From 78b4918b207e16b967e8335fb8ec1b31c706c507 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Mon, 2 Feb 2015 02:38:55 +0100 Subject: Bug 682 - Relocating javax.media.opengl.* -> com.jogamp.opengl.* (Part 2) Relocation javax.media.nativewindow.* -> com.jogamp.nativewindow.* Relocation javax.media.opengl.* -> com.jogamp.opengl.* --- .../classes/javax/media/opengl/GLAutoDrawable.java | 636 --------------------- 1 file changed, 636 deletions(-) delete mode 100644 src/jogl/classes/javax/media/opengl/GLAutoDrawable.java (limited to 'src/jogl/classes/javax/media/opengl/GLAutoDrawable.java') diff --git a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java deleted file mode 100644 index 385acf082..000000000 --- a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java +++ /dev/null @@ -1,636 +0,0 @@ -/* - * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved. - * Copyright (c) 2010 JogAmp Community. All rights reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - * - * Sun gratefully acknowledges that this software was originally authored - * and developed by Kenneth Bradley Russell and Christopher John Kline. - */ - -package com.jogamp.opengl; - -import java.util.List; - -import com.jogamp.nativewindow.NativeSurface; - -import com.jogamp.common.util.locks.RecursiveLock; - -import jogamp.opengl.Debug; - -/** A higher-level abstraction than {@link GLDrawable} which supplies - an event based mechanism ({@link GLEventListener}) for performing - OpenGL rendering. A GLAutoDrawable automatically creates a primary - rendering context which is associated with the GLAutoDrawable for - the lifetime of the object. -

- Since the {@link GLContext} {@link GLContext#makeCurrent makeCurrent} - implementation is synchronized, i.e. blocks if the context - is current on another thread, the internal - {@link GLContext} for the GLAutoDrawable can be used for the event - based rendering mechanism and by end users directly. -

-
GLAutoDrawable Initialization
-

- The implementation shall initialize itself as soon as possible, - which is only possible after the attached {@link com.jogamp.nativewindow.NativeSurface NativeSurface} becomes visible and and is realized.
- The following initialization sequence should be implemented: -

- Note: The last to {@link GLEventListener} actions shall be also performed, when {@link #addGLEventListener(GLEventListener) adding} - a new one to an already initialized {@link GLAutoDrawable}. -

-
GLAutoDrawable Reconfiguration
-

- Another implementation detail is the {@link GLDrawable} reconfiguration. One use case is where a window is being - dragged to another screen with a different pixel configuration, ie {@link GLCapabilities}. The implementation - shall be able to detect such cases in conjunction with the associated {@link com.jogamp.nativewindow.NativeSurface NativeSurface}.
- For example, AWT's {@link java.awt.Canvas} 's {@link java.awt.Canvas#getGraphicsConfiguration getGraphicsConfiguration()} - is capable to determine a display device change. This is demonstrated within {@link com.jogamp.opengl.awt.GLCanvas}'s - and NEWT's AWTCanvas {@link com.jogamp.opengl.awt.GLCanvas#getGraphicsConfiguration getGraphicsConfiguration()} - specialization. Another demonstration is NEWT's {@link com.jogamp.nativewindow.NativeWindow NativeWindow} - implementation on the Windows platform, which utilizes the native platform's MonitorFromWindow(HWND) function.
- All OpenGL resources shall be regenerated, while the drawable's {@link GLCapabilities} has - to be chosen again. The following protocol shall be satisfied. -

- Note: Current graphics driver keep the surface configuration for a given window, even if the window is moved to - a monitor with a different pixel configuration, ie 32bpp to 16bpp. However, it is best to not assume such behavior - and make your application comply with the above protocol. -

- Avoiding breakage with older applications and because of the situation - mentioned above, the boolean system property jogl.screenchange.action will control the - screen change action as follows:
-

-    -Djogl.screenchange.action=false Disable the {@link GLDrawable} reconfiguration (the default)
-    -Djogl.screenchange.action=true  Enable  the {@link GLDrawable} reconfiguration
-    
-

