From 4cda4b70dbcd21cf57e1e253ddba32b88bcaec18 Mon Sep 17 00:00:00 2001
From: Sven Gothel <sgothel@jausoft.com>
Date: Tue, 8 Feb 2011 06:20:35 +0100
Subject: Move implementation private files from com.jogamp.<module>.impl. to
 jogamp.<module> (1/2) - rename task

- com.jogamp.opengl.impl                     -> jogamp.opengl
- com.jogamp.opengl.util.glsl.fixedfunc.impl -> jogamp.opengl.util.glsl.fixedfunc
- com.jogamp.nativewindow.impl               -> jogamp.nativewindow
- com.jogamp.newt.impl                       -> jogamp.newt

This sorts implementation details from the top level, ie skipping the public 'com',
allowing a better seperation of public classes and implementation details
and also reduces strings.

This approach of public/private seperation is also used in the OpenJDK.
---
 .../util/glsl/fixedfunc/impl/FixedFuncHook.java    | 331 ------------
 .../glsl/fixedfunc/impl/FixedFuncPipeline.java     | 554 ---------------------
 .../glsl/fixedfunc/impl/shaders/FixedFuncColor.fp  |  16 -
 .../glsl/fixedfunc/impl/shaders/FixedFuncColor.vp  |  22 -
 .../fixedfunc/impl/shaders/FixedFuncColorLight.vp  |  70 ---
 .../impl/shaders/FixedFuncColorTexture.fp          |  47 --
 .../impl/shaders/bin/nvidia/FixedFuncColor.bfp     | Bin 1108 -> 0 bytes
 .../impl/shaders/bin/nvidia/FixedFuncColor.bvp     | Bin 2344 -> 0 bytes
 .../shaders/bin/nvidia/FixedFuncColorLight.bvp     | Bin 8787 -> 0 bytes
 .../shaders/bin/nvidia/FixedFuncColorTexture.bfp   | Bin 2392 -> 0 bytes
 .../glsl/fixedfunc/impl/shaders/es_precision.glsl  |  14 -
 .../glsl/fixedfunc/impl/shaders/mgl_attribute.glsl |  19 -
 .../glsl/fixedfunc/impl/shaders/mgl_const.glsl     |  10 -
 .../glsl/fixedfunc/impl/shaders/mgl_lightdef.glsl  |  26 -
 .../glsl/fixedfunc/impl/shaders/mgl_settexcoord.vp |  35 --
 .../glsl/fixedfunc/impl/shaders/mgl_uniform.glsl   |  18 -
 .../fixedfunc/impl/shaders/mgl_uniform_light.glsl  |  15 -
 .../glsl/fixedfunc/impl/shaders/mgl_varying.glsl   |  12 -
 .../impl/shaders/scripts/nvidia-apx/glslc-ff.bat   |   9 -
 .../impl/shaders/scripts/nvidia-apx/glslc.bat      |   9 -
 20 files changed, 1207 deletions(-)
 delete mode 100644 src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/FixedFuncHook.java
 delete mode 100644 src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/FixedFuncPipeline.java
 delete mode 100644 src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColor.fp
 delete mode 100644 src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColor.vp
 delete mode 100644 src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColorLight.vp
 delete mode 100644 src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColorTexture.fp
 delete mode 100644 src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColor.bfp
 delete mode 100644 src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColor.bvp
 delete mode 100644 src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColorLight.bvp
 delete mode 100644 src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColorTexture.bfp
 delete mode 100644 src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/es_precision.glsl
 delete mode 100644 src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_attribute.glsl
 delete mode 100644 src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_const.glsl
 delete mode 100644 src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_lightdef.glsl
 delete mode 100644 src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_settexcoord.vp
 delete mode 100644 src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_uniform.glsl
 delete mode 100644 src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_uniform_light.glsl
 delete mode 100644 src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_varying.glsl
 delete mode 100755 src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/scripts/nvidia-apx/glslc-ff.bat
 delete mode 100755 src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/scripts/nvidia-apx/glslc.bat

(limited to 'src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc')

diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/FixedFuncHook.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/FixedFuncHook.java
deleted file mode 100644
index b8e3922a4..000000000
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/FixedFuncHook.java
+++ /dev/null
@@ -1,331 +0,0 @@
-/*
- * Copyright 2009 Sun Microsystems, Inc. All Rights Reserved.
