From 2689d5d6c892d197ba10240ee4c2e281032e6ade Mon Sep 17 00:00:00 2001 From: Rami Santina Date: Sun, 2 Oct 2011 02:35:46 +0200 Subject: tegra2: split fragment shaders into two (a - 1st pass, b - 2nd pass) ; disabled discard - 1st pass (a) and 2nd pass (b), split at branch. - all include are on one level. - disabled discard, as it seems to be problematic Todo: - verify discard / pass-split on tegra2 - refect second pass usage (b) in implementation --- src/jogl/classes/jogamp/graph/curve/opengl/shader/varyings.glsl | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/jogl/classes/jogamp/graph/curve/opengl/shader/varyings.glsl') diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/varyings.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/varyings.glsl index adb40ad11..7a9bc5a07 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/varyings.glsl +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/varyings.glsl @@ -2,10 +2,6 @@ #ifndef varyings_glsl #define varyings_glsl -#include precision.glsl - -#include consts.glsl - //varying vec4 gcv_FrontColor; varying vec2 gcv_TexCoord; -- cgit v1.2.3