From be8d0765317cdcb44bbe3016cc18273ecace9324 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Wed, 9 Apr 2014 08:31:41 +0200 Subject: Add AABBox.getRayIntersection(..), VectorUtil.line2PlaneIntersection(..) incl. getNormal*(..) and getPlane*(..) AABBox.getRayIntersection(..) provides the intersecting coordinates, where the fast alternative AABBox.intersectsRay(..) does not. --- src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/jogl/classes/com/jogamp/opengl/util') diff --git a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java index 8f5beeebe..c6f1f529d 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java +++ b/src/jogl/classes/com/jogamp/opengl/util/PMVMatrix.java @@ -784,7 +784,7 @@ public class PMVMatrix implements GLMatrixFunc { /** * Map two window coordinates w/ shared X/Y and distinctive Z * to a {@link Ray}. The resulting {@link Ray} maybe used for picking - * using a {@link AABBox#intersectsRay(Ray, float[]) bounding box}. + * using a {@link AABBox#getRayIntersection(Ray, float[]) bounding box}. *

* Notes for picking winz0 and winz1: *