From 33abeb8097a8f80acd1a4ce94b4866e5dc41f0c0 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Fri, 17 May 2013 04:52:32 +0200 Subject: Fix Bug 737: Add shader default precision for GLSL [1.30 .. 1.50[ - See GLSL Spec [1.30 - 1.40]. --- src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/jogl/classes/jogamp/opengl/macosx') diff --git a/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java b/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java index 666cd30af..b90609ff1 100644 --- a/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java +++ b/src/jogl/classes/jogamp/opengl/macosx/cgl/MacOSXCGLContext.java @@ -149,8 +149,8 @@ public class MacOSXCGLContext extends GLContextImpl "../../shader", "../../shader/bin", shaderBasename, true); final ShaderCode fp = ShaderCode.create(gl, GL2ES2.GL_FRAGMENT_SHADER, MacOSXCGLContext.class, "../../shader", "../../shader/bin", shaderBasename, true); - vp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_vp); - fp.defaultShaderCustomization(gl, true, ShaderCode.es2_default_precision_fp); + vp.defaultShaderCustomization(gl, true, true); + fp.defaultShaderCustomization(gl, true, true); sp.add(vp); sp.add(fp); if(!sp.link(gl, System.err)) { -- cgit v1.2.3