From 78b4918b207e16b967e8335fb8ec1b31c706c507 Mon Sep 17 00:00:00 2001
From: Sven Gothel <sgothel@jausoft.com>
Date: Mon, 2 Feb 2015 02:38:55 +0100
Subject: Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.*
 (Part 2)

Relocation javax.media.nativewindow.* -> com.jogamp.nativewindow.*
Relocation javax.media.opengl.* -> com.jogamp.opengl.*
---
 .../classes/javax/media/opengl/GLUniformData.java  | 227 ---------------------
 1 file changed, 227 deletions(-)
 delete mode 100644 src/jogl/classes/javax/media/opengl/GLUniformData.java

(limited to 'src/jogl/classes/javax/media/opengl/GLUniformData.java')

diff --git a/src/jogl/classes/javax/media/opengl/GLUniformData.java b/src/jogl/classes/javax/media/opengl/GLUniformData.java
deleted file mode 100644
index 44f7f29c7..000000000
--- a/src/jogl/classes/javax/media/opengl/GLUniformData.java
+++ /dev/null
@@ -1,227 +0,0 @@
-
-package com.jogamp.opengl;
-
-import java.nio.*;
-
-import com.jogamp.common.nio.Buffers;
-import com.jogamp.opengl.math.FloatUtil;
-
-public class GLUniformData {
-
-    /**
-     * int atom
-     *
-     * Number of objects is 1
-     *
-     */
-    public GLUniformData(final String name, final int val) {
-        initScalar(name, 1, Integer.valueOf(val));
-    }
-
-    /**
-     * float atom
-     *
-     * Number of objects is 1
-     *
-     */
-    public GLUniformData(final String name, final float val) {
-        initScalar(name, 1, Float.valueOf(val));
-    }
-
-    /**
-     * Multiple IntBuffer Vector
-     *
-     * Number of objects is calculated by data.limit()/components
-     *
-     * @param components number of elements of one object, ie 4 for GL_FLOAT_VEC4,
-     */
-    public GLUniformData(final String name, final int components, final IntBuffer data) {
-        initBuffer(name, components, data);
-    }
-
-    /**
-     * Multiple FloatBuffer Vector
-     *
-     * Number of objects is calculated by data.limit()/components
-     *
-     * @param components number of elements of one object, ie 4 for GL_FLOAT_VEC4,
-     */
-    public GLUniformData(final String name, final int components, final FloatBuffer data) {
-        initBuffer(name, components, data);
-    }
-
-    private GLUniformData(final int components, final String name) {
-        initBuffer(name, components, null);
-    }
-
-    public static GLUniformData creatEmptyVector(final String name, final int components) {
-        return new GLUniformData(components, name);
-    }
-
-    public static GLUniformData creatEmptyMatrix(final String name, final int rows, final int columns) {
-        return new GLUniformData(name, rows, columns, null);
-    }
-
-    /**
-     * Multiple FloatBuffer Matrix
-     *
-     * Number of objects is calculated by data.limit()/(rows*columns)
-     *
-     * @param rows the matrix rows
-     * @param column the matrix column
-     */
-    public GLUniformData(final String name, final int rows, final int columns, final FloatBuffer data) {
-        initBuffer(name, rows, columns, data);
-    }
-
-    public GLUniformData setData(final int data) { initScalar(Integer.valueOf(data)); return this; }
-    public GLUniformData setData(final float data) { initScalar(Float.valueOf(data)); return this; }
-    public GLUniformData setData(final IntBuffer data) { initBuffer(data); return this; }
-    public GLUniformData setData(final FloatBuffer data) { initBuffer(data); return this; }
-
-    public int       intValue()   { return ((Integer)data).intValue(); };
-    public float     floatValue() { return ((Float)data).floatValue(); };
-    public IntBuffer intBufferValue()   { return (IntBuffer)data; };
-    public FloatBuffer floatBufferValue() { return (FloatBuffer)data; };
-
-    public StringBuilder toString(StringBuilder sb) {
-      if(null == sb) {
-          sb = new StringBuilder();
-      }
-      sb.append("GLUniformData[name ").append(name).
-                       append(", location ").append(location).
-                       append(", size ").append(rows).append("x").append(columns).
-                       append(", count ").append(count).
-                       append(", data ");
-      if(isMatrix() && data instanceof FloatBuffer) {
-          sb.append("\n");
-          final FloatBuffer fb = (FloatBuffer)getBuffer();
-          for(int i=0; i<count; i++) {
