From 20bf031db719f7baa4c6e74734fc999061e08fe2 Mon Sep 17 00:00:00 2001 From: Sven Gothel <sgothel@jausoft.com> Date: Thu, 19 Jul 2012 21:15:10 +0200 Subject: Bug 599 - FBObject / Offscreen Support - Part 1 - New FBObject implementation handling FBO and it's attachments *** API CHANGE: Util -> Core *** while it's size and sample-count can be reconfigured on the fly. - com.jogamp.opengl.util.FBObject -> com.jogamp.opengl.FBObject - agnostic to texture unit - separate attachments using OO hierarchy reflecting FBO - handling MSAA and blitting - no FBO destruction for reconfig (attach/detach) - New GLFBODrawableImpl impl. an FBObject based GLDrawable - Instantiated by a dummy native surface (onscreen and invisible) hooked up to a dummy GLDrawable, which is the delegation for context creation. - Utilizies ProxySurface.UpstreamSurfaceHook for dummy surface avoiding specialization for native platforms. - TODO: Allow to utilize common surface interface as a dummy-surface to supporting API seperation of windowing/GL. The latter allows impl. of createGLDrawable(NativeSurface) with FBO. - New OffscreenAutoDrawable (extends GLAutoDrawableDelegate) for all offscreen drawables. Shall replace GLPbuffer. - New GLCapabilities*.isFBO() / setFBO(boolean) to request FBO offscreen, similar to isPBuffer(). Rule: if both are requested, FBO shall be favored. - GLContext adds raw FBO availability query (min. FBO avail), FBObject contains fine grained queries (TODO: Move parts to GLContext for efficiency). - Add framebuffer tracking, allowing fast querying: - GLBase/GLContext: public int getBoundFramebuffer(int target); public int getDefaultDrawFramebuffer(); public int getDefaultReadFramebuffer(); - GLContextImpl public final void setBoundFramebuffer(int target, int framebufferName) .. called by GL impl bind framebuffer - GL: getDefaultDrawFramebuffer(), getDefaultReadFramebuffer() Adding default framebuffer queries being issued by GL.glBindFramebuffer(target, 0) w/ a default framebuffer, o.e. zero. This allows a transparent use of a custom FBO even in case the applications attempts to reset FBO to zero. Value flow: GL <- GLContext <- GLDrawable, - GLCapabilities handle fbo/pbuffer seperate, don't disable the other - GLContext/GL track read/write framebuffer to be queried by FBObject to determine whether to bind/unbind a framebuffer - Test cases for multiple FBO w/ and w/o MSAA Other Features: - New interface ProxySurface.UpstreamSurfaceHook, allowing to hook an upstream surface of unknown type providing lifecycle and information (size, ..) callbacks. Used for all new dummy NativeSurface impl and SWT GLCanvas. - GLContext -> GLDrawable propagation context/drawable lifecycle via ProxySurface.UpstreamSurfaceHook allowing dynamic resources to react (create, init, ..) - contextRealized() - contextMadeCurrent() - SurfaceChangeable -> MutableSurface currently only contains setting the surface handle. TODO: May need to move ProxySurface.UpstreamSurfaceHook -> MutableSurface.UpstreamSurfaceHook, allowing other impl. classes (NEWT OffscreenWindow) to utilize the new upstream hookup mechanism - will allow FBO/Dummy window to work. - SWT GLCanvas using ProxySurface.UpstreamSurfaceHook for proper size propagation. - New GLAutoDrawable::getUpstreamWidget(), allowing GLEventListener to fetch the owning Java side UI element (NEWT, SWT, AWT, ..). - GLDrawableFactory: Removed createOffscreenSurface() - unused and not GL related - EGLDrawableFactory handles device/profile avail. mapping while actually creating context/drawable. This allows us to learn whether the ES context is software/hardware as well as FBO avail. - EGLDrawable: Removed secret buckets of EGL configs :) Employ native surface (X11, WGL, ..) to EGL 'mapping' in EGLDrawableFactory utilizing new EGLUpstreamSurfaceHook (implements ProxySurface.UpstreamSurfaceHook). Other Bugs: - Add CTX_OPTION_DEBUG to ctx/extension cache key since only a debug ctx may expose the ARB debug capability. This bug caused lack