-
GLAutoDrawable Locking
- GLAutoDrawable implementations perform locking in the following order: -
    -
  1. {@link #getUpstreamLock()}.{@link RecursiveLock#lock() lock()}
  2. -
  3. {@link #getNativeSurface()}.{@link NativeSurface#lockSurface() lockSurface()}
  4. -
- and releases the locks accordingly: -
    -
  1. {@link #getNativeSurface()}.{@link NativeSurface#unlockSurface() unlockSurface()}
  2. -
  3. {@link #getUpstreamLock()}.{@link RecursiveLock#unlock() unlock()}
  4. -
- Above locking order is mandatory to guarantee - atomicity of operation and to avoid race-conditions. - A custom implementation or user applications requiring exclusive access - shall follow the locking order. - See: - -

- */ -public interface GLAutoDrawable extends GLDrawable { - /** Flag reflecting whether the {@link GLDrawable} reconfiguration will be issued in - * case a screen device change occurred, e.g. in a multihead environment, - * where you drag the window to another monitor. */ - public static final boolean SCREEN_CHANGE_ACTION_ENABLED = Debug.getBooleanProperty("jogl.screenchange.action", true); - - /** - * If the implementation uses delegation, return the delegated {@link GLDrawable} instance, - * otherwise return this instance. - */ - public GLDrawable getDelegatedDrawable(); - - /** - * Returns the context associated with this drawable. The returned - * context will be synchronized. - * Don't rely on it's identity, the context may change. - */ - public GLContext getContext(); - - /** - * Associate the new context, newtCtx, to this auto-drawable. - *

- * Remarks: - *

- *

- * - * @param newCtx the new context, maybe null for dis-association. - * @param destroyPrevCtx if true, destroy the previous context if exists - * @return the previous GLContext, maybe null - * - * @see GLContext#setGLDrawable(GLDrawable, boolean) - * @see GLContext#setGLReadDrawable(GLDrawable) - * @see jogamp.opengl.GLDrawableHelper#switchContext(GLDrawable, GLContext, boolean, GLContext, int) - */ - public GLContext setContext(GLContext newCtx, boolean destroyPrevCtx); - - /** - * Adds the given {@link GLEventListener listener} to the end of this drawable queue. - * The {@link GLEventListener listeners} are notified of events in the order of the queue. - *

- * The newly added listener's {@link GLEventListener#init(GLAutoDrawable) init(..)} - * method will be called once before any other of it's callback methods. - * See {@link #getGLEventListenerInitState(GLEventListener)} for details. - *

- * @param listener The GLEventListener object to be inserted - */ - public void addGLEventListener(GLEventListener listener); - - /** - * Adds the given {@link GLEventListener listener} at the given index of this drawable queue. - * The {@link GLEventListener listeners} are notified of events in the order of the queue. - *

- * The newly added listener's {@link GLEventListener#init(GLAutoDrawable) init(..)} - * method will be called once before any other of it's callback methods. - * See {@link #getGLEventListenerInitState(GLEventListener)} for details. - *

- * @param index Position where the listener will be inserted. - * Should be within (0 <= index && index <= size()). - * An index value of -1 is interpreted as the end of the list, size(). - * @param listener The GLEventListener object to be inserted - * @throws IndexOutOfBoundsException If the index is not within (0 <= index && index <= size()), or -1 - */ - public void addGLEventListener(int index, GLEventListener listener) throws IndexOutOfBoundsException; - - /** - * Returns the number of {@link GLEventListener} of this drawable queue. - * @return The number of GLEventListener objects of this drawable queue. - */ - public int getGLEventListenerCount(); - - /** - * Returns true if all added {@link GLEventListener} are initialized, otherwise false. - * @since 2.2 - */ - boolean areAllGLEventListenerInitialized(); - - /** - * Returns the {@link GLEventListener} at the given index of this drawable queue. - * @param index Position of the listener to be returned. - * Should be within (0 <= index && index < size()). - * An index value of -1 is interpreted as last listener, size()-1. - * @return The GLEventListener object at the given index. - * @throws IndexOutOfBoundsException If the index is not within (0 <= index && index < size()), or -1 - */ - public GLEventListener getGLEventListener(int index) throws IndexOutOfBoundsException; - - /** - * Retrieves whether the given {@link GLEventListener listener} is initialized or not. - *