-              FloatUtil.matrixToString(sb, i+": ", "%10.5f", fb, i*rows*columns, rows, columns, false);
-              sb.append(",\n");
-          }
-      } else if(isBuffer()) {
-          Buffers.toString(sb, null, getBuffer());
-      } else {
-          sb.append(data);
-      }
-      sb.append("]");
-      return sb;
-    }
-
-    @Override
-    public String toString() {
-        return toString(null).toString();
-    }
-
-    private void initBuffer(final String name, final int rows, final int columns, final Buffer buffer) {
-        if( 2>rows || rows>4 || 2>columns || columns>4 ) {
-            throw new GLException("rowsXcolumns must be within [2..4]X[2..4], is: "+rows+"X"+columns);
-        }
-        this.name=name;
-        this.rows=rows;
-        this.columns=columns;
-        this.isMatrix=true;
-        this.location=-1;
-        initBuffer(buffer);
-    }
-    private void initScalar(final String name, final int components, final Object data) {
-        if( 1>components || components>4 ) {
-            throw new GLException("components must be within [1..4], is: "+components);
-        }
-        this.name=name;
-        this.columns=components;
-        this.rows=1;
-        this.isMatrix=false;
-        this.location=-1;
-        initScalar(data);
-    }
-    private void initBuffer(final String name, final int components, final Buffer buffer) {
-        if( 1>components || components>4 ) {
-            throw new GLException("components must be within [1..4], is: "+components);
-        }
-        this.name=name;
-        this.columns=components;
-        this.rows=1;
-        this.isMatrix=false;
-        this.location=-1;
-        initBuffer(buffer);
-    }
-
-    private void initScalar(final Object data) {
-        if(data instanceof Buffer) {
-            initBuffer((Buffer)data);
-        } else if( null != data ) {
-            if(isMatrix) {
-                throw new GLException("Atom type not allowed for matrix : "+this);
-            }
-            this.count=1;
-            this.data=data;
-        } else {
-            this.count=0;
-            this.data=data;
-        }
-    }
-
-    private void initBuffer(final Buffer buffer) {
-        if( null != buffer ) {
-            final int sz = rows*columns;
-            if(buffer.remaining()<sz || 0!=buffer.remaining()%sz) {
-                throw new GLException("remaining data buffer size invalid: buffer: "+buffer.toString()+"\n\t"+this);
-            }
-            this.count=buffer.remaining()/sz;
-            this.data=buffer;
-        } else {
-            this.count=0;
-            this.data=null;
-        }
-    }
-
-    public String getName() { return name; }
-
-    public int getLocation() { return location; }
-
-    /**
-     * Sets the given location of the shader uniform.
-     * @return the given location
-     */
-    public int setLocation(final int location) { this.location=location; return location; }
-
-    /**
-     * Retrieves the location of the shader uniform from the linked shader program.
-     * <p>
-     * No validation is performed within the implementation.
-     * </p>
-     * @param gl
-     * @param program
-     * @return &ge;0 denotes a valid uniform location as found and used in the given shader program.
-     *         &lt;0 denotes an invalid location, i.e. not found or used in the given shader program.
-     */
-    public int setLocation(final GL2ES2 gl, final int program) {
-        location = gl.glGetUniformLocation(program, name);
-        return location;
-    }
-
-    public Object getObject() {
-        return data;
-    }
-    public Buffer getBuffer() {
-        return (data instanceof Buffer)?(Buffer)data:null;
-    }
-    public boolean isBuffer() {
-        return (data instanceof Buffer);
-    }
-    public boolean isMatrix() { return isMatrix; }
-
-    public int     count() { return count; }
-    public int     components() { return rows*columns; }
-    public int     rows() { return rows; }
-    public int     columns() { return columns; }
-
-    private String name;
-    private int    location;
-    private int    rows, columns;
-    private int    count;
-    private Object data;
-    private boolean isMatrix;
-}
-- 
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