From 2b954ff1fe88f35b59da6c6f6b82fde70274a6ef Mon Sep 17 00:00:00 2001 From: Michael Bien Date: Sat, 27 Mar 2010 23:24:13 +0100 Subject: refactoring: renamed com.sun.opengl -> com.jogamp.opengl. --- .../com/sun/opengl/util/texture/Texture.java | 1120 -------------------- 1 file changed, 1120 deletions(-) delete mode 100755 src/jogl/classes/com/sun/opengl/util/texture/Texture.java (limited to 'src/jogl/classes/com/sun/opengl/util/texture/Texture.java') diff --git a/src/jogl/classes/com/sun/opengl/util/texture/Texture.java b/src/jogl/classes/com/sun/opengl/util/texture/Texture.java deleted file mode 100755 index 3a2799cf3..000000000 --- a/src/jogl/classes/com/sun/opengl/util/texture/Texture.java +++ /dev/null @@ -1,1120 +0,0 @@ -/* - * Copyright (c) 2005 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - * You acknowledge that this software is not designed or intended for use - * in the design, construction, operation or maintenance of any nuclear - * facility. - */ - -package com.sun.opengl.util.texture; - -import java.nio.*; -import java.security.*; - -import javax.media.opengl.*; -import javax.media.opengl.glu.*; -import javax.media.nativewindow.NativeWindowFactory; -import com.sun.opengl.impl.*; -import com.sun.opengl.util.texture.*; -import com.sun.opengl.util.texture.spi.*; - -/** - * Represents an OpenGL texture object. Contains convenience routines - * for enabling/disabling OpenGL texture state, binding this texture, - * and computing texture coordinates for both the entire image as well - * as a sub-image. - * - *

Non-power-of-two restrictions - *
When creating an OpenGL texture object, the Texture class will - * attempt to leverage the GL_ARB_texture_non_power_of_two - * and GL_ARB_texture_rectangle - * extensions (in that order) whenever possible. If neither extension - * is available, the Texture class will simply upload a non-pow2-sized - * image into a standard pow2-sized texture (without any special - * scaling). Since the choice of extension (or whether one is used at - * all) depends on the user's machine configuration, developers are - * recommended to use {@link #getImageTexCoords} and {@link - * #getSubImageTexCoords}, as those methods will calculate the - * appropriate texture coordinates for the situation. - * - *

One caveat in this approach is that certain texture wrap modes - * (e.g. GL_REPEAT) are not legal when the GL_ARB_texture_rectangle - * extension is in use. Another issue to be aware of is that in the - * default pow2 scenario, if the original image does not have pow2 - * dimensions, then wrapping may not work as one might expect since - * the image does not extend to the edges of the pow2 texture. If - * texture wrapping is important, it is recommended to use only - * pow2-sized images with the Texture class. - * - *

Performance Tips - *
For best performance, try to avoid calling {@link #enable} / - * {@link #bind} / {@link #disable} any more than necessary. For - * example, applications using many Texture objects in the same scene - * may want to reduce the number of calls to both {@link #enable} and - * {@link #disable}. To do this it is necessary to call {@link - * #getTarget} to make sure the OpenGL texture target is the same for - * all of the Texture objects in use; non-power-of-two textures using - * the GL_ARB_texture_rectangle extension use a different target than - * power-of-two textures using the GL_TEXTURE_2D target. Note that - * when switching between textures it is necessary to call {@link - * #bind}, but when drawing many triangles all using the same texture, - * for best performance only one call to {@link #bind} should be made. - * - *

Alpha premultiplication and blending - *
The mathematically correct way to perform blending in OpenGL - * (with the SrcOver "source over destination" mode, or any other - * Porter-Duff rule) is to use "premultiplied color components", which - * means the R/G/ B color components have already been multiplied by - * the alpha value. To make things easier for developers, the Texture - * class will automatically convert non-premultiplied image data into - * premultiplied data when storing it into an OpenGL texture. As a - * result, it is important to use the correct blending function; for - * example, the SrcOver rule is expressed as: -