- * After {@link #addGLEventListener(GLEventListener) adding} a {@link GLEventListener} it is - * marked uninitialized and added to a list of to be initialized {@link GLEventListener}. - * If such uninitialized {@link GLEventListener}'s handler methods (reshape, display) - * are about to be invoked, it's {@link GLEventListener#init(GLAutoDrawable) init(..)} method is invoked first. - * Afterwards the {@link GLEventListener} is marked initialized - * and removed from the list of to be initialized {@link GLEventListener}. - *

- *

- * This methods returns the {@link GLEventListener} initialized state, - * i.e. returns false if it is included in the list of to be initialized {@link GLEventListener}, - * otherwise true. - *

- * @param listener the GLEventListener object to query it's initialized state. - */ - public boolean getGLEventListenerInitState(GLEventListener listener); - - /** - * Sets the given {@link GLEventListener listener's} initialized state. - *

- * This methods allows manually setting the {@link GLEventListener} initialized state, - * i.e. adding it to, or removing it from the list of to be initialized {@link GLEventListener}. - * See {@link #getGLEventListenerInitState(GLEventListener)} for details. - *

- *

- * Warning: This method does not validate whether the given {@link GLEventListener listener's} - * is member of this drawable queue, i.e. {@link #addGLEventListener(GLEventListener) added}. - *

- *

- * This method is only exposed to allow users full control over the {@link GLEventListener}'s state - * and is usually not recommended to change. - *

- *

- * One use case is moving a {@link GLContext} and their initialized {@link GLEventListener} - * from one {@link GLAutoDrawable} to another, - * where a subsequent {@link GLEventListener#init(GLAutoDrawable) init(..)} call after adding it - * to the new owner is neither required nor desired. - * See {@link com.jogamp.opengl.util.GLDrawableUtil#swapGLContextAndAllGLEventListener(GLAutoDrawable, GLAutoDrawable) swapGLContextAndAllGLEventListener(..)}. - *

- * @param listener the GLEventListener object to perform a state change. - * @param initialized if true, mark the listener initialized, otherwise uninitialized. - */ - public void setGLEventListenerInitState(GLEventListener listener, boolean initialized); - - /** - * Disposes the given {@link GLEventListener listener} via {@link GLEventListener#dispose(GLAutoDrawable) dispose(..)} - * if it has been initialized and added to this queue. - *

- * If remove is true, the {@link GLEventListener} is removed from this drawable queue before disposal, - * otherwise marked uninitialized. - *

- *

- * If an {@link GLAnimatorControl} is being attached and the current thread is different - * than {@link GLAnimatorControl#getThread() the animator's thread}, it is paused during the operation. - *

- *

- * Note that this is an expensive operation, since {@link GLEventListener#dispose(GLAutoDrawable) dispose(..)} - * is decorated by {@link GLContext#makeCurrent()} and {@link GLContext#release()}. - *

- *

- * Use {@link #removeGLEventListener(GLEventListener) removeGLEventListener(listener)} instead - * if you just want to remove the {@link GLEventListener listener} and don't care about the disposal of the it's (OpenGL) resources. - *

- *

- * Also note that this is done from within a particular drawable's - * {@link GLEventListener} handler (reshape, display, etc.), that it is not - * guaranteed that all other listeners will be evaluated properly - * during this update cycle. - *

- * @param listener The GLEventListener object to be disposed and removed if remove is true - * @param remove pass true to have the listener removed from this drawable queue, otherwise pass false - * @return the disposed and/or removed GLEventListener, or null if no action was performed, i.e. listener was not added - */ - public GLEventListener disposeGLEventListener(GLEventListener listener, boolean remove); - - /** - * Removes the given {@link GLEventListener listener} from this drawable queue. - *

- * This is an inexpensive operation, since the removed listener's - * {@link GLEventListener#dispose(GLAutoDrawable) dispose(..)} method will not be called. - *