- */
-
-package com.jogamp.opengl.util.glsl.fixedfunc.impl;
-
-import javax.media.opengl.*;
-import javax.media.opengl.fixedfunc.*;
-import javax.media.opengl.glu.*;
-import com.jogamp.common.nio.Buffers;
-import com.jogamp.opengl.util.*;
-import com.jogamp.opengl.util.glsl.*;
-import java.nio.*;
-
-public class FixedFuncHook implements GLLightingFunc, GLMatrixFunc, GLPointerFunc {
-    public static final int MAX_TEXTURE_UNITS = 8;
-
-    protected FixedFuncPipeline fixedFunction=null;
-    protected PMVMatrix pmvMatrix=null;
-    protected GL2ES2 gl=null;
-
-    public FixedFuncHook (GL2ES2 gl) {
-        this(gl, null);
-    }
-
-    public FixedFuncHook (GL2ES2 gl, PMVMatrix matrix) {
-        this.gl = gl;
-        pmvMatrix = (null!=matrix)?matrix:new PMVMatrix();
-
-        fixedFunction = new FixedFuncPipeline(gl, pmvMatrix);
-    }
-
-    public FixedFuncHook(GL2ES2 gl, PMVMatrix matrix, 
-                       Class shaderRootClass, String shaderSrcRoot, String shaderBinRoot, 
-                       String vertexColorFile,
-                       String vertexColorLightFile,
-                       String fragmentColorFile,
-                       String fragmentColorTextureFile) {
-        this.gl = gl;
-        pmvMatrix = matrix;
-
-        fixedFunction = new FixedFuncPipeline(gl, pmvMatrix,
-                                              shaderRootClass, shaderSrcRoot, shaderBinRoot, 
-                                              vertexColorFile, vertexColorLightFile, fragmentColorFile, fragmentColorTextureFile);
-    }
-
-    public void destroy() {
-        fixedFunction.destroy(gl);
-        fixedFunction = null;
-    }
-
-    public PMVMatrix getMatrix() { return pmvMatrix; }
-
-    //
-    // FixedFuncHookIf - hooks 
-    //
-    public void glDrawArrays(int mode, int first, int count) {
-        fixedFunction.validate(gl); 
-        gl.glDrawArrays(mode, first, count);
-    }
-    public void glDrawElements(int mode, int count, int type, java.nio.Buffer indices) {
-        fixedFunction.validate(gl); 
-        gl.glDrawElements(mode, count, type, indices);
-    }
-    public void glDrawElements(int mode, int count, int type, long indices_buffer_offset) {
-        fixedFunction.validate(gl); 
-        gl.glDrawElements(mode, count, type, indices_buffer_offset);
-    }
-
-    public void glActiveTexture(int texture) {
-        fixedFunction.glActiveTexture(gl, texture);
-        gl.glActiveTexture(texture);
-    }
-    public void glEnable(int cap) {
-        if(fixedFunction.glEnable(gl, cap, true)) {
-            gl.glEnable(cap);
-        }
-    }
-    public void glDisable(int cap) {
-        if(fixedFunction.glEnable(gl, cap, false)) {
-            gl.glDisable(cap);
-        }
-    }
-    public void glCullFace(int faceName) {
-        fixedFunction.glCullFace(gl, faceName);
-        gl.glCullFace(faceName);
-    }
-
-    public void glGetFloatv(int pname, java.nio.FloatBuffer params) {
-        if(pmvMatrix.isMatrixGetName(pname)) {
-            pmvMatrix.glGetFloatv(pname, params);
-            return;
-        }
-        gl.glGetFloatv(pname, params);
-    }
-    public void glGetFloatv(int pname, float[] params, int params_offset) {
-        if(pmvMatrix.isMatrixGetName(pname)) {
-            pmvMatrix.glGetFloatv(pname, params, params_offset);
-            return;
-        }
-        gl.glGetFloatv(pname, params, params_offset);
-    }
-    public void glGetIntegerv(int pname, IntBuffer params) {
-        if(pmvMatrix.isMatrixGetName(pname)) {
-            pmvMatrix.glGetIntegerv(pname, params);
-            return;
-        }
-        gl.glGetIntegerv(pname, params);
-    }
-    public void glGetIntegerv(int pname, int[] params, int params_offset) {
-        if(pmvMatrix.isMatrixGetName(pname)) {
-            pmvMatrix.glGetIntegerv(pname, params, params_offset);
-            return;
-        }
-        gl.glGetIntegerv(pname, params, params_offset);
-    }
-
-    // 
-    // MatrixIf
-    //
-    public int  glGetMatrixMode() {
-        return pmvMatrix.glGetMatrixMode();
-    }
-    public void glMatrixMode(int mode) {
-        pmvMatrix.glMatrixMode(mode);
-    }
-    public void glLoadMatrixf(java.nio.FloatBuffer m) {
-        pmvMatrix.glLoadMatrixf(m);
-    }
-    public void glLoadMatrixf(float[] m, int m_offset) {
-        glLoadMatrixf(GLBuffers.newDirectFloatBuffer(m, m_offset));
-    }
-    public void glPopMatrix() {
-        pmvMatrix.glPopMatrix();
-    }
-    public void glPushMatrix() {
-        pmvMatrix.glPushMatrix();
-    }
-    public void glLoadIdentity() {
-        pmvMatrix.glLoadIdentity();
-    }
-    public void glMultMatrixf(java.nio.FloatBuffer m) {
-        pmvMatrix.glMultMatrixf(m);
-    }
-    public void glMultMatrixf(float[] m, int m_offset) {
-        glMultMatrixf(GLBuffers.newDirectFloatBuffer(m, m_offset));
-    }
-    public void glTranslatef(float x, float y, float z) {
-        pmvMatrix.glTranslatef(x, y, z);
-    }
