From b935d5248aef79e2386a284b32f5888348a382d6 Mon Sep 17 00:00:00 2001
From: Sven Gothel <sgothel@jausoft.com>
Date: Tue, 1 Apr 2014 16:31:05 +0200
Subject: Bug 801: WIP 1/2 - Add color attribute; Switch Shader instead of
 branching in shader; Update attributes and uniforms manually, drop
 ShaderState;

- ShaderCode
  - add int insertShaderSource(int shaderIdx, int position, Class<?> context, String path)
  - insertShaderSource(..): pos==-1 -> append code

- VectorUtil
  - add isVec3InTriangle3(..., float epsilon)
  - add testSeg2SegIntersection(..., float epsilon)
  - add testTri2SegIntersection(..., float epsilon)

- AffineTransform: Return result for chaining

- Font
  - Add pixel precise 'getPointsBounds(final AffineTransform transform, CharSequence string, float pixelSize)'
  - Rename getString*() -> getMetric*()
  - OTGlyph: Release _points field, no more used
  -

- Graph Triangulation
  - Count additional vertices in: Triangulator, CDTriangulator2D

- OutlineShape:
  - Allow skipping of 'transformOutlines2Quadratic', i.e. allow tagging
    OutlineShape to be quadratic_nurbs via 'setIsQuadraticNurbs()'

  - Clarify cleanup ot outlines in same method 'cleanupOutlines()'

  - Count additional vertices ..

- Graph Shader:
  - Start splitting and segmenting shader code for:
    - pass1 / pass2
    - features, i.e. sampleCont, color-channel, ..
---
 .../opengl/shader/curverenderer01-segment-head.fp  | 22 ++++++++++++++++++++++
 1 file changed, 22 insertions(+)
 create mode 100644 src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-segment-head.fp

(limited to 'src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-segment-head.fp')

diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-segment-head.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-segment-head.fp
new file mode 100644
index 000000000..74a1dea4e
--- /dev/null
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-segment-head.fp
@@ -0,0 +1,22 @@
+//Copyright 2010 JogAmp Community. All rights reserved.
+
+//
+// 2-pass shader w/o weight
+//
+
+#if __VERSION__ >= 130
+  #define varying in
+  out vec4 mgl_FragColor;
+  #define texture2D texture
+#else
+  #define mgl_FragColor gl_FragColor
+#endif
+
+#include uniforms.glsl
+#include varyings.glsl
+
+#define GetSample(texUnit, texCoord, psize, cx, cy, offX, offY) texture2D(texUnit, texCoord + psize *  vec2(cx+offX, cy+offY))
+
+void main (void)
+{
+
-- 
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