- *

- * Use {@link #disposeGLEventListener(GLEventListener, boolean) disposeGLEventListener(listener, true)} - * instead to ensure disposal of the {@link GLEventListener listener}'s (OpenGL) resources. - *

- *

- * Note that if this is done from within a particular drawable's - * {@link GLEventListener} handler (reshape, display, etc.), that it is not - * guaranteed that all other listeners will be evaluated properly - * during this update cycle. - *

- * @param listener The GLEventListener object to be removed - * @return the removed GLEventListener, or null if listener was not added - */ - public GLEventListener removeGLEventListener(GLEventListener listener); - - /** - * Registers the usage of an animator, an {@link com.jogamp.opengl.GLAnimatorControl} implementation. - * The animator will be queried whether it's animating, ie periodically issuing {@link #display()} calls or not. - *

- * This method shall be called by an animator implementation only,
- * e.g. {@link com.jogamp.opengl.util.Animator#add(com.jogamp.opengl.GLAutoDrawable)}, passing it's control implementation,
- * and {@link com.jogamp.opengl.util.Animator#remove(com.jogamp.opengl.GLAutoDrawable)}, passing null. - *

- *

- * Impacts {@link #display()} and {@link #invoke(boolean, GLRunnable)} semantics.


- * - * @param animatorControl null reference indicates no animator is using - * this GLAutoDrawable,
- * a valid reference indicates an animator is using this GLAutoDrawable. - * - * @throws GLException if an animator is already registered. - * @see #display() - * @see #invoke(boolean, GLRunnable) - * @see com.jogamp.opengl.GLAnimatorControl - */ - public abstract void setAnimator(GLAnimatorControl animatorControl) throws GLException; - - /** - * @return the registered {@link com.jogamp.opengl.GLAnimatorControl} implementation, using this GLAutoDrawable. - * - * @see #setAnimator(com.jogamp.opengl.GLAnimatorControl) - * @see com.jogamp.opengl.GLAnimatorControl - */ - public GLAnimatorControl getAnimator(); - - /** - * Dedicates this instance's {@link GLContext} to the given thread.
- * The thread will exclusively claim the {@link GLContext} via {@link #display()} and not release it - * until {@link #destroy()} or setExclusiveContextThread(null) has been called. - *

- * Default non-exclusive behavior is requested via setExclusiveContextThread(null), - * which will cause the next call of {@link #display()} on the exclusive thread to - * release the {@link GLContext}. Only after it's async release, {@link #getExclusiveContextThread()} - * will return null. - *

- *

- * To release a previous made exclusive thread, a user issues setExclusiveContextThread(null) - * and may poll {@link #getExclusiveContextThread()} until it returns null, - * while the exclusive thread is still running. - *

- *

- * Note: Setting a new exclusive thread without properly releasing a previous one - * will throw an GLException. - *

- *

- * Note: Utilizing this feature w/ AWT could lead to an AWT-EDT deadlock, depending on the AWT implementation. - * Hence it is advised not to use it with native AWT GLAutoDrawable like GLCanvas. - *

- *

- * One scenario could be to dedicate the context to the {@link GLAnimatorControl#getThread() animator thread} - * and spare redundant context switches, see {@link com.jogamp.opengl.util.AnimatorBase#setExclusiveContext(boolean)}. - *

- * @param t the exclusive thread to claim the context, or null for default operation. - * @return previous exclusive context thread - * @throws GLException If an exclusive thread is still active but a new one is attempted to be set - * @see com.jogamp.opengl.util.AnimatorBase#setExclusiveContext(boolean) - */ - public Thread setExclusiveContextThread(Thread t) throws GLException; - - /** - * @see #setExclusiveContextThread(Thread) - */ - public Thread getExclusiveContextThread(); - - /** - * Enqueues a one-shot {@link GLRunnable}, - * which will be executed within the next {@link #display()} call - * after all registered {@link GLEventListener}s - * {@link GLEventListener#display(GLAutoDrawable) display(GLAutoDrawable)} - * methods have been called. - *