-    public void glRotatef(float angdeg, float x, float y, float z) {
-        pmvMatrix.glRotatef(angdeg, x, y, z);
-    }
-    public void glScalef(float x, float y, float z) {
-        pmvMatrix.glScalef(x, y, z);
-    }
-    public void glOrthof(float left, float right, float bottom, float top, float zNear, float zFar) {
-        pmvMatrix.glOrthof(left, right, bottom, top, zNear, zFar);
-    }
-    public void glFrustumf(float left, float right, float bottom, float top, float zNear, float zFar) {
-        pmvMatrix.glFrustumf(left, right, bottom, top, zNear, zFar);
-    }
-
-    // 
-    // LightingIf
-    //
-    public void glColor4f(float red, float green, float blue, float alpha) {
-      fixedFunction.glColor4fv(gl, GLBuffers.newDirectFloatBuffer(new float[] { red, green, blue, alpha }));
-    }
-
-    public void glLightfv(int light, int pname, java.nio.FloatBuffer params) {
-      fixedFunction.glLightfv(gl, light, pname, params);
-    }
-    public void glLightfv(int light, int pname, float[] params, int params_offset) {
-        glLightfv(light, pname, GLBuffers.newDirectFloatBuffer(params, params_offset));
-    }
-    public void glMaterialfv(int face, int pname, java.nio.FloatBuffer params) {
-      fixedFunction.glMaterialfv(gl, face, pname, params);
-    }
-    public void glMaterialfv(int face, int pname, float[] params, int params_offset) {
-        glMaterialfv(face, pname, GLBuffers.newDirectFloatBuffer(params, params_offset));
-    }
-    public void glMaterialf(int face, int pname, float param) {
-        glMaterialfv(face, pname, GLBuffers.newDirectFloatBuffer(new float[] { param }));
-    }
-    public void glShadeModel(int mode) {
-      fixedFunction.glShadeModel(gl, mode);
-    }
-
-    //
-    // PointerIf
-    //
-    public void glEnableClientState(int glArrayIndex) {
-      fixedFunction.glEnableClientState(gl, glArrayIndex);
-    }
-    public void glDisableClientState(int glArrayIndex) {
-      fixedFunction.glDisableClientState(gl, glArrayIndex);
-    }
-
-    public void glVertexPointer(GLArrayData array) {
-      if(array.isVBO()) {
-          if(!gl.glIsVBOArrayEnabled()) {
-            throw new GLException("VBO array is not enabled: "+array);
-          }
-      } else {
-          if(gl.glIsVBOArrayEnabled()) {
-            throw new GLException("VBO array is not disabled: "+array);
-          }
-          Buffers.rangeCheck(array.getBuffer(), 1);
-          if (!Buffers.isDirect(array.getBuffer())) {
-            throw new GLException("Argument \"pointer\" was not a direct buffer"); }
-      }
-      fixedFunction.glVertexPointer(gl, array);
-    }
-
-    public void glVertexPointer(int size, int type, int stride, java.nio.Buffer pointer) {
-      glVertexPointer(GLArrayDataWrapper.createFixed(gl, GL_VERTEX_ARRAY, size, type, false, stride, pointer, 0, 0));
-    }
-    public void glVertexPointer(int size, int type, int stride, long pointer_buffer_offset) {
-      int vboName = gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER);
-      if(vboName==0) {
-        throw new GLException("no GL_ARRAY_BUFFER VBO bound");
-      }
-      glVertexPointer(GLArrayDataWrapper.createFixed(gl, GL_VERTEX_ARRAY, size, type, false, 
-                                                     stride, null, vboName, pointer_buffer_offset));
-    }
-
-    public void glColorPointer(GLArrayData array) {
-      if(array.isVBO()) {
-          if(!gl.glIsVBOArrayEnabled()) {
-            throw new GLException("VBO array is not enabled: "+array);
-          }
-      } else {
-          if(gl.glIsVBOArrayEnabled()) {
-            throw new GLException("VBO array is not disabled: "+array);
-          }
-          Buffers.rangeCheck(array.getBuffer(), 1);
-          if (!Buffers.isDirect(array.getBuffer())) {
-            throw new GLException("Argument \"pointer\" was not a direct buffer"); }
-      }
-      fixedFunction.glColorPointer(gl, array);
-    }
-    public void glColorPointer(int size, int type, int stride, java.nio.Buffer pointer) {
-      glColorPointer(GLArrayDataWrapper.createFixed(gl, GL_COLOR_ARRAY, size, type, false, 
-                                                    stride, pointer, 0, 0));
-    }
-    public void glColorPointer(int size, int type, int stride, long pointer_buffer_offset) {
-      int vboName = gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER);
-      if(vboName==0) {
-        throw new GLException("no GL_ARRAY_BUFFER VBO bound");
-      }
-      glColorPointer(GLArrayDataWrapper.createFixed(gl, GL_COLOR_ARRAY, size, type, false, 
-                                                   stride, null, vboName, pointer_buffer_offset));
-    }
-
-    public void glNormalPointer(GLArrayData array) {
-      if(array.getComponentNumber()!=3) {
-        throw new GLException("Only 3 components per normal allowed");
-      }
-      if(array.isVBO()) {
-          if(!gl.glIsVBOArrayEnabled()) {
-            throw new GLException("VBO array is not enabled: "+array);
-          }
-      } else {
