From 502c51bc5a549a79d03249863261af59aedeaeb3 Mon Sep 17 00:00:00 2001
From: Sven Gothel <sgothel@jausoft.com>
Date: Sun, 31 Jul 2011 20:35:55 +0200
Subject: EGL: Set CTX_PROFILE_ES2_COMPAT if ES2; Allow any native device;
 Don't use libGL.so; Cosmetics

EGL: Set CTX_PROFILE_ES2_COMPAT if ES2;

Allow any native device for EGL
  - EGLDrawableFactory::getIsDeviceCompatible() -> true always,
    impl. shall handle all native windowing toolkit layers, if available.

Don't use libGL.so
  - desktop GL library is exclusive for desktop bindings
---
 .../classes/jogamp/opengl/egl/EGLES1DynamicLibraryBundleInfo.java    | 5 -----
 1 file changed, 5 deletions(-)

(limited to 'src/jogl/classes/jogamp/opengl/egl/EGLES1DynamicLibraryBundleInfo.java')

diff --git a/src/jogl/classes/jogamp/opengl/egl/EGLES1DynamicLibraryBundleInfo.java b/src/jogl/classes/jogamp/opengl/egl/EGLES1DynamicLibraryBundleInfo.java
index a62c847ca..221a64ced 100644
--- a/src/jogl/classes/jogamp/opengl/egl/EGLES1DynamicLibraryBundleInfo.java
+++ b/src/jogl/classes/jogamp/opengl/egl/EGLES1DynamicLibraryBundleInfo.java
@@ -55,11 +55,6 @@ public class EGLES1DynamicLibraryBundleInfo extends EGLDynamicLibraryBundleInfo
         glesLibNames.add("libGLES_CM");
         glesLibNames.add("libGLES_CL");
         glesLibNames.add("libGLESv1_CM");
-        // last but not least, we may even use the desktop GL library,
-        // which would be eg Mesa + Gallium EGL ..
-        glesLibNames.add("libGL.so.1");
-        glesLibNames.add("libGL.so");
-        glesLibNames.add("GL");
 
         libNames.add(glesLibNames);
         libNames.add(getEGLLibNamesList());
-- 
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