- * If no {@link GLAnimatorControl} is animating (default),
- * or if the current thread is the animator thread,
- * a {@link #display()} call is issued after enqueue the GLRunnable, - * hence the {@link GLRunnable} will be executed right away.
- *

- *

- * If an {@link GLAnimatorControl animator} is running,
- * no explicit {@link #display()} call is issued, allowing the {@link GLAnimatorControl animator} to perform at due time.
- *

- *

- * If wait is true the call blocks until the glRunnable - * has been executed by the {@link GLAnimatorControl animator}, otherwise the method returns immediately. - *

- *

- * If wait is true and - * {@link #isRealized()} returns false or {@link #getContext()} returns null, - * the call is ignored and returns false.
- * This helps avoiding deadlocking the caller. - *

- *

- * The internal queue of {@link GLRunnable}'s is being flushed with {@link #destroy()} - * where all blocked callers are being notified. - *

- *

- * To avoid a deadlock situation which causes an {@link IllegalStateException} one should - * avoid issuing {@link #invoke(boolean, GLRunnable) invoke} while this GLAutoDrawable is being locked.
- * Detected deadlock situations throwing an {@link IllegalStateException} are: - *

- *

- * - * @param wait if true block until execution of glRunnable is finished, otherwise return immediately w/o waiting - * @param glRunnable the {@link GLRunnable} to execute within {@link #display()} - * @return true if the {@link GLRunnable} has been processed or queued, otherwise false. - * @throws IllegalStateException in case of a detected deadlock situation ahead, see above. - * - * @see #setAnimator(GLAnimatorControl) - * @see #display() - * @see GLRunnable - * @see #invoke(boolean, List) - * @see #flushGLRunnables() - */ - public boolean invoke(boolean wait, GLRunnable glRunnable) throws IllegalStateException ; - - /** - * Extends {@link #invoke(boolean, GLRunnable)} functionality - * allowing to inject a list of {@link GLRunnable}s. - * @param wait if true block until execution of the last glRunnable is finished, otherwise return immediately w/o waiting - * @param glRunnables the {@link GLRunnable}s to execute within {@link #display()} - * @return true if the {@link GLRunnable}s has been processed or queued, otherwise false. - * @throws IllegalStateException in case of a detected deadlock situation ahead, see {@link #invoke(boolean, GLRunnable)}. - * @see #invoke(boolean, GLRunnable) - * @see #flushGLRunnables() - */ - public boolean invoke(boolean wait, List glRunnables) throws IllegalStateException; - - /** - * Flushes all {@link #invoke(boolean, GLRunnable) enqueued} {@link GLRunnable} of this {@link GLAutoDrawable} - * including notifying waiting executor. - *

- * The executor which might have been blocked until notified - * will be unblocked and all tasks removed from the queue. - *

- * @see #invoke(boolean, GLRunnable) - * @since 2.2 - */ - public void flushGLRunnables(); - - /** Destroys all resources associated with this GLAutoDrawable, - inclusive the GLContext. - If a window is attached to it's implementation, it shall be closed. - Causes disposing of all OpenGL resources - by calling {@link GLEventListener#dispose dispose(..)} for all - registered {@link GLEventListener}s. Called automatically by the - window system toolkit upon receiving a destroy notification. This - routine may be called manually. */ - public void destroy(); - - /** - *

- * Causes OpenGL rendering to be performed for this GLAutoDrawable - * in the following order: - *

- *

- * May be called periodically by a running {@link com.jogamp.opengl.GLAnimatorControl} implementation,
- * which must register itself with {@link #setAnimator(com.jogamp.opengl.GLAnimatorControl)}.

- *

- * Called automatically by the window system toolkit upon receiving a repaint() request,
- * except an {@link com.jogamp.opengl.GLAnimatorControl} implementation {@link com.jogamp.opengl.GLAnimatorControl#isAnimating()}.

- *

- * This routine may also be called manually for better control over the - * rendering process. It is legal to call another GLAutoDrawable's - * display method from within the {@link GLEventListener#display - * display(..)} callback.