-          if(gl.glIsVBOArrayEnabled()) {
-            throw new GLException("VBO array is not disabled: "+array);
-          }
-          Buffers.rangeCheck(array.getBuffer(), 1);
-          if (!Buffers.isDirect(array.getBuffer())) {
-            throw new GLException("Argument \"pointer\" was not a direct buffer"); }
-      }
-      fixedFunction.glNormalPointer(gl, array);
-    }
-    public void glNormalPointer(int type, int stride, java.nio.Buffer pointer) {
-      glNormalPointer(GLArrayDataWrapper.createFixed(gl, GL_NORMAL_ARRAY, 3, type, false, 
-                                                     stride, pointer, 0, 0));
-    }
-    public void glNormalPointer(int type, int stride, long pointer_buffer_offset) {
-      int vboName = gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER);
-      if(vboName==0) {
-        throw new GLException("no GL_ARRAY_BUFFER VBO bound");
-      }
-      glNormalPointer(GLArrayDataWrapper.createFixed(gl, GL_NORMAL_ARRAY, 3, type, false, 
-                                                     stride, null, vboName, pointer_buffer_offset));
-    }
-
-    public void glTexCoordPointer(GLArrayData array) {
-      if(array.isVBO()) {
-          if(!gl.glIsVBOArrayEnabled()) {
-            throw new GLException("VBO array is not enabled: "+array);
-          }
-      } else {
-          if(gl.glIsVBOArrayEnabled()) {
-            throw new GLException("VBO array is not disabled: "+array);
-          }
-          Buffers.rangeCheck(array.getBuffer(), 1);
-          if (!Buffers.isDirect(array.getBuffer())) {
-            throw new GLException("Argument \"pointer\" was not a direct buffer"); }
-      }
-      fixedFunction.glTexCoordPointer(gl, array);
-    }
-    public void glTexCoordPointer(int size, int type, int stride, java.nio.Buffer pointer) {
-      glTexCoordPointer(
-        GLArrayDataWrapper.createFixed(gl, GL_TEXTURE_COORD_ARRAY, size, type, false, stride, pointer, 0,0));
-    }
-    public void glTexCoordPointer(int size, int type, int stride, long pointer_buffer_offset) {
-      int vboName = gl.glGetBoundBuffer(GL.GL_ARRAY_BUFFER);
-      if(vboName==0) {
-        throw new GLException("no GL_ARRAY_BUFFER VBO bound");
-      }
-      glTexCoordPointer(
-        GLArrayDataWrapper.createFixed(gl, GL_TEXTURE_COORD_ARRAY, size, type, false, 
-                                       stride, null, vboName, pointer_buffer_offset) );
-    }
-
-    public final String toString() {
-          StringBuffer buf = new StringBuffer();
-          buf.append(getClass().getName()+" (");
-          if(null!=pmvMatrix) {
-              buf.append(", matrixDirty: "+pmvMatrix.isDirty());
-          }
-          buf.append("\n\t, FixedFunction: "+fixedFunction);
-          buf.append(gl);
-          buf.append(" )");
-
-          return buf.toString();
-    }
-
-}
-
-
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/FixedFuncPipeline.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/FixedFuncPipeline.java
deleted file mode 100644
index 529e4567b..000000000
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/FixedFuncPipeline.java
+++ /dev/null
@@ -1,554 +0,0 @@
-
-package com.jogamp.opengl.util.glsl.fixedfunc.impl;
-
-import com.jogamp.common.nio.Buffers;
-import javax.media.opengl.*;
-import javax.media.opengl.fixedfunc.*;
-import com.jogamp.opengl.util.*;
-import com.jogamp.opengl.util.glsl.*;
-import java.nio.*;
-
-public class FixedFuncPipeline {
-    public static final int MAX_TEXTURE_UNITS = 8;
-    public static final int MAX_LIGHTS        = 8;
-
-    // We can't have any dependencies on the FixedFuncUtil class for build bootstrapping reasons
-    public static final String mgl_Vertex = "mgl_Vertex";
-    public static final String mgl_Normal = "mgl_Normal";
-    public static final String mgl_Color = "mgl_Color";
-    public static final String mgl_MultiTexCoord = "mgl_MultiTexCoord" ;
-
-    public static String getPredefinedArrayIndexName(int glArrayIndex) {
-        switch(glArrayIndex) {
-            case GLPointerFunc.GL_VERTEX_ARRAY:
-                return mgl_Vertex;
-            case GLPointerFunc.GL_NORMAL_ARRAY:
-                return mgl_Normal;
-            case GLPointerFunc.GL_COLOR_ARRAY:
-                return mgl_Color;
-            case GLPointerFunc.GL_TEXTURE_COORD_ARRAY:
-                return mgl_MultiTexCoord;
-        }
-        return null;
-    }
-
-    public FixedFuncPipeline(GL2ES2 gl, PMVMatrix pmvMatrix) {
-        init(gl, pmvMatrix, FixedFuncPipeline.class, shaderSrcRootDef, shaderBinRootDef, 
-             vertexColorFileDef, vertexColorLightFileDef, fragmentColorFileDef, fragmentColorTextureFileDef);
-    }
-    public FixedFuncPipeline(GL2ES2 gl, PMVMatrix pmvMatrix, Class shaderRootClass, String shaderSrcRoot, String shaderBinRoot, 
-                       String vertexColorFile,
-                       String vertexColorLightFile,
-                       String fragmentColorFile,
-                       String fragmentColorTextureFile) {
