From 2689d5d6c892d197ba10240ee4c2e281032e6ade Mon Sep 17 00:00:00 2001 From: Rami Santina <rami.santina@gmail.com> Date: Sun, 2 Oct 2011 02:35:46 +0200 Subject: tegra2: split fragment shaders into two (a - 1st pass, b - 2nd pass) ; disabled discard - 1st pass (a) and 2nd pass (b), split at branch. - all include are on one level. - disabled discard, as it seems to be problematic Todo: - verify discard / pass-split on tegra2 - refect second pass usage (b) in implementation --- src/jogl/classes/jogamp/graph/curve/opengl/shader/attributes.glsl | 2 -- 1 file changed, 2 deletions(-) (limited to 'src/jogl/classes/jogamp/graph/curve/opengl/shader/attributes.glsl') diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/shader/attributes.glsl b/src/jogl/classes/jogamp/graph/curve/opengl/shader/attributes.glsl index c8c076ba1..108247c9c 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/shader/attributes.glsl +++ b/src/jogl/classes/jogamp/graph/curve/opengl/shader/attributes.glsl @@ -2,8 +2,6 @@ #ifndef attributes_glsl #define attributes_glsl -#include precision.glsl - // attribute vec3 gca_Vertices; attribute vec4 gca_Vertices; attribute vec2 gca_TexCoords; -- cgit v1.2.3