-    gl.glBlendFunc(GL.GL_ONE, GL.GL_ONE_MINUS_SRC_ALPHA);
-
- * Also, when using a texture function like GL_MODULATE where - * the current color plays a role, it is important to remember to make - * sure that the color is specified in a premultiplied form, for - * example: -
-    float a = ...;
-    float r = r * a;
-    float g = g * a;
-    float b = b * a;
-    gl.glColor4f(r, g, b, a);
-
- * - * For reference, here is a list of the Porter-Duff compositing rules - * and the associated OpenGL blend functions (source and destination - * factors) to use in the face of premultiplied alpha: - * -
- -
Rule Source Dest -
Clear GL_ZERO GL_ZERO -
Src GL_ONE GL_ZERO -
SrcOver GL_ONE GL_ONE_MINUS_SRC_ALPHA -
DstOver GL_ONE_MINUS_DST_ALPHA GL_ONE -
SrcIn GL_DST_ALPHA GL_ZERO -
DstIn GL_ZERO GL_SRC_ALPHA -
SrcOut GL_ONE_MINUS_DST_ALPHA GL_ZERO -
DstOut GL_ZERO GL_ONE_MINUS_SRC_ALPHA -
Dst GL_ZERO GL_ONE -
SrcAtop GL_DST_ALPHA GL_ONE_MINUS_SRC_ALPHA -
DstAtop GL_ONE_MINUS_DST_ALPHA GL_SRC_ALPHA -
AlphaXor GL_ONE_MINUS_DST_ALPHA GL_ONE_MINUS_SRC_ALPHA -
-
- * - * @author Chris Campbell - * @author Kenneth Russell - */ -public class Texture { - /** The GL target type. */ - private int target; - /** The GL texture ID. */ - private int texID; - /** The width of the texture. */ - private int texWidth; - /** The height of the texture. */ - private int texHeight; - /** The width of the image. */ - private int imgWidth; - /** The height of the image. */ - private int imgHeight; - /** The original aspect ratio of the image, before any rescaling - that might have occurred due to using the GLU mipmap routines. */ - private float aspectRatio; - /** Indicates whether the TextureData requires a vertical flip of - the texture coords. */ - private boolean mustFlipVertically; - /** Indicates whether we're using automatic mipmap generation - support (GL_GENERATE_MIPMAP). */ - private boolean usingAutoMipmapGeneration; - - /** The texture coordinates corresponding to the entire image. */ - private TextureCoords coords; - - /** An estimate of the amount of texture memory this texture consumes. */ - private int estimatedMemorySize; - - private static final AccessControlContext localACC = AccessController.getContext(); - - private static final boolean DEBUG = Debug.debug("Texture"); - private static final boolean VERBOSE = Debug.verbose(); - - // For testing alternate code paths on more capable hardware - private static final boolean disableNPOT = Debug.isPropertyDefined("jogl.texture.nonpot", true, localACC); - private static final boolean disableTexRect = Debug.isPropertyDefined("jogl.texture.notexrect", true, localACC); - - public Texture(TextureData data) throws GLException { - texID = 0; - updateImage(data); - } - - // Constructor for use when creating e.g. cube maps, where there is - // no initial texture data - public Texture(int target) throws GLException { - texID = 0; - this.target = target; - } - - // Package-private constructor for creating a texture object which wraps - // an existing texture ID from another package - Texture(int textureID, - int target, - int texWidth, - int texHeight, - int imgWidth, - int imgHeight, - boolean mustFlipVertically) { - this.texID = textureID; - this.target = target; - this.mustFlipVertically = mustFlipVertically; - this.texWidth = texWidth; - this.texHeight = texHeight; - setImageSize(imgWidth, imgHeight, target); - } - - /** - * Enables this texture's target (e.g., GL_TEXTURE_2D) in the - * current GL context's state. This method is a shorthand equivalent - * of the following OpenGL code: -
-     gl.glEnable(texture.getTarget());
-     
- * - * See the performance tips above for hints - * on how to maximize performance when using many Texture objects. - * - * @throws GLException if no OpenGL context was current or if any - * OpenGL-related errors occurred - */ - public void enable() throws GLException { - GLContext.getCurrentGL().glEnable(target); - } - - /** - * Disables this texture's target (e.g., GL_TEXTURE_2D) in the - * current GL context's state. This method is a shorthand equivalent - * of the following OpenGL code: -