-        init(gl, pmvMatrix, shaderRootClass, shaderSrcRoot, shaderBinRoot, 
-             vertexColorFile, vertexColorLightFile, fragmentColorFile, fragmentColorTextureFile);
-    }
-
-    public boolean verbose() { return verbose; }
-
-    public void setVerbose(boolean v) { verbose=v; }
-
-    public boolean isValid() {
-        return shaderState.linked();
-    }
-
-    public ShaderState getShaderState() {
-        return shaderState;
-    }
-
-    public int getActiveTextureUnit() {
-        return activeTextureUnit;
-    }
-
-    public String getArrayIndexName(int glArrayIndex) {
-      String name = getPredefinedArrayIndexName(glArrayIndex); 
-      switch(glArrayIndex) {
-          case GLPointerFunc.GL_VERTEX_ARRAY:
-          case GLPointerFunc.GL_NORMAL_ARRAY:
-          case GLPointerFunc.GL_COLOR_ARRAY:
-              break;
-          case GLPointerFunc.GL_TEXTURE_COORD_ARRAY:
-              name = name + activeTextureUnit;
-      }
-      return name;
-    }
-
-    public void destroy(GL2ES2 gl) {
-        shaderProgramColor.release(gl, true);
-        shaderProgramColorLight.release(gl, true);
-        shaderProgramColorTexture.release(gl, true);
-        shaderProgramColorTextureLight.release(gl, true);
-        shaderState.destroy(gl);
-    }
-
-    public void glEnableClientState(GL2ES2 gl, int glArrayIndex) {
-        shaderState.glUseProgram(gl, true);
-
-        shaderState.glEnableVertexAttribArray(gl, getArrayIndexName(glArrayIndex));
-        // textureCoordsEnabled |=  (1 << activeTextureUnit);
-        if ( textureCoordsEnabled.get(activeTextureUnit) != 1 ) {
-            textureCoordsEnabled.put(activeTextureUnit, 1);
-            textureCoordsEnabledDirty = true;
-        }
-    }
-
-    public void glDisableClientState(GL2ES2 gl, int glArrayIndex) {
-        shaderState.glUseProgram(gl, true);
-
-        shaderState.glDisableVertexAttribArray(gl, getArrayIndexName(glArrayIndex));
-        // textureCoordsEnabled &= ~(1 << activeTextureUnit);
-        if ( textureCoordsEnabled.get(activeTextureUnit) != 0 ) {
-            textureCoordsEnabled.put(activeTextureUnit, 0);
-            textureCoordsEnabledDirty = true;
-        }
-    }
-
-    public void glVertexPointer(GL2ES2 gl, GLArrayData data) {
-        shaderState.glUseProgram(gl, true);
-        shaderState.glVertexAttribPointer(gl, data);
-    }
-
-    public void glColorPointer(GL2ES2 gl, GLArrayData data) {
-        shaderState.glUseProgram(gl, true);
-        shaderState.glVertexAttribPointer(gl, data);
-    }
-
-    public void glColor4fv(GL2ES2 gl, FloatBuffer data ) {
-        shaderState.glUseProgram(gl, true);
-        GLUniformData ud = shaderState.getUniform(mgl_ColorStatic);
-        if(null!=ud) {
-            ud.setData(data);
-            shaderState.glUniform(gl, ud);
-        }
-    }
-
-    public void glNormalPointer(GL2ES2 gl, GLArrayData data) {
-        shaderState.glUseProgram(gl, true);
-        shaderState.glVertexAttribPointer(gl, data);
-    }
-
-    public void glTexCoordPointer(GL2ES2 gl, GLArrayData data) {
-        shaderState.glUseProgram(gl, true);
-        data.setName( getArrayIndexName(data.getIndex()) );
-        shaderState.glVertexAttribPointer(gl, data);
-    }
-
-    public void glLightfv(GL2ES2 gl, int light, int pname, java.nio.FloatBuffer params) {
-        shaderState.glUseProgram(gl, true);
-        light -=GLLightingFunc.GL_LIGHT0;
-        if(0 <= light && light < MAX_LIGHTS) {
-            GLUniformData ud = null;
-            switch(pname) {
-                case  GLLightingFunc.GL_AMBIENT:
-                    ud = shaderState.getUniform(mgl_LightSource+"["+light+"].ambient");
-                    break;
-                case  GLLightingFunc.GL_DIFFUSE:
-                    ud = shaderState.getUniform(mgl_LightSource+"["+light+"].diffuse");
-                    break;
-                case  GLLightingFunc.GL_SPECULAR:
-                    ud = shaderState.getUniform(mgl_LightSource+"["+light+"].specular");
-                    break;
-                case GLLightingFunc.GL_POSITION:
-                    ud = shaderState.getUniform(mgl_LightSource+"["+light+"].position");
-                    break;
-                case GLLightingFunc.GL_SPOT_DIRECTION:
-                    ud = shaderState.getUniform(mgl_LightSource+"["+light+"].spotDirection");
-                    break;
-                case GLLightingFunc.GL_SPOT_EXPONENT:
-                    ud = shaderState.getUniform(mgl_LightSource+"["+light+"].spotExponent");
-                    break;
-                case GLLightingFunc.GL_SPOT_CUTOFF:
-                    ud = shaderState.getUniform(mgl_LightSource+"["+light+"].spotCutoff");
-                    break;
-                case GLLightingFunc.GL_CONSTANT_ATTENUATION:
-                    ud = shaderState.getUniform(mgl_LightSource+"["+light+"].constantAttenuation");
-                    break;
-                case GLLightingFunc.GL_LINEAR_ATTENUATION:
