From 2cfc59f99b47c0a77fbc59e27d78e2580a87034f Mon Sep 17 00:00:00 2001
From: Sven Gothel
- * Enqueues a one-shot {@link javax.media.opengl.GLRunnable},
+ * Enqueues a one-shot {@link javax.media.opengl.GLRunnable GLRunnable},
* which will be executed with the next {@link #display()} call.
- * If no {@link javax.media.opengl.GLAnimatorControl} is registered, or if it is not animating, the default situation,
- * If {@link javax.media.opengl.GLAnimatorControl} is registered and is animating,
+ * If no {@link javax.media.opengl.GLAnimatorControl GLAnimatorControl} is animating (default),
* or if the current thread is the animator thread,
* a {@link #display()} call is issued after enqueue the GLRunnable
.
* No extra synchronization is performed in case wait
is true, since it is executed in the current thread.
+ * If an {@link javax.media.opengl.GLAnimatorControl GLAnimatorControl} is animating,
* no {@link #display()} call is issued, since the animator thread performs it.
* If wait
is true, the implementation waits until the GLRunnable
is executed.
*
@@ -217,7 +217,7 @@ public interface GLAutoDrawable extends GLDrawable {
*
*
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