From 2b954ff1fe88f35b59da6c6f6b82fde70274a6ef Mon Sep 17 00:00:00 2001 From: Michael Bien Date: Sat, 27 Mar 2010 23:24:13 +0100 Subject: refactoring: renamed com.sun.opengl -> com.jogamp.opengl. --- .../classes/com/sun/opengl/util/PMVMatrix.java | 685 --------------------- 1 file changed, 685 deletions(-) delete mode 100755 src/jogl/classes/com/sun/opengl/util/PMVMatrix.java (limited to 'src/jogl/classes/com/sun/opengl/util/PMVMatrix.java') diff --git a/src/jogl/classes/com/sun/opengl/util/PMVMatrix.java b/src/jogl/classes/com/sun/opengl/util/PMVMatrix.java deleted file mode 100755 index 4211e893b..000000000 --- a/src/jogl/classes/com/sun/opengl/util/PMVMatrix.java +++ /dev/null @@ -1,685 +0,0 @@ -/* - * Copyright (c) 2009 Sun Microsystems, Inc. All Rights Reserved. - * - * Redistribution and use in source and binary forms, with or without - * modification, are permitted provided that the following conditions are - * met: - * - * - Redistribution of source code must retain the above copyright - * notice, this list of conditions and the following disclaimer. - * - * - Redistribution in binary form must reproduce the above copyright - * notice, this list of conditions and the following disclaimer in the - * documentation and/or other materials provided with the distribution. - * - * Neither the name of Sun Microsystems, Inc. or the names of - * contributors may be used to endorse or promote products derived from - * this software without specific prior written permission. - * - * This software is provided "AS IS," without a warranty of any kind. ALL - * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES, - * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A - * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN - * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR - * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR - * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR - * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR - * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE - * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY, - * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF - * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. - * - */ - -package com.sun.opengl.util; - -import com.sun.opengl.impl.ProjectFloat; - -import java.nio.*; -import java.util.ArrayList; -import java.util.List; - -import javax.media.opengl.*; -import javax.media.opengl.fixedfunc.GLMatrixFunc; - -public class PMVMatrix implements GLMatrixFunc { - - public PMVMatrix() { - projectFloat = new ProjectFloat(); - - matrixIdent = BufferUtil.newFloatBuffer(1*16); - projectFloat.gluMakeIdentityf(matrixIdent); - matrixIdent.rewind(); - - // T Texture - // P Projection - // Mv ModelView - // Mvi Modelview-Inverse - // Mvit Modelview-Inverse-Transpose - // Pmv P * Mv - matrixTPMvMvitPmv = BufferUtil.newFloatBuffer(6*16); // grouping T + P + Mv + Mvi + Mvit + Pmv - matrixPMvMvitPmv = slice(matrixTPMvMvitPmv, 1*16, 5*16); // grouping P + Mv + Mvi + Mvit + Pmv - matrixT = slice(matrixTPMvMvitPmv, 0*16, 1*16); // T - matrixPMvMvit = slice(matrixTPMvMvitPmv, 1*16, 4*16); // grouping P + Mv + Mvi + Mvit - matrixPMvMvi = slice(matrixTPMvMvitPmv, 1*16, 3*16); // grouping P + Mv + Mvi - matrixPMv = slice(matrixTPMvMvitPmv, 1*16, 2*16); // grouping P + Mv - matrixP = slice(matrixTPMvMvitPmv, 1*16, 1*16); // P - matrixMv = slice(matrixTPMvMvitPmv, 2*16, 1*16); // Mv - matrixMvi = slice(matrixTPMvMvitPmv, 3*16, 1*16); // Mvi - matrixMvit = slice(matrixTPMvMvitPmv, 4*16, 1*16); // Mvit - matrixPmv = slice(matrixTPMvMvitPmv, 5*16, 1*16); // Pmv - matrixTPMvMvitPmv.rewind(); - - matrixMvit3 = BufferUtil.newFloatBuffer(3*3); - - localBuf = BufferUtil.newFloatBuffer(6*16); - - matrixMult=slice(localBuf, 0*16, 16); - - matrixTrans=slice(localBuf, 1*16, 16); - projectFloat.gluMakeIdentityf(matrixTrans); - - matrixRot=slice(localBuf, 2*16, 16); - projectFloat.gluMakeIdentityf(matrixRot); - - matrixScale=slice(localBuf, 3*16, 16); - projectFloat.gluMakeIdentityf(matrixScale); - - matrixOrtho=slice(localBuf, 4*16, 16); - projectFloat.gluMakeIdentityf(matrixOrtho); - - matrixFrustum=slice(localBuf, 5*16, 16); - projectFloat.gluMakeZero(matrixFrustum); - - vec3f=new float[3]; - - matrixPStack = new ArrayList(); - matrixMvStack= new ArrayList(); - - // default values and mode - glMatrixMode(GL_PROJECTION); - glLoadIdentity(); - glMatrixMode(GL_MODELVIEW); - glLoadIdentity(); - glMatrixMode(GL.GL_TEXTURE); - glLoadIdentity(); - setDirty(); - } - - public void destroy() { - if(null!=projectFloat) { - projectFloat.destroy(); projectFloat=null; - } - - if(null!=matrixIdent) { - matrixIdent.clear(); matrixIdent=null; - } - if(null!=matrixTPMvMvitPmv) { - matrixTPMvMvitPmv.clear(); matrixTPMvMvitPmv=null; - } - if(null!=matrixMvit3) { - matrixMvit3.clear(); matrixMvit3=null; - } - if(null!=localBuf) { - localBuf.clear(); localBuf=null; - } - - if(null!=matrixPStack) { - matrixPStack.clear(); matrixPStack=null; - } - vec3f=null; - if(null!=matrixMvStack) { - matrixMvStack.clear(); matrixMvStack=null; - } - if(null!=matrixPStack) { - matrixPStack.clear(); matrixPStack=null; - } - if(null!=matrixTStack) { - matrixTStack.clear(); matrixTStack=null; - } - - matrixTPMvMvitPmv=null; matrixPMvMvit=null; matrixPMvMvitPmv=null; matrixPMvMvi=null; matrixPMv=null; - matrixP=null; matrixT=null; matrixMv=null; matrixMvi=null; matrixMvit=null; matrixPmv=null; - matrixMult=null; matrixTrans=null; matrixRot=null; matrixScale=null; matrixOrtho=null; matrixFrustum=null; - } - - private static FloatBuffer slice(FloatBuffer buf, int pos, int len) { - buf.position(pos); - buf.limit(pos + len); - return buf.slice(); - } - - public static final boolean isMatrixModeName(final int matrixModeName) { - switch(matrixModeName) { - case GL_MODELVIEW_MATRIX: - case GL_PROJECTION_MATRIX: - case GL_TEXTURE_MATRIX: - return true; - } - return false; - } - - public static final int matrixModeName2MatrixGetName(final int matrixModeName) { - switch(matrixModeName) { - case GL_MODELVIEW: - return GL_MODELVIEW_MATRIX; - case GL_PROJECTION: - return GL_PROJECTION_MATRIX; - case GL.GL_TEXTURE: - return GL_TEXTURE_MATRIX; - default: - throw new GLException("unsupported matrixName: "+matrixModeName); - } - } - - public static final boolean isMatrixGetName(final int matrixGetName) { - switch(matrixGetName) { - case GL_MATRIX_MODE: - case GL_MODELVIEW_MATRIX: - case GL_PROJECTION_MATRIX: - case GL_TEXTURE_MATRIX: - return true; - } - return false; - } - - public static final int matrixGetName2MatrixModeName(final int matrixGetName) { - switch(matrixGetName) { - case GL_MODELVIEW_MATRIX: - return GL_MODELVIEW; - case GL_PROJECTION_MATRIX: - return GL_PROJECTION; - case GL_TEXTURE_MATRIX: - return GL.GL_TEXTURE; - default: - throw new GLException("unsupported matrixGetName: "+matrixGetName); - } - } - - public void setDirty() { - modified = DIRTY_MODELVIEW | DIRTY_PROJECTION | DIRTY_TEXTURE ; - matrixMode = GL_MODELVIEW; - } - - public int getDirtyBits() { - return modified; - } - - public boolean isDirty(final int matrixName) { - boolean res; - switch(matrixName) { - case GL_MODELVIEW: - res = (modified&DIRTY_MODELVIEW)!