-                    ud = shaderState.getUniform(mgl_LightSource+"["+light+"].linearAttenuation");
-                    break;
-                case GLLightingFunc.GL_QUADRATIC_ATTENUATION:
-                    ud = shaderState.getUniform(mgl_LightSource+"["+light+"].quadraticAttenuation");
-                    break;
-                default:
-                    if(verbose) {
-                        System.err.println("glLightfv pname not within [GL_AMBIENT GL_DIFFUSE GL_SPECULAR GL_POSITION GL_SPOT_DIRECTION]: "+pname);
-                    }
-                    return;
-            }
-            if(null!=ud) {
-                ud.setData(params);
-                shaderState.glUniform(gl, ud);
-            }
-        } else if(verbose) {
-            System.err.println("glLightfv light not within [0.."+MAX_LIGHTS+"]: "+light);
-        }
-    }
-
-    public void glMaterialfv(GL2ES2 gl, int face, int pname, java.nio.FloatBuffer params) {
-        shaderState.glUseProgram(gl, true);
-
-        switch (face) {
-            case GL.GL_FRONT:
-            case GL.GL_FRONT_AND_BACK:
-                break;
-            case GL.GL_BACK:
-                if(verbose) {
-                    System.err.println("glMaterialfv face GL_BACK currently not supported");
-                }
-                break;
-            default:
-        }
-
-        GLUniformData ud = null;
-        switch(pname) {
-            case  GLLightingFunc.GL_AMBIENT:
-                ud = shaderState.getUniform(mgl_FrontMaterial+".ambient");
-                break;
-            case  GLLightingFunc.GL_AMBIENT_AND_DIFFUSE:
-                glMaterialfv(gl, face, GLLightingFunc.GL_AMBIENT, params);
-                // fall through intended ..
-            case  GLLightingFunc.GL_DIFFUSE:
-                ud = shaderState.getUniform(mgl_FrontMaterial+".diffuse");
-                break;
-            case  GLLightingFunc.GL_SPECULAR:
-                ud = shaderState.getUniform(mgl_FrontMaterial+".specular");
-                break;
-            case  GLLightingFunc.GL_EMISSION:
-                ud = shaderState.getUniform(mgl_FrontMaterial+".emission");
-                break;
-            case  GLLightingFunc.GL_SHININESS:
-                ud = shaderState.getUniform(mgl_FrontMaterial+".shininess");
-                break;
-            default:
-                if(verbose) {
-                    System.err.println("glMaterialfv pname not within [GL_AMBIENT GL_DIFFUSE GL_SPECULAR GL_EMISSION GL_SHININESS]: "+pname);
-                }
-                return;
-        }
-        if(null!=ud) {
-            ud.setData(params);
-            shaderState.glUniform(gl, ud);
-        }
-    }
-
-    public void glShadeModel(GL2ES2 gl, int mode) {
-        shaderState.glUseProgram(gl, true);
-        GLUniformData ud = shaderState.getUniform(mgl_ShadeModel);
-        if(null!=ud) {
-            ud.setData(mode);
-            shaderState.glUniform(gl, ud);
-        }
-    }
-
-    public void glActiveTexture(GL2ES2 gl, int textureUnit) {
-        textureUnit -= GL.GL_TEXTURE0;
-        if(0 <= textureUnit && textureUnit<MAX_TEXTURE_UNITS) {
-            shaderState.glUseProgram(gl, true);
-            GLUniformData ud;
-            ud = shaderState.getUniform(mgl_ActiveTexture);
-            if(null!=ud) {
-                ud.setData(textureUnit);
-                shaderState.glUniform(gl, ud);
-            }
-            ud = shaderState.getUniform(mgl_ActiveTextureIdx);
-            if(null!=ud) {
-                ud.setData(textureUnit);
-                shaderState.glUniform(gl, ud);
-            }
-            activeTextureUnit = textureUnit;
-        } else {
-            throw new GLException("glActivateTexture textureUnit not within GL_TEXTURE0 + [0.."+MAX_TEXTURE_UNITS+"]: "+textureUnit);
-        }
-    }
-
-    /**
-     * @return false if digested in regard to GL2ES2 spec, 
-     *         eg this call must not be passed to an underlying ES2 implementation.
-     *         true if this call shall be passed to an underlying GL2ES2/ES2 implementation as well.
-     */
-    public boolean glEnable(GL2ES2 gl, int cap, boolean enable) {
-        switch(cap) {
-            case GL.GL_TEXTURE_2D:
-                textureEnabled=enable;
-                return true;
-            case GLLightingFunc.GL_LIGHTING:
-                lightingEnabled=enable;
-                return false;
-            case GL.GL_CULL_FACE:
-                cullFace=Math.abs(cullFace);
-                if(!enable) {
-                    cullFace*=-1;
-                }
-                return true;
-        }
-
-        int light = cap - GLLightingFunc.GL_LIGHT0;
-        if(0 <= light && light < MAX_LIGHTS) {
-            if ( (lightsEnabled.get(light)==1) != enable ) {
-                lightsEnabled.put(light, enable?1:0);
-                lightsEnabledDirty = true;
-                return false;
-            }
-        }
-        return true; // pass it on ..
