From d84812b6fb398c73cb3f339ab13d74b7e6822181 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Tue, 25 Feb 2014 23:10:06 +0100 Subject: Bug 802: Graph TextRenderer Performance Part-2 (fix artifacts, cleanup, incomplete) - OutlineShape - Add DIRTY_VERTICES bit in triangulation, which in turn solves the rendering artifact issue. - transformOutlines(..) -> protected - Note: Always pick triangles first, then vertices. The former renders vertices dirty. - Region - Make triangles / vertices accessible - Add 'validateIndices()' to add indices for triangles, code moved from the GLRegion* impl. Shall be refined later! - GLRegion - Passing 'RegionRenderer' instead of RenderState .. reducing argument numbers and aligning all related 'render' methods while giving association to the RegionRenderer. - Renderer -> RegionRenderer, dropping 'intermediate' RegionRenderer - Dropping draw() in RegionRenderer, should be issued simply by GLRegion in a unique fashion. - Dropping RegionFactory Too simple code as-is, simply invoke in Region.create(..) - Overall: - Add 'final' qualifier - Remove overloaded methods where rither default args can be used or a followup method call completes the 'intention'. --- .../jogamp/graph/curve/opengl/RegionRendererImpl01.java | 17 +++++------------ 1 file changed, 5 insertions(+), 12 deletions(-) (limited to 'src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java') diff --git a/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java b/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java index 51198fd75..c2762591a 100644 --- a/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java +++ b/src/jogl/classes/jogamp/graph/curve/opengl/RegionRendererImpl01.java @@ -32,23 +32,21 @@ import javax.media.opengl.GLException; import jogamp.graph.curve.opengl.shader.AttributeNames; -import com.jogamp.graph.curve.Region; -import com.jogamp.graph.curve.opengl.GLRegion; -import com.jogamp.graph.curve.opengl.RegionRenderer; import com.jogamp.graph.curve.opengl.RenderState; +import com.jogamp.graph.curve.opengl.RegionRenderer; import com.jogamp.opengl.GLExtensions; import com.jogamp.opengl.util.glsl.ShaderCode; import com.jogamp.opengl.util.glsl.ShaderProgram; import com.jogamp.opengl.util.glsl.ShaderState; public class RegionRendererImpl01 extends RegionRenderer { + public RegionRendererImpl01(RenderState rs, int renderModes) { super(rs, renderModes); - } @Override - protected boolean initShaderProgram(GL2ES2 gl) { + protected final boolean initImpl(GL2ES2 gl) { final ShaderState st = rs.getShaderState(); final ShaderCode rsVp = ShaderCode.create(gl, GL2ES2.GL_VERTEX_SHADER, RegionRendererImpl01.class, "shader", @@ -89,12 +87,7 @@ public class RegionRendererImpl01 extends RegionRenderer { } @Override - protected void destroyImpl(GL2ES2 gl) { - super.destroyImpl(gl); - } - - @Override - protected void drawImpl(GL2ES2 gl, Region region, int[] texSize) { - ((GLRegion)region).draw(gl, rs, vp_width, vp_height, texSize); + protected final void destroyImpl(GL2ES2 gl) { + // NOP .. all will be destroyed via RenderState } } -- cgit v1.2.3