From 2cfc59f99b47c0a77fbc59e27d78e2580a87034f Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Wed, 11 Apr 2012 19:47:31 +0200 Subject: Refine API doc --- src/jogl/classes/javax/media/opengl/GLAutoDrawable.java | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/jogl/classes/javax/media/opengl/GLAutoDrawable.java') diff --git a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java index c427a9804..f0101a90c 100644 --- a/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java +++ b/src/jogl/classes/javax/media/opengl/GLAutoDrawable.java @@ -181,15 +181,15 @@ public interface GLAutoDrawable extends GLDrawable { /** *

- * Enqueues a one-shot {@link javax.media.opengl.GLRunnable}, + * Enqueues a one-shot {@link javax.media.opengl.GLRunnable GLRunnable}, * which will be executed with the next {@link #display()} call.

*

- * If no {@link javax.media.opengl.GLAnimatorControl} is registered, or if it is not animating, the default situation,
+ * If no {@link javax.media.opengl.GLAnimatorControl GLAnimatorControl} is animating (default),
* or if the current thread is the animator thread,
* a {@link #display()} call is issued after enqueue the GLRunnable.
* No extra synchronization is performed in case wait is true, since it is executed in the current thread.

*

- * If {@link javax.media.opengl.GLAnimatorControl} is registered and is animating,
+ * If an {@link javax.media.opengl.GLAnimatorControl GLAnimatorControl} is animating,
* no {@link #display()} call is issued, since the animator thread performs it.
* If wait is true, the implementation waits until the GLRunnable is executed.
*


@@ -217,7 +217,7 @@ public interface GLAutoDrawable extends GLDrawable { *

*

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