-     gl.glDisable(texture.getTarget());
-     
- * - * See the performance tips above for hints - * on how to maximize performance when using many Texture objects. - * - * @throws GLException if no OpenGL context was current or if any - * OpenGL-related errors occurred - */ - public void disable() throws GLException { - GLContext.getCurrentGL().glDisable(target); - } - - /** - * Binds this texture to the current GL context. This method is a - * shorthand equivalent of the following OpenGL code: -
-     gl.glBindTexture(texture.getTarget(), texture.getTextureObject());
-     
- * - * See the performance tips above for hints - * on how to maximize performance when using many Texture objects. - * - * @throws GLException if no OpenGL context was current or if any - * OpenGL-related errors occurred - */ - public void bind() throws GLException { - validateTexID(null, true); - GLContext.getCurrentGL().glBindTexture(target, texID); - } - - /** - * Disposes the native resources used by this texture object. - * - * @throws GLException if no OpenGL context was current or if any - * OpenGL-related errors occurred - * @deprecated use destroy(GL) - */ - public void dispose() throws GLException { - destroy(GLContext.getCurrentGL()); - } - - /** - * Disposes the native resources used by this texture object. - * - * @throws GLException if any OpenGL-related errors occurred - * @deprecated use destroy(GL) - */ - public void dispose(GL gl) throws GLException { - destroy(gl); - } - - /** - * Destroys the native resources used by this texture object. - * - * @throws GLException if any OpenGL-related errors occurred - */ - public void destroy(GL gl) throws GLException { - if(0updateImage. - */ - private void setImageSize(int width, int height, int target) { - imgWidth = width; - imgHeight = height; - if (target == GL2.GL_TEXTURE_RECTANGLE_ARB) { - if (mustFlipVertically) { - coords = new TextureCoords(0, imgHeight, imgWidth, 0); - } else { - coords = new TextureCoords(0, 0, imgWidth, imgHeight); - } - } else { - if (mustFlipVertically) { - coords = new TextureCoords(0, (float) imgHeight / (float) texHeight, - (float) imgWidth / (float) texWidth, 0); - } else { - coords = new TextureCoords(0, 0, - (float) imgWidth / (float) texWidth, - (float) imgHeight / (float) texHeight); - } - } - } - - private void updateSubImageImpl(TextureData data, int newTarget, int mipmapLevel, - int dstx, int dsty, - int srcx, int srcy, int width, int height) throws GLException { - GL gl = GLContext.getCurrentGL(); - data.setHaveEXTABGR(gl.isExtensionAvailable("GL_EXT_abgr")); - data.setHaveGL12(gl.isExtensionAvailable("GL_VERSION_1_2")); - - Buffer buffer = data.getBuffer(); - if (buffer == null && data.getMipmapData() == null) { - // Assume user just wanted to get the Texture object allocated - return; - } - - int rowlen = data.getRowLength(); - int dataWidth = data.getWidth(); - int dataHeight = data.getHeight(); - if (data.getMipmapData() != null) { - // Compute the width, height and row length at the specified mipmap level - // Note we do not support specification of the row length for - // mipmapped textures at this point - for (int i = 0; i < mipmapLevel; i++) { - width = Math.max(width / 2, 1); - height = Math.max(height / 2, 1); - - dataWidth = Math.max(dataWidth / 2, 1); - dataHeight = Math.max(dataHeight / 2, 1); - } - rowlen = 0; - buffer = data.getMipmapData()[mipmapLevel]; - } - - // Clip incoming rectangles to what is available both on this - // texture and in the incoming TextureData - if (srcx < 0) { - width += srcx; - srcx = 0; - } - if (srcy < 0) { - height += srcy; - srcy = 0; - } - // NOTE: not sure whether the following two are the correct thing to do - if (dstx < 0) { - width += dstx; - dstx = 0; - } - if (dsty < 0) { - height += dsty; - dsty = 0; - } - - if (srcx + width > dataWidth) { - width = dataWidth - srcx; - } - if (srcy + height > dataHeight) { - height = dataHeight - srcy; - } - if (dstx + width > texWidth) { - width = texWidth - dstx; - } - if (dsty + height > texHeight) { - height = texHeight - dsty; - } - - checkCompressedTextureExtensions(data); - - if (data.isDataCompressed()) { - gl.glCompressedTexSubImage2D(newTarget, mipmapLevel, - dstx, dsty, width, height, - data.getInternalFormat(), - buffer.remaining(), buffer); - } else { - int[] align = { 0 }; - int[] rowLength = { 0 }; - int[] skipRows = { 0 }; - int[] skipPixels = { 0 }; - gl.glGetIntegerv(GL.GL_UNPACK_ALIGNMENT, align, 0); // save alignment - if(gl.isGL2()) { - gl.glGetIntegerv(GL2.GL_UNPACK_ROW_LENGTH, rowLength, 0); // save row length - gl.glGetIntegerv(GL2.GL_UNPACK_SKIP_ROWS, skipRows, 0); // save skipped rows - gl.glGetIntegerv(GL2.GL_UNPACK_SKIP_PIXELS, skipPixels, 0); // save skipped pixels - } - gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, data.getAlignment()); - if (DEBUG && VERBOSE) { - System.out.println("Row length = " + rowlen); - System.out.println("skip pixels = " + srcx); - System.out.println("skip rows = " + srcy); - System.out.println("dstx = " + dstx); - System.out.println("dsty = " + dsty); - System.out.println("width = " + width); - System.out.println("height = " + height); - } - if(gl.isGL2()) { - gl.glPixelStorei(GL2.GL_UNPACK_ROW_LENGTH, rowlen); - gl.glPixelStorei(GL2.GL_UNPACK_SKIP_ROWS, srcy); - gl.glPixelStorei(GL2.GL_UNPACK_SKIP_PIXELS, srcx); - } else { - if ( rowlen!=0 && rowlen!=width && - srcy!=0 && srcx!=0 ) { - throw new GLException("rowlen and/or x/y offset only available for GL2"); - } - } - - gl.glTexSubImage2D(newTarget, mipmapLevel, - dstx, dsty, width, height, - data.getPixelFormat(), data.getPixelType(), - buffer); - gl.glPixelStorei(GL.GL_UNPACK_ALIGNMENT, align[0]); // restore alignment - if(gl.isGL2()) { - gl.glPixelStorei(GL2.GL_UNPACK_ROW_LENGTH, rowLength[0]); // restore row length - gl.glPixelStorei(GL2.GL_UNPACK_SKIP_ROWS, skipRows[0]); // restore skipped rows - gl.glPixelStorei(GL2.GL_UNPACK_SKIP_PIXELS, skipPixels[0]); // restore skipped pixels - } - } - } - - private void checkCompressedTextureExtensions(TextureData data) { - GL gl = GLContext.getCurrentGL(); - if (data.isDataCompressed()) { - switch (data.getInternalFormat()) { - case GL.GL_COMPRESSED_RGB_S3TC_DXT1_EXT: - case GL.GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: - case GL.GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: - case GL.GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: - if (!gl.isExtensionAvailable("GL_EXT_texture_compression_s3tc") && - !gl.isExtensionAvailable("GL_NV_texture_compression_vtc")) { - throw new GLException("DXTn compressed textures not supported by this graphics card"); - } - break; - default: - // FI1027GXME: should test availability of more texture - // compression extensions here - break; - } - } - } - - private void validateTexID(GL gl, boolean throwException) { - if( 0 < texID ) return; - if(null==gl) { - GLContext ctx = GLContext.getCurrent(); - if(null!=ctx) { - gl = ctx.getGL(); - } else if(throwException) { - throw new GLException("No context current, can't create texture ID"); - } - } - - if(null!=gl) { - int[] tmp = new int[1]; - gl.glGenTextures(1, tmp, 0); - texID = tmp[0]; - } - } - - // Helper routines for disabling certain codepaths - private static boolean haveNPOT(GL gl) { - return (!disableNPOT && - ( gl.isGLES2() || - gl.isExtensionAvailable("GL_ARB_texture_non_power_of_two") ) ); - } - - private static boolean haveTexRect(GL gl) { - return (!disableTexRect && - TextureIO.isTexRectEnabled() && - gl.isExtensionAvailable("GL_ARB_texture_rectangle")); - } - - private static boolean preferTexRect(GL gl) { - // Prefer GL_ARB_texture_rectangle on ATI hardware on Mac OS X - // due to software fallbacks - - if (NativeWindowFactory.TYPE_MACOSX.equals(NativeWindowFactory.getNativeWindowType(false))) { - String vendor = gl.glGetString(GL.GL_VENDOR); - if (vendor != null && vendor.startsWith("ATI")) { - return true; - } - } - - return false; - } -} -- cgit v1.2.3