From d96ffce2ee44bcf96332ead0f2120ea6793b64b6 Mon Sep 17 00:00:00 2001
From: Rami Santina <rami.santina@gmail.com>
Date: Sun, 2 Oct 2011 02:37:05 +0200
Subject: Fix intendation

---
 .../curve/opengl/shader/curverenderer01b-xxx.fp    | 68 +++++++++++-----------
 1 file changed, 34 insertions(+), 34 deletions(-)

(limited to 'src/jogl/classes/jogamp/graph/curve/opengl')

diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01b-xxx.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01b-xxx.fp
index 59401289c..4bef33dbe 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01b-xxx.fp
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01b-xxx.fp
@@ -14,40 +14,40 @@ void main (void)
 
     float alpha = 0.0;
     
-        vec2 dfx = dFdx(gcv_TexCoord);
-        vec2 dfy = dFdy(gcv_TexCoord);
-        
-        vec2 size = 1.0/gcu_TextureSize;
+    vec2 dfx = dFdx(gcv_TexCoord);
+    vec2 dfy = dFdy(gcv_TexCoord);
+    
+    vec2 size = 1.0/gcu_TextureSize;
 
-        rtex -= 5.0;
-        vec4 t = texture2D(gcu_TextureUnit, rtex)* 0.18;
+    rtex -= 5.0;
+    vec4 t = texture2D(gcu_TextureUnit, rtex)* 0.18;
 
-        t += texture2D(gcu_TextureUnit, rtex + size*(vec2(1, 0)))*tex_weights.x;
-        t += texture2D(gcu_TextureUnit, rtex - size*(vec2(1, 0)))*tex_weights.x;
-        t += texture2D(gcu_TextureUnit, rtex + size*(vec2(0, 1)))*tex_weights.x;
-        t += texture2D(gcu_TextureUnit, rtex - size*(vec2(0, 1)))*tex_weights.x;
-        
-        t += texture2D(gcu_TextureUnit, rtex + 2.0*size*(vec2(1, 0)))*tex_weights.y;
-        t += texture2D(gcu_TextureUnit, rtex - 2.0*size*(vec2(1, 0)))*tex_weights.y;
-        t += texture2D(gcu_TextureUnit, rtex + 2.0*size*(vec2(0, 1)))*tex_weights.y; 
-        t += texture2D(gcu_TextureUnit, rtex - 2.0*size*(vec2(0, 1)))*tex_weights.y;
-        
-        t += texture2D(gcu_TextureUnit, rtex + 3.0*size*(vec2(1, 0)))*tex_weights.z;
-        t += texture2D(gcu_TextureUnit, rtex - 3.0*size*(vec2(1, 0)))*tex_weights.z;
-        t += texture2D(gcu_TextureUnit, rtex + 3.0*size*(vec2(0, 1)))*tex_weights.z;
-        t += texture2D(gcu_TextureUnit, rtex - 3.0*size*(vec2(0, 1)))*tex_weights.z;
-        
-        t += texture2D(gcu_TextureUnit, rtex + 4.0*size*(vec2(1, 0)))*tex_weights.w;
-        t += texture2D(gcu_TextureUnit, rtex - 4.0*size*(vec2(1, 0)))*tex_weights.w;
-        t += texture2D(gcu_TextureUnit, rtex + 4.0*size*(vec2(0, 1)))*tex_weights.w;
-        t += texture2D(gcu_TextureUnit, rtex - 4.0*size*(vec2(0, 1)))*tex_weights.w;
-        
-        /** discard freezes NV tegra2 compiler (TODO: dbl check)
-        if(t.w == 0.0){
-            discard;
-        } */
-        
-        c = t.xyz;
-        alpha = gcu_Alpha * t.w;
-        gl_FragColor = vec4(c, alpha);
+    t += texture2D(gcu_TextureUnit, rtex + size*(vec2(1, 0)))*tex_weights.x;
+    t += texture2D(gcu_TextureUnit, rtex - size*(vec2(1, 0)))*tex_weights.x;
+    t += texture2D(gcu_TextureUnit, rtex + size*(vec2(0, 1)))*tex_weights.x;
+    t += texture2D(gcu_TextureUnit, rtex - size*(vec2(0, 1)))*tex_weights.x;
+    
+    t += texture2D(gcu_TextureUnit, rtex + 2.0*size*(vec2(1, 0)))*tex_weights.y;
+    t += texture2D(gcu_TextureUnit, rtex - 2.0*size*(vec2(1, 0)))*tex_weights.y;
+    t += texture2D(gcu_TextureUnit, rtex + 2.0*size*(vec2(0, 1)))*tex_weights.y; 
+    t += texture2D(gcu_TextureUnit, rtex - 2.0*size*(vec2(0, 1)))*tex_weights.y;
+    
+    t += texture2D(gcu_TextureUnit, rtex + 3.0*size*(vec2(1, 0)))*tex_weights.z;
+    t += texture2D(gcu_TextureUnit, rtex - 3.0*size*(vec2(1, 0)))*tex_weights.z;
+    t += texture2D(gcu_TextureUnit, rtex + 3.0*size*(vec2(0, 1)))*tex_weights.z;
+    t += texture2D(gcu_TextureUnit, rtex - 3.0*size*(vec2(0, 1)))*tex_weights.z;
+    
+    t += texture2D(gcu_TextureUnit, rtex + 4.0*size*(vec2(1, 0)))*tex_weights.w;
+    t += texture2D(gcu_TextureUnit, rtex - 4.0*size*(vec2(1, 0)))*tex_weights.w;
+    t += texture2D(gcu_TextureUnit, rtex + 4.0*size*(vec2(0, 1)))*tex_weights.w;
+    t += texture2D(gcu_TextureUnit, rtex - 4.0*size*(vec2(0, 1)))*tex_weights.w;
+    
+    /** discard freezes NV tegra2 compiler (TODO: dbl check)
+    if(t.w == 0.0){
+        discard;
+    } */
+    
+    c = t.xyz;
+    alpha = gcu_Alpha * t.w;
+    gl_FragColor = vec4(c, alpha);
 }
-- 
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