-    }
-
-    public void glCullFace(GL2ES2 gl, int faceName) {
-        switch(faceName) {
-            case GL.GL_FRONT:
-                faceName = 1; break;
-            case GL.GL_BACK:
-                faceName = 2; break;
-            case GL.GL_FRONT_AND_BACK:
-                faceName = 3; break;
-        }
-        if(0>cullFace) {
-            faceName *= -1;
-        }
-        cullFace = faceName;
-    }
-
-    public void validate(GL2ES2 gl) {
-        shaderState.glUseProgram(gl, true);
-        GLUniformData ud;
-        if(pmvMatrix.update()) {
-            ud = shaderState.getUniform(mgl_PMVMatrix);
-            if(null!=ud) {
-                // same data object ..
-                shaderState.glUniform(gl, ud);
-            } else {
-                throw new GLException("Failed to update: mgl_PMVMatrix");
-            }
-            ud = shaderState.getUniform(mgl_NormalMatrix);
-            if(null!=ud) {
-                // same data object ..
-                shaderState.glUniform(gl, ud);
-            }
-        }
-        ud = shaderState.getUniform(mgl_ColorEnabled);
-        if(null!=ud) {
-            int ca = (shaderState.isVertexAttribArrayEnabled(mgl_Color)==true)?1:0;
-            if(ca!=ud.intValue()) {
-                ud.setData(ca);
-                shaderState.glUniform(gl, ud);
-            }
-        }
-        ud = shaderState.getUniform(mgl_CullFace);
-        if(null!=ud) {
-            if(cullFace!=ud.intValue()) {
-                ud.setData(cullFace);
-                shaderState.glUniform(gl, ud);
-            }
-        }
-
-        if(lightsEnabledDirty) {
-            ud = shaderState.getUniform(mgl_LightsEnabled);
-            if(null!=ud) {
-                // same data object 
-                shaderState.glUniform(gl, ud);
-            }
-            lightsEnabledDirty=false;
-        }
-
-        if(textureCoordsEnabledDirty) {
-            ud = shaderState.getUniform(mgl_TexCoordEnabled);
-            if(null!=ud) {
-                // same data object 
-                shaderState.glUniform(gl, ud);
-            }
-            textureCoordsEnabledDirty=false;
-        }
-
-        if(textureEnabled) {
-            if(lightingEnabled) {
-                shaderState.attachShaderProgram(gl, shaderProgramColorTextureLight);
-            } else {
-                shaderState.attachShaderProgram(gl, shaderProgramColorTexture);
-            }
-        } else {
-            if(lightingEnabled) {
-                shaderState.attachShaderProgram(gl, shaderProgramColorLight);
-            } else {
-                shaderState.attachShaderProgram(gl, shaderProgramColor);
-            }
-        }
-        if(DEBUG) {
-            System.err.println("validate: "+this);
-        }
-    }
-
-    public String toString() {
-        return "FixedFuncPipeline[pmv: "+pmvMatrix+
-               ", textureEnabled: "+textureEnabled+
-               ", textureCoordsEnabled: "+textureCoordsEnabled+
-               ", lightingEnabled: "+lightingEnabled+
-               ", lightsEnabled: "+lightsEnabled+
-               "\n\t, shaderProgramColor: "+shaderProgramColor+
-               "\n\t, shaderProgramColorTexture: "+shaderProgramColorTexture+
-               "\n\t, shaderProgramColorLight: "+shaderProgramColorLight+
-               "\n\t, shaderProgramColorTextureLight: "+shaderProgramColorTextureLight+
-               "\n\t, ShaderState: "+shaderState+
-               "]";
-    }
-
-    protected void init(GL2ES2 gl, PMVMatrix pmvMatrix, Class shaderRootClass, String shaderSrcRoot, String shaderBinRoot, 
-                       String vertexColorFile,
-                       String vertexColorLightFile,
-                       String fragmentColorFile,
-                       String fragmentColorTextureFile) 
-   {
-        if(null==pmvMatrix) {
-            throw new GLException("PMVMatrix is null");
-        }
-        this.pmvMatrix=pmvMatrix;
-        this.shaderState=new ShaderState();
-        this.shaderState.setVerbose(verbose);
-        ShaderCode vertexColor, vertexColorLight, fragmentColor, fragmentColorTexture;
-
-        vertexColor = ShaderCode.create( gl, gl.GL_VERTEX_SHADER, 1, shaderRootClass,
-                                         shaderSrcRoot, shaderBinRoot, vertexColorFile);
-
-        vertexColorLight = ShaderCode.create( gl, gl.GL_VERTEX_SHADER, 1, shaderRootClass,
-                                           shaderSrcRoot, shaderBinRoot, vertexColorLightFile);
-
-        fragmentColor = ShaderCode.create( gl, gl.GL_FRAGMENT_SHADER, 1, shaderRootClass,
-                                           shaderSrcRoot, shaderBinRoot, fragmentColorFile);
-
-        fragmentColorTexture = ShaderCode.create( gl, gl.GL_FRAGMENT_SHADER, 1, shaderRootClass,
-                                                  shaderSrcRoot, shaderBinRoot, fragmentColorTextureFile);
-
-        shaderProgramColor = new ShaderProgram();
-        shaderProgramColor.add(vertexColor);
