From 61bb64aea9d8967f5360ba42fc9ec7a24b79683b Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Sat, 13 Oct 2012 07:10:52 +0200 Subject: Fix Windows ANGLE Workaround Regression of commit 923d9dd7f1d40db72d35ca76a761ca14babf147f We are aware that Google's ANGLE (Windows EGL/ES2 impl. based on D3D) crashes using eglInitialize(..) w/ EGL_DEFAULT_DISPLAY. Commit 923d9dd7f1d40db72d35ca76a761ca14babf147f moved the EGL device initialization into the EGLDrawableFactory ctor and hence slipped out ANGLE workaround to disable it per default. - Moving property static flags from GLProfile -> GLDrawableFactory - Moving ANGLE workaround right into EGLDrawableFactory (where it belongs) - Moving optional EGL/ES disable code to GLDrawableFactory (where it belongs) Tested on Windows w/ Java-32bit and latest Chrome ANGLE DLLs --- src/jogl/classes/jogamp/opengl/GLDrawableImpl.java | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/jogl/classes/jogamp/opengl/GLDrawableImpl.java') diff --git a/src/jogl/classes/jogamp/opengl/GLDrawableImpl.java b/src/jogl/classes/jogamp/opengl/GLDrawableImpl.java index 13960ecdd..df7f742aa 100644 --- a/src/jogl/classes/jogamp/opengl/GLDrawableImpl.java +++ b/src/jogl/classes/jogamp/opengl/GLDrawableImpl.java @@ -52,8 +52,8 @@ import javax.media.opengl.GLException; import javax.media.opengl.GLProfile; public abstract class GLDrawableImpl implements GLDrawable { - protected static final boolean DEBUG = Debug.debug("GLDrawable"); - + protected static final boolean DEBUG = GLDrawableFactoryImpl.DEBUG; + protected GLDrawableImpl(GLDrawableFactory factory, NativeSurface comp, boolean realized) { this(factory, comp, (GLCapabilitiesImmutable) comp.getGraphicsConfiguration().getRequestedCapabilities(), realized); } -- cgit v1.2.3