From 1ec82447e464d5308442581f14d32f9775928454 Mon Sep 17 00:00:00 2001
From: Sven Gothel
Date: Mon, 2 Feb 2015 02:36:39 +0100
Subject: Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.*
(Part 1)
sed -i 's/javax\.media\.opengl/com\.jogamp\.opengl/g' `grep -Rl "javax\.media\.opengl" src`
sed -i 's/javax\.media\.nativewindow/com\.jogamp\.nativewindow/g' `grep -Rl "javax\.media\.nativewindow" src`
sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" src`
sed -i 's/javax\/media\//com\/jogamp\//g' `grep -Rl "javax/media/" doc`
Manually edited all occurences within make/**
---
src/jogl/classes/javax/media/opengl/GLSharedContextSetter.java | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
(limited to 'src/jogl/classes/javax/media/opengl/GLSharedContextSetter.java')
diff --git a/src/jogl/classes/javax/media/opengl/GLSharedContextSetter.java b/src/jogl/classes/javax/media/opengl/GLSharedContextSetter.java
index b8aef126b..852ebcaa7 100644
--- a/src/jogl/classes/javax/media/opengl/GLSharedContextSetter.java
+++ b/src/jogl/classes/javax/media/opengl/GLSharedContextSetter.java
@@ -26,7 +26,7 @@
* or implied, of JogAmp Community.
*/
-package javax.media.opengl;
+package com.jogamp.opengl;
import com.jogamp.opengl.GLRendererQuirks;
@@ -45,7 +45,7 @@ import com.jogamp.opengl.GLRendererQuirks;
* i.e. the slave {@link GLAutoDrawable} will not be realized before their associated master.
*
*
- * Using the nearest or same {@link GLCapabilitiesImmutable#getVisualID(javax.media.nativewindow.VisualIDHolder.VIDType) visual ID}
+ * Using the nearest or same {@link GLCapabilitiesImmutable#getVisualID(com.jogamp.nativewindow.VisualIDHolder.VIDType) visual ID}
* or {@link GLCapabilitiesImmutable caps} across the shared {@link GLDrawable}s will yield best compatibility.
*
*
@@ -70,7 +70,7 @@ import com.jogamp.opengl.GLRendererQuirks;
* or the slaves validate whether the resources are still valid.
*
*
- * To simplify above lifecycle issues, one may use a {@link GLDrawableFactory#createDummyDrawable(javax.media.nativewindow.AbstractGraphicsDevice, boolean, GLCapabilitiesImmutable, GLCapabilitiesChooser) dummy}
+ * To simplify above lifecycle issues, one may use a {@link GLDrawableFactory#createDummyDrawable(com.jogamp.nativewindow.AbstractGraphicsDevice, boolean, GLCapabilitiesImmutable, GLCapabilitiesChooser) dummy}
* {@link GLDrawable} and it's {@link GLContext} as the master of all shared slave {@link GLContext}.
* Since this dummy instance does not depend on any native windowing system, it can be controlled easily w/o being in sight.
* Below code creates a {@link GLAutoDrawable} based on a dummy GLDrawable:
--
cgit v1.2.3