From b935d5248aef79e2386a284b32f5888348a382d6 Mon Sep 17 00:00:00 2001 From: Sven Gothel <sgothel@jausoft.com> Date: Tue, 1 Apr 2014 16:31:05 +0200 Subject: Bug 801: WIP 1/2 - Add color attribute; Switch Shader instead of branching in shader; Update attributes and uniforms manually, drop ShaderState; - ShaderCode - add int insertShaderSource(int shaderIdx, int position, Class<?> context, String path) - insertShaderSource(..): pos==-1 -> append code - VectorUtil - add isVec3InTriangle3(..., float epsilon) - add testSeg2SegIntersection(..., float epsilon) - add testTri2SegIntersection(..., float epsilon) - AffineTransform: Return result for chaining - Font - Add pixel precise 'getPointsBounds(final AffineTransform transform, CharSequence string, float pixelSize)' - Rename getString*() -> getMetric*() - OTGlyph: Release _points field, no more used - - Graph Triangulation - Count additional vertices in: Triangulator, CDTriangulator2D - OutlineShape: - Allow skipping of 'transformOutlines2Quadratic', i.e. allow tagging OutlineShape to be quadratic_nurbs via 'setIsQuadraticNurbs()' - Clarify cleanup ot outlines in same method 'cleanupOutlines()' - Count additional vertices .. - Graph Shader: - Start splitting and segmenting shader code for: - pass1 / pass2 - features, i.e. sampleCont, color-channel, .. --- .../opengl/shader/curverenderer01-segment-head.fp | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) create mode 100644 src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-segment-head.fp (limited to 'src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-segment-head.fp') diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-segment-head.fp b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-segment-head.fp new file mode 100644 index 000000000..74a1dea4e --- /dev/null +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/curverenderer01-segment-head.fp @@ -0,0 +1,22 @@ +//Copyright 2010 JogAmp Community. All rights reserved. + +// +// 2-pass shader w/o weight +// + +#if __VERSION__ >= 130 + #define varying in + out vec4 mgl_FragColor; + #define texture2D texture +#else + #define mgl_FragColor gl_FragColor +#endif + +#include uniforms.glsl +#include varyings.glsl + +#define GetSample(texUnit, texCoord, psize, cx, cy, offX, offY) texture2D(texUnit, texCoord + psize * vec2(cx+offX, cy+offY)) + +void main (void) +{ + -- cgit v1.2.3