From 2c5bdd6b2810d9fd19f358d92cf63e03cefeec2d Mon Sep 17 00:00:00 2001 From: Sven Gothel <sgothel@jausoft.com> Date: Sun, 8 May 2011 05:32:14 +0200 Subject: Graph/JOGL: Avoid NPE --- src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'src/jogl/classes/com/jogamp/opengl/util/glsl') diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java index a5290b958..e51998a87 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java @@ -942,7 +942,13 @@ public class ShaderState { } sb.append("ShaderState[ "); - sb.append(Platform.getNewline()).append(" ").append(shaderProgram.toString()); + + sb.append(Platform.getNewline()).append(" "); + if(null != shaderProgram) { + shaderProgram.toString(sb); + } else { + sb.append("ShaderProgram: null"); + } sb.append(Platform.getNewline()).append(" enabledAttributes ["); for(Iterator<String> iter = enabledAttributes.iterator(); iter.hasNext(); ) { sb.append(Platform.getNewline()).append(" ").append(iter.next()); -- cgit v1.2.3