From 33abeb8097a8f80acd1a4ce94b4866e5dc41f0c0 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Fri, 17 May 2013 04:52:32 +0200 Subject: Fix Bug 737: Add shader default precision for GLSL [1.30 .. 1.50[ - See GLSL Spec [1.30 - 1.40]. --- src/jogl/classes/jogamp/opengl/GLContextImpl.java | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/jogl/classes/jogamp/opengl/GLContextImpl.java') diff --git a/src/jogl/classes/jogamp/opengl/GLContextImpl.java b/src/jogl/classes/jogamp/opengl/GLContextImpl.java index f16834d28..8c9c12e21 100644 --- a/src/jogl/classes/jogamp/opengl/GLContextImpl.java +++ b/src/jogl/classes/jogamp/opengl/GLContextImpl.java @@ -1056,9 +1056,7 @@ public abstract class GLContextImpl extends GLContext { } } if( ctxGLSLVersion.isZero() ) { - final int[] sver = new int[2]; - getStaticGLSLVersionNumber(major, minor, ctxOptions, sver); - ctxGLSLVersion = new VersionNumber(sver[0], sver[1], 0); + ctxGLSLVersion = getStaticGLSLVersionNumber(major, minor, ctxOptions); } } } -- cgit v1.2.3