() -> getByteCount()
- Semantics of getElemCount() and getByteCount()
  - Correctly use sealed() to switch from position to limit - instead of 0==position

Aligned method names:
- getElemCount()
- elemPosition()
- remainingElems()
- getElemCapacity()

to corresponding byte counts:
- getByteCount()
- bytePosition()
- remainingBytes()
- getByteCapacity()
---
 src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

(limited to 'src/jogl/classes/jogamp/opengl/util/glsl')

diff --git a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java
index 6c497c9e3..558fa88f2 100644
--- a/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java
+++ b/src/jogl/classes/jogamp/opengl/util/glsl/GLSLArrayHandler.java
@@ -93,7 +93,7 @@ public class GLSLArrayHandler extends GLVBOArrayHandler {
             if(!ad.isVBOWritten()) {
                 glsl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName());
                 if(null!=buffer) {
-                    glsl.glBufferData(ad.getVBOTarget(), ad.getSizeInBytes(), buffer, ad.getVBOUsage());
+                    glsl.glBufferData(ad.getVBOTarget(), ad.getByteCount(), buffer, ad.getVBOUsage());
                 }
                 ad.setVBOWritten(true);
                 st.vertexAttribPointer(glsl, ad);
@@ -144,7 +144,7 @@ public class GLSLArrayHandler extends GLVBOArrayHandler {
             if(!ad.isVBOWritten()) {
                 glsl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName());
                 if(null!=buffer) {
-                    glsl.glBufferData(ad.getVBOTarget(), ad.getSizeInBytes(), buffer, ad.getVBOUsage());
+                    glsl.glBufferData(ad.getVBOTarget(), ad.getByteCount(), buffer, ad.getVBOUsage());
                 }
                 ad.setVBOWritten(true);
                 glsl.glVertexAttribPointer(ad);
-- 
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