-        shaderProgramColor.add(fragmentColor);
-        if(!shaderProgramColor.link(gl, System.err)) {
-            throw new GLException("Couldn't link VertexColor program: "+shaderProgramColor);
-        }
-
-        shaderProgramColorTexture = new ShaderProgram();
-        shaderProgramColorTexture.add(vertexColor);
-        shaderProgramColorTexture.add(fragmentColorTexture);
-        if(!shaderProgramColorTexture.link(gl, System.err)) {
-            throw new GLException("Couldn't link VertexColorTexture program: "+shaderProgramColorTexture);
-        }
-
-        shaderProgramColorLight = new ShaderProgram();
-        shaderProgramColorLight.add(vertexColorLight);
-        shaderProgramColorLight.add(fragmentColor);
-        if(!shaderProgramColorLight.link(gl, System.err)) {
-            throw new GLException("Couldn't link VertexColorLight program: "+shaderProgramColorLight);
-        }
-
-        shaderProgramColorTextureLight = new ShaderProgram();
-        shaderProgramColorTextureLight.add(vertexColorLight);
-        shaderProgramColorTextureLight.add(fragmentColorTexture);
-        if(!shaderProgramColorTextureLight.link(gl, System.err)) {
-            throw new GLException("Couldn't link VertexColorLight program: "+shaderProgramColorTextureLight);
-        }
-
-        shaderState.attachShaderProgram(gl, shaderProgramColor);
-        shaderState.glUseProgram(gl, true);
-
-        // mandatory ..
-        if(!shaderState.glUniform(gl, new GLUniformData(mgl_PMVMatrix, 4, 4, pmvMatrix.glGetPMvMviMatrixf()))) {
-            throw new GLException("Error setting PMVMatrix in shader: "+this);
-        }
-
-        // optional parameter ..
-        shaderState.glUniform(gl, new GLUniformData(mgl_NormalMatrix, 3, 3, pmvMatrix.glGetNormalMatrixf()));
-
-        shaderState.glUniform(gl, new GLUniformData(mgl_ColorEnabled,  0));
-        shaderState.glUniform(gl, new GLUniformData(mgl_ColorStatic, 4, zero4f));
-        shaderState.glUniform(gl, new GLUniformData(mgl_TexCoordEnabled,  1, textureCoordsEnabled));
-        shaderState.glUniform(gl, new GLUniformData(mgl_ActiveTexture, activeTextureUnit));
-        shaderState.glUniform(gl, new GLUniformData(mgl_ActiveTextureIdx, activeTextureUnit));
-        shaderState.glUniform(gl, new GLUniformData(mgl_ShadeModel, 0));
-        shaderState.glUniform(gl, new GLUniformData(mgl_CullFace, cullFace));
-        for(int i=0; i<MAX_LIGHTS; i++) {
-            shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].ambient", 4, defAmbient));
-            shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].diffuse", 4, defDiffuse));
-            shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].specular", 4, defSpecular));
-            shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].position", 4, defPosition));
-            shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].spotDirection", 3, defSpotDir));
-            shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].spotExponent", defSpotExponent));
-            shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].spotCutoff", defSpotCutoff));
-            shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].constantAttenuation", defConstantAtten));
-            shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].linearAttenuation", defLinearAtten));
-            shaderState.glUniform(gl, new GLUniformData(mgl_LightSource+"["+i+"].quadraticAttenuation", defQuadraticAtten));
-        }
-        shaderState.glUniform(gl, new GLUniformData(mgl_LightsEnabled,  1, lightsEnabled));
-        shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".ambient", 4, defMatAmbient));
-        shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".diffuse", 4, defMatDiffuse));
-        shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".specular", 4, defMatSpecular));
-        shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".emission", 4, defMatEmission));
-        shaderState.glUniform(gl, new GLUniformData(mgl_FrontMaterial+".shininess", defMatShininess));
-
-        shaderState.glUseProgram(gl, false);
-    }
-
-    protected static final boolean DEBUG=false;
-    protected boolean verbose=false;
-
-    protected boolean textureEnabled=false;
-    protected IntBuffer textureCoordsEnabled = Buffers.newDirectIntBuffer(new int[] { 0, 0, 0, 0, 0, 0, 0, 0 });
-    protected boolean textureCoordsEnabledDirty = false;
-    protected int     activeTextureUnit=0;
-
-    protected int cullFace=-2; // <=0 disabled, 1: front, 2: back (default, but disabled), 3: front & back
-
-    protected boolean lightingEnabled=false;
-    protected IntBuffer lightsEnabled = Buffers.newDirectIntBuffer(new int[] { 0, 0, 0, 0, 0, 0, 0, 0 });
-    protected boolean   lightsEnabledDirty = false;
-
-    protected PMVMatrix pmvMatrix;
-    protected ShaderState shaderState;
-    protected ShaderProgram shaderProgramColor;
-    protected ShaderProgram shaderProgramColorTