From 2c5bdd6b2810d9fd19f358d92cf63e03cefeec2d Mon Sep 17 00:00:00 2001
From: Sven Gothel <sgothel@jausoft.com>
Date: Sun, 8 May 2011 05:32:14 +0200
Subject: Graph/JOGL: Avoid NPE

---
 src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java | 8 +++++++-
 1 file changed, 7 insertions(+), 1 deletion(-)

(limited to 'src/jogl/classes/com/jogamp/opengl/util/glsl')

diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
index a5290b958..e51998a87 100644
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
+++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/ShaderState.java
@@ -942,7 +942,13 @@ public class ShaderState {
         }
         
         sb.append("ShaderState[ ");
-        sb.append(Platform.getNewline()).append(" ").append(shaderProgram.toString());
+        
+        sb.append(Platform.getNewline()).append(" ");
+        if(null != shaderProgram) {
+            shaderProgram.toString(sb);
+        } else {
+            sb.append("ShaderProgram: null");
+        }
         sb.append(Platform.getNewline()).append(" enabledAttributes [");
         for(Iterator<String> iter = enabledAttributes.iterator(); iter.hasNext(); ) {
             sb.append(Platform.getNewline()).append("  ").append(iter.next());
-- 
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