From 2689d5d6c892d197ba10240ee4c2e281032e6ade Mon Sep 17 00:00:00 2001
From: Rami Santina <rami.santina@gmail.com>
Date: Sun, 2 Oct 2011 02:35:46 +0200
Subject: tegra2: split fragment shaders into two (a - 1st pass, b - 2nd pass)
 ; disabled discard

- 1st pass (a) and 2nd pass (b), split at branch.
- all include are on one level.
- disabled discard, as it seems to be problematic

Todo:
 - verify discard / pass-split on tegra2
 - refect second pass usage (b) in implementation
---
 src/jogl/classes/jogamp/graph/curve/opengl/shader/attributes.glsl | 2 --
 1 file changed, 2 deletions(-)

(limited to 'src/jogl/classes/jogamp/graph/curve/opengl/shader/attributes.glsl')

diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/attributes.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/attributes.glsl
index c8c076ba1..108247c9c 100644
--- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/attributes.glsl
+++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/attributes.glsl
@@ -2,8 +2,6 @@
 #ifndef attributes_glsl
 #define attributes_glsl
 
-#include precision.glsl
-
 // attribute vec3    gca_Vertices;
 attribute vec4    gca_Vertices;
 attribute vec2    gca_TexCoords;
-- 
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