of ARB/AMD debug functionality. - Fix GLProfile deadlock (debug mode, w/ EGL/ES, no X11), dump availability information _after_ lock. - ImmModeSink draw(): Use GL's glDrawElements(..), don't cast for GL2ES1. Fixes use for GL2ES2. - Fix KeyEvent.getKeyChar() comment (-> only stable for keyTyped(..)) Misc: - Refined alot of API doc - New GLExtensions holds commonly used GL extension strings, allows better referencing and usage lookup. - Move GL (interface) decl. to GLBase - GLBuffers: Cleanup API doc (format, types) - TextureIO: Add PAM and PPM static suffix identifier - GLCapabilities getNumSamples() returns 0 if sampleBuffers is disabled, this seems to be more natural. - finalized a lot --- .../classes/jogamp/opengl/egl/EGLDisplayUtil.java | 27 +++++++++++++--------- 1 file changed, 16 insertions(+), 11 deletions(-) (limited to 'src/jogl/classes/jogamp/opengl/egl/EGLDisplayUtil.java') diff --git a/src/jogl/classes/jogamp/opengl/egl/EGLDisplayUtil.java b/src/jogl/classes/jogamp/opengl/egl/EGLDisplayUtil.java index 7f10d3bd9..432010f49 100644 --- a/src/jogl/classes/jogamp/opengl/egl/EGLDisplayUtil.java +++ b/src/jogl/classes/jogamp/opengl/egl/EGLDisplayUtil.java @@ -136,7 +136,17 @@ public class EGLDisplayUtil { return res; } - public static final EGLGraphicsDevice.EGLTerminateCallback eglTerminateCallback = new EGLGraphicsDevice.EGLTerminateCallback() { + public static final EGLGraphicsDevice.EGLDisplayLifecycleCallback eglLifecycleCallback = new EGLGraphicsDevice.EGLDisplayLifecycleCallback() { + public long eglGetAndInitDisplay(long nativeDisplayID) { + long eglDisplay = EGLDisplayUtil.eglGetDisplay(nativeDisplayID); + if (eglDisplay == EGL.EGL_NO_DISPLAY) { + throw new GLException("Failed to created EGL display: 0x"+Long.toHexString(nativeDisplayID)+", error 0x"+Integer.toHexString(EGL.eglGetError())); + } + if (!EGLDisplayUtil.eglInitialize(eglDisplay, null, null)) { + throw new GLException("eglInitialize failed"+", error 0x"+Integer.toHexString(EGL.eglGetError())); + } + return eglDisplay; + } public void eglTerminate(long eglDisplayHandle) { EGLDisplayUtil.eglTerminate(eglDisplayHandle); } @@ -148,17 +158,12 @@ public class EGLDisplayUtil { * @param unitID * @return an initialized EGLGraphicsDevice * @throws GLException if {@link EGL#eglGetDisplay(long)} or {@link EGL#eglInitialize(long, int[], int, int[], int)} fails - * @see EGLGraphicsDevice#EGLGraphicsDevice(long, long, String, int, com.jogamp.nativewindow.egl.EGLGraphicsDevice.EGLTerminateCallback) + * @see EGLGraphicsDevice#EGLGraphicsDevice(long, long, String, int, com.jogamp.nativewindow.egl.EGLGraphicsDevice.EGLDisplayLifecycleCallback) */ public static EGLGraphicsDevice eglCreateEGLGraphicsDevice(long nativeDisplayID, String connection, int unitID) { - long eglDisplay = EGLDisplayUtil.eglGetDisplay(nativeDisplayID); - if (eglDisplay == EGL.EGL_NO_DISPLAY) { - throw new GLException("Failed to created EGL display: 0x"+Long.toHexString(nativeDisplayID)+", error 0x"+Integer.toHexString(EGL.eglGetError())); - } - if (!EGLDisplayUtil.eglInitialize(eglDisplay, null, null)) { - throw new GLException("eglInitialize failed"+", error 0x"+Integer.toHexString(EGL.eglGetError())); - } - return new EGLGraphicsDevice(nativeDisplayID, eglDisplay, connection, unitID, eglTerminateCallback); + final EGLGraphicsDevice eglDisplay = new EGLGraphicsDevice(nativeDisplayID, 0, connection, unitID, eglLifecycleCallback); + eglDisplay.open(); + return eglDisplay; } /** @@ -189,6 +194,6 @@ public class EGLDisplayUtil { throw new GLException("eglInitialize failed"+", error 0x"+Integer.toHexString(EGL.eglGetError())); } final AbstractGraphicsDevice adevice = surface.getGraphicsConfiguration().getScreen().getDevice(); - return new EGLGraphicsDevice(nativeDisplayID, eglDisplay, adevice.getConnection(), adevice.getUnitID(), eglTerminateCallback); + return new EGLGraphicsDevice(nativeDisplayID, eglDisplay, adevice.getConnection(), adevice.getUnitID(), eglLifecycleCallback); } } -- cgit v1.2.3