=0 ; - break; - case GL_PROJECTION: - res = (modified&DIRTY_PROJECTION)!=0 ; - break; - case GL.GL_TEXTURE: - res = (modified&DIRTY_TEXTURE)!=0 ; - break; - default: - throw new GLException("unsupported matrixName: "+matrixName); - } - return res; - } - - public boolean isDirty() { - return modified!=0; - } - - public boolean update() { - // if(0==modified) return false; - - // int res = modified; - int res = DIRTY_MODELVIEW | DIRTY_PROJECTION ; - if( (res&DIRTY_MODELVIEW)!=0 ) { - setMviMvit(); - } - if( (res&DIRTY_MODELVIEW)!=0 || (res&DIRTY_PROJECTION)!=0 ) { - glMultMatrixf(matrixP, matrixMv, matrixPmv); - } - modified=0; - return res!=0; - } - - public final int glGetMatrixMode() { - return matrixMode; - } - - public final FloatBuffer glGetTMatrixf() { - return matrixT; - } - - public final FloatBuffer glGetPMatrixf() { - return matrixP; - } - - public final FloatBuffer glGetMvMatrixf() { - return matrixMv; - } - - public final FloatBuffer glGetPMvMvitPmvMatrixf() { - return matrixPMvMvitPmv; - } - - public final FloatBuffer glGetPMvMvitMatrixf() { - return matrixPMvMvit; - } - - public final FloatBuffer glGetPMvMviMatrixf() { - return matrixPMvMvi; - } - - public final FloatBuffer glGetPMvMatrixf() { - return matrixPMv; - } - - public final FloatBuffer glGetMviMatrixf() { - return matrixMvi; - } - - public final FloatBuffer glGetPmvMatrixf() { - return matrixPmv; - } - - public final FloatBuffer glGetNormalMatrixf() { - return matrixMvit3; - } - - /* - * @return the current matrix - */ - public final FloatBuffer glGetMatrixf() { - return glGetMatrixf(matrixMode); - } - - /** - * @param pname GL_MODELVIEW, GL_PROJECTION or GL.GL_TEXTURE - * @return the given matrix - */ - public final FloatBuffer glGetMatrixf(final int matrixName) { - if(matrixName==GL_MODELVIEW) { - return matrixMv; - } else if(matrixName==GL_PROJECTION) { - return matrixP; - } else if(matrixName==GL.GL_TEXTURE) { - return matrixT; - } else { - throw new GLException("unsupported matrixName: "+matrixName); - } - } - - public final void gluPerspective(final float fovy, final float aspect, final float zNear, final float zFar) { - float top=(float)Math.tan(fovy*((float)Math.PI)/360.0f)*zNear; - float bottom=-1.0f*top; - float left=aspect*bottom; - float right=aspect*top; - glFrustumf(left, right, bottom, top, zNear, zFar); - } - - public static final void glMultMatrixf(final FloatBuffer a, final FloatBuffer b, FloatBuffer p) { - for (int i = 0; i < 4; i++) { - final float ai0=a.get(i+0*4), ai1=a.get(i+1*4), ai2=a.get(i+2*4), ai3=a.get(i+3*4); - p.put(i+0*4 , ai0 * b.get(0+0*4) + ai1 * b.get(1+0*4) + ai2 * b.get(2+0*4) + ai3 * b.get(3+0*4) ); - p.put(i+1*4 , ai0 * b.get(0+1*4) + ai1 * b.get(1+1*4) + ai2 * b.get(2+1*4) + ai3 * b.get(3+1*4) ); - p.put(i+2*4 , ai0 * b.get(0+2*4) + ai1 * b.get(1+2*4) + ai2 * b.get(2+2*4) + ai3 * b.get(3+2*4) ); - p.put(i+3*4 , ai0 * b.get(0+3*4) + ai1 * b.get(1+3*4) + ai2 * b.get(2+3*4) + ai3 * b.get(3+3*4) ); - } - } - public static final void glMultMatrixf(final FloatBuffer a, final float[] b, int b_off, FloatBuffer p) { - for (int i = 0; i < 4; i++) { - final float ai0=a.get(i+0*4), ai1=a.get(i+1*4), ai2=a.get(i+2*4), ai3=a.get(i+3*4); - p.put(i+0*4 , ai0 * b[b_off+0+0*4] + ai1 * b[b_off+1+0*4] + ai2 * b[b_off+2+0*4] + ai3 * b[b_off+3+0*4] ); - p.put(i+1*4 , ai0 * b[b_off+0+1*4] + ai1 * b[b_off+1+1*4] + ai2 * b[b_off+2+1*4] + ai3 * b[b_off+3+1*4] ); - p.put(i+2*4 , ai0 * b[b_off+0+2*4] + ai1 * b[b_off+1+2*4] + ai2 * b[b_off+2+2*4] + ai3 * b[b_off+3+2*4] ); - p.put(i+3*4 , ai0 * b[b_off+0+3*4] + ai1 * b[b_off+1+3*4] + ai2 * b[b_off+2+3*4] + ai3 * b[b_off+3+3*4] ); - } - } - - // - // MatrixIf - // - - public void glMatrixMode(final int matrixName) { - switch(matrixName) { - case GL_MODELVIEW: - case GL_PROJECTION: - case GL.GL_TEXTURE: - break; - default: - throw new GLException("unsupported matrixName: "+matrixName); - } - matrixMode = matrixName; - } - - public void glGetFloatv(int matrixGetName, FloatBuffer params) { - int pos = params.position(); - if(matrixGetName==GL_MATRIX_MODE) { - params.put((float)matrixMode); - } else { - FloatBuffer matrix = glGetMatrixf(matrixGetName2MatrixModeName(matrixGetName)); - params.put(matrix); - matrix.rewind(); - } - params.position(pos); - } - public void glGetFloatv(int matrixGetName, float[] params, int params_offset) { - if(matrixGetName==GL_MATRIX_MODE) { - params[params_offset]=(float)matrixMode; - } else { - FloatBuffer matrix = glGetMatrixf(matrixGetName2MatrixModeName(matrixGetName)); - matrix.get(params, params_offset, 16); - matrix.rewind(); - } - } - public void glGetIntegerv(int pname, IntBuffer params) { - int pos = params.position(); - if(pname==GL_MATRIX_MODE) { - params.put(matrixMode); - } else { - throw new GLException("unsupported pname: "+pname); - } - params.position(pos); - } - public void glGetIntegerv(int pname, int[] params, int params_offset) { - if(pname==GL_MATRIX_MODE) { - params[params_offset]=matrixMode; - } else { - throw new GLException("unsupported pname: "+pname); - } - } - - public final void glLoadMatrixf(final float[] values, final int offset) { - int len = values.length-offset; - if(matrixMode==GL_MODELVIEW) { - matrixMv.clear(); - matrixMv.put(values, offset, len); - matrixMv.rewind(); - modified |= DIRTY_MODELVIEW ; - } else if(matrixMode==GL_PROJECTION) { - matrixP.clear(); - matrixP.put(values, offset, len); - matrixP.rewind(); - modified |= DIRTY_PROJECTION ; - } else if(matrixMode==GL.GL_TEXTURE) { - matrixT.clear(); - matrixT.put(values, offset, len); - matrixT.rewind(); - modified |= DIRTY_TEXTURE ; - } - } - - public final void glLoadMatrixf(java.nio.FloatBuffer m) { - int spos = m.position(); - if(matrixMode==GL_MODELVIEW) { - matrixMv.clear(); - matrixMv.put(m); - matrixMv.rewind(); - modified |= DIRTY_MODELVIEW ; - } else if(matrixMode==GL_PROJECTION) { - matrixP.clear(); - matrixP.put(m); - matrixP.rewind(); - modified |= DIRTY_PROJECTION ; - } else if(matrixMode==GL.GL_TEXTURE) { - matrixT.clear(); - matrixT.put(m); - matrixT.rewind(); - modified |= DIRTY_TEXTURE ; - } - m.position(spos); - } - - public final void glPopMatrix() { - float[] stackEntry=null; - if(matrixMode==GL_MODELVIEW) { - stackEntry = (float[])matrixMvStack.remove(0); - } else if(matrixMode==GL_PROJECTION) { - stackEntry = (float[])matrixPStack.remove(0); - } else