From 0fff6032340aec5510aba121a0a7415dbf223222 Mon Sep 17 00:00:00 2001
From: Sven Gothel <sgothel@jausoft.com>
Date: Sun, 2 Oct 2011 08:03:37 +0200
Subject: Graph: Reflect shader name change in impl. TODO: Use/switch to 2nd
 pass shader

---
 .../classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java     | 6 +++++-
 1 file changed, 5 insertions(+), 1 deletion(-)

(limited to 'src/jogl/classes/jogamp/graph/curve/opengl')

diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java b/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java
index 58086e06c..0218c729a 100755
--- a/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java
@@ -46,12 +46,16 @@ public class RegionRendererImpl01 extends RegionRenderer {
         
     }
     
+    /**
+     * FIXME: 2nd pass shader !
+     */
     @Override
     protected String getFragmentShaderName(GL2ES2 gl) {
         if(Region.isNonUniformWeight(renderModes)){
+            // FIXME: split shader !
             return "curverenderer02" + getShaderGLVersionSuffix(gl);
         }
-        return "curverenderer01" + getShaderGLVersionSuffix(gl);
+        return "curverenderer01a" + getShaderGLVersionSuffix(gl);
     }
     
     protected boolean initShaderProgram(GL2ES2 gl) {
-- 
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