- *

- * In case of a new generated OpenGL context, - * the implementation shall call {@link GLEventListener#init init(..)} for all - * registered {@link GLEventListener}s before making the - * actual {@link GLEventListener#display display(..)} calls, - * in case this has not been done yet.

- * - * @see #setAnimator(com.jogamp.opengl.GLAnimatorControl) - */ - public void display(); - - /** Enables or disables automatic buffer swapping for this drawable. - By default this property is set to true; when true, after all - GLEventListeners have been called for a display() event, the - front and back buffers are swapped, displaying the results of - the render. When disabled, the user is responsible for calling - {@link #swapBuffers(..)} manually. */ - public void setAutoSwapBufferMode(boolean enable); - - /** Indicates whether automatic buffer swapping is enabled for this - drawable. See {@link #setAutoSwapBufferMode}. */ - public boolean getAutoSwapBufferMode(); - - /** - * @param flags Additional context creation flags. - * - * @see GLContext#setContextCreationFlags(int) - * @see GLContext#enableGLDebugMessage(boolean) - */ - public void setContextCreationFlags(int flags); - - /** - * @return Additional context creation flags - */ - public int getContextCreationFlags(); - - /** - * {@inheritDoc} - *

- * This GLAutoDrawable implementation holds it's own GLContext reference, - * thus created a GLContext using this methods won't replace it implicitly. - * To replace or set this GLAutoDrawable's GLContext you need to call {@link #setContext(GLContext, boolean)}. - *

- *

- * The GLAutoDrawable implementation shall also set the - * context creation flags as customized w/ {@link #setContextCreationFlags(int)}. - *

- */ - @Override - public GLContext createContext(GLContext shareWith); - - /** Returns the {@link GL} pipeline object this GLAutoDrawable uses. - If this method is called outside of the {@link - GLEventListener}'s callback methods (init, display, etc.) it may - return null. Users should not rely on the identity of the - returned GL object; for example, users should not maintain a - hash table with the GL object as the key. Additionally, the GL - object should not be cached in client code, but should be - re-fetched from the GLAutoDrawable at the beginning of each call - to init, display, etc. */ - public GL getGL(); - - /** Sets the {@link GL} pipeline object this GLAutoDrawable uses. - This should only be called from within the GLEventListener's - callback methods, and usually only from within the init() - method, in order to install a composable pipeline. See the JOGL - demos for examples. - @return the set GL pipeline or null if not successful */ - public GL setGL(GL gl); - - /** - * Method may return the upstream UI toolkit object - * holding this {@link GLAutoDrawable} instance, if exist. - *

- * Currently known Java UI toolkits and it's known return types are: - * - * - *
Toolkit GLAutoDrawable Implementation ~ Return Type of getUpstreamWidget() - *
NEWT {@link com.jogamp.newt.opengl.GLWindow} has a {@link com.jogamp.newt.Window} - *
SWT {@link com.jogamp.opengl.swt.GLCanvas} is a {@link org.eclipse.swt.widgets.Canvas} - *
AWT {@link com.jogamp.opengl.awt.GLCanvas} is a {@link java.awt.Canvas} - *
AWT {@link com.jogamp.opengl.awt.GLJPanel} is a {@link javax.swing.JPanel} - *
- * However, the result may be other object types than the listed above - * due to new supported toolkits. - *

- *

- * This method may also return null if no UI toolkit is being used, - * as common for offscreen rendering. - *

- */ - public Object getUpstreamWidget(); - - /** - * Returns the recursive lock object of the {@link #getUpstreamWidget() upstream widget} - * to synchronize multithreaded access on top of {@link NativeSurface#lockSurface()}. - *

- * See GLAutoDrawable Locking. - *

- * @since 2.2 - */ - public RecursiveLock getUpstreamLock(); - - /** - * Indicates whether the current thread is capable of - * performing OpenGL-related work. - *

- * Implementation utilizes this knowledge to determine - * whether {@link #display()} performs the OpenGL commands on the current thread directly - * or spawns them on the dedicated OpenGL thread. - *

- * @since 2.2 - */ - public boolean isThreadGLCapable(); - -} -- cgit v1.2.3