if(matrixMode==GL.GL_TEXTURE) { - stackEntry = (float[])matrixTStack.remove(0); - } - glLoadMatrixf(stackEntry, 0); - } - - public final void glPushMatrix() { - float[] stackEntry = new float[1*16]; - if(matrixMode==GL_MODELVIEW) { - matrixMv.get(stackEntry); - matrixMv.rewind(); - matrixMvStack.add(0, stackEntry); - } else if(matrixMode==GL_PROJECTION) { - matrixP.get(stackEntry); - matrixP.rewind(); - matrixPStack.add(0, stackEntry); - } else if(matrixMode==GL.GL_TEXTURE) { - matrixT.get(stackEntry); - matrixT.rewind(); - matrixTStack.add(0, stackEntry); - } - } - - public final void glLoadIdentity() { - if(matrixMode==GL_MODELVIEW) { - matrixMv.clear(); - matrixMv.put(matrixIdent); - matrixMv.rewind(); - matrixIdent.rewind(); - modified |= DIRTY_MODELVIEW ; - } else if(matrixMode==GL_PROJECTION) { - matrixP.clear(); - matrixP.put(matrixIdent); - matrixP.rewind(); - matrixIdent.rewind(); - modified |= DIRTY_PROJECTION ; - } else if(matrixMode==GL.GL_TEXTURE) { - matrixT.clear(); - matrixT.put(matrixIdent); - matrixT.rewind(); - matrixIdent.rewind(); - modified |= DIRTY_TEXTURE ; - } - } - - public final void glMultMatrixf(final FloatBuffer m) { - if(matrixMode==GL_MODELVIEW) { - glMultMatrixf(matrixMv, m, matrixMult); - matrixMv.clear(); - matrixMv.put(matrixMult); - matrixMv.rewind(); - modified |= DIRTY_MODELVIEW ; - } else if(matrixMode==GL_PROJECTION) { - glMultMatrixf(matrixP, m, matrixMult); - matrixP.clear(); - matrixP.put(matrixMult); - matrixP.rewind(); - modified |= DIRTY_PROJECTION ; - } else if(matrixMode==GL.GL_TEXTURE) { - glMultMatrixf(matrixT, m, matrixMult); - matrixT.clear(); - matrixT.put(matrixMult); - matrixT.rewind(); - modified |= DIRTY_TEXTURE ; - } - matrixMult.rewind(); - } - - public void glMultMatrixf(float[] m, int m_offset) { - if(matrixMode==GL_MODELVIEW) { - glMultMatrixf(matrixMv, m, m_offset, matrixMult); - matrixMv.clear(); - matrixMv.put(matrixMult); - matrixMv.rewind(); - modified |= DIRTY_MODELVIEW ; - } else if(matrixMode==GL_PROJECTION) { - glMultMatrixf(matrixP, m, m_offset, matrixMult); - matrixP.clear(); - matrixP.put(matrixMult); - matrixP.rewind(); - modified |= DIRTY_PROJECTION ; - } else if(matrixMode==GL.GL_TEXTURE) { - glMultMatrixf(matrixT, m, m_offset, matrixMult); - matrixT.clear(); - matrixT.put(matrixMult); - matrixT.rewind(); - modified |= DIRTY_TEXTURE ; - } - matrixMult.rewind(); - } - - public final void glTranslatef(final float x, final float y, final float z) { - // Translation matrix: - // 1 0 0 x - // 0 1 0 y - // 0 0 1 z - // 0 0 0 1 - matrixTrans.put(0+4*3, x); - matrixTrans.put(1+4*3, y); - matrixTrans.put(2+4*3, z); - glMultMatrixf(matrixTrans); - } - - public final void glRotatef(final float angdeg, float x, float y, float z) { - float angrad = angdeg * (float) Math.PI / 180; - float c = (float)Math.cos(angrad); - float ic= 1.0f - c; - float s = (float)Math.sin(angrad); - - vec3f[0]=x; vec3f[1]=y; vec3f[2]=z; - projectFloat.normalize(vec3f); - x = vec3f[0]; y = vec3f[1]; z = vec3f[2]; - - // Rotation matrix: - // xx(1−c)+c xy(1−c)+zs xz(1−c)-ys 0 - // xy(1−c)-zs yy(1−c)+c yz(1−c)+xs 0 - // xz(1−c)+ys yz(1−c)-xs zz(1−c)+c 0 - // 0 0 0 1 - float xy = x*y; - float xz = x*z; - float xs = x*s; - float ys = y*s; - float yz = y*z; - float zs = z*s; - matrixRot.put(0*4+0, x*x*ic+c); - matrixRot.put(0*4+1, xy*ic+zs); - matrixRot.put(0*4+2, xz*ic-ys); - - matrixRot.put(1*4+0, xy*ic-zs); - matrixRot.put(1*4+1, y*y*ic+c); - matrixRot.put(1*4+2, yz*ic+xs); - - matrixRot.put(2*4+0, xz*ic+ys); - matrixRot.put(2*4+1, yz*ic-xs); - matrixRot.put(2*4+2, z*z*ic+c); - - glMultMatrixf(matrixRot); - } - - public final void glScalef(final float x, final float y, final float z) { - // Scale matrix: - // x 0 0 0 - // 0 y 0 0 - // 0 0 z 0 - // 0 0 0 1 - matrixScale.put(0+4*0, x); - matrixScale.put(1+4*1, y); - matrixScale.put(2+4*2, z); - - glMultMatrixf(matrixScale); - } - - public final void glOrthof(final float left, final float right, final float bottom, final float top, final float zNear, final float zFar) { - // Ortho matrix: - // 2/dx 0 0 tx - // 0 2/dy 0 ty - // 0 0 2/dz tz - // 0 0 0 1 - float dx=right-left; - float dy=top-bottom; - float dz=zFar-zNear; - float tx=-1.0f*(right+left)/dx; - float ty=-1.0f*(top+bottom)/dy; - float tz=-1.0f*(zFar+zNear)/dz; - - matrixOrtho.put(0+4*0, 2.0f/dx); - matrixOrtho.put(1+4*1, 2.0f/dy); - matrixOrtho.put(2+4*2, -2.0f/dz); - matrixOrtho.put(0+4*3, tx); - matrixOrtho.put(1+4*3, ty); - matrixOrtho.put(2+4*3, tz); - - glMultMatrixf(matrixOrtho); - } - - public final void glFrustumf(final float left, final float right, final float bottom, final float top, final float zNear, final float zFar) { - if(zNear<=0.0f||zFar<0.0f) { - throw new GLException("GL_INVALID_VALUE: zNear and zFar must be positive, and zNear>0"); - } - if(left==right || top==bottom) { - throw new GLException("GL_INVALID_VALUE: top,bottom and left,right must not be equal"); - } - // Frustum matrix: - // 2*zNear/dx 0 A 0 - // 0 2*zNear/dy B 0 - // 0 0 C D - // 0 0 −1 0 - float zNear2 = 2.0f*zNear; - float dx=right-left; - float dy=top-bottom; - float dz=zFar-zNear; - float A=(right+left)/dx; - float B=(top+bottom)/dy; - float C=-1.0f*(zFar+zNear)/dz; - float D=-2.0f*(zFar*zNear)/dz; - - matrixFrustum.put(0+4*0, zNear2/dx); - matrixFrustum.put(1+4*1, zNear2/dy); - matrixFrustum.put(2+4*2, C); - - matrixFrustum.put(0+4*2, A); - matrixFrustum.put(1+4*2, B); - - matrixFrustum.put(2+4*3, D); - matrixFrustum.put(3+4*2, -1.0f); - - glMultMatrixf(matrixFrustum); - } - - // - // private - // - - private final void setMviMvit() { - if(!projectFloat.gluInvertMatrixf(matrixMv, matrixMvi)) { - throw new GLException("Invalid source Mv matrix, can't compute inverse"); - } - - // transpose matrix - for (int i = 0; i < 4; i++) { - for (int j = 0; j < 4; j++) { - matrixMvit.put(j+i*4, matrixMvi.get(i+j*4)); - } - } - - // fetch 3x3 - for (int i = 0; i < 3; i++) { - for (int j = 0; j < 3; j++) { - matrixMvit3.put(i+j*3, matrixMvit.get(i+j*4)); - } - } - } - - protected FloatBuffer matrixIdent; - protected FloatBuffer matrixTPMvMvitPmv, matrixPMvMvit, matrixPMvMvitPmv, matrixPMvMvi, matrixPMv, matrixP, matrixT, matrixMv, matrixMvi, matrixMvit, matrixPmv; - protected FloatBuffer matrixMvit3; - protected FloatBuffer localBuf, matrixMult, matrixTrans, matrixRot, matrixScale, matrixOrtho, matrixFrustum; - protected float[] vec3f; - protected List/*FloatBuffer*/ matrixTStack, matrixPStack, matrixMvStack; - protected int matrixMode = GL_MODELVIEW; - protected int modified = 0; - protected ProjectFloat projectFloat; - - public static final int DIRTY_MODELVIEW = 1 << 0; - public static final int DIRTY_PROJECTION = 1 << 1; - public static final int DIRTY_TEXTURE = 1 << 2; -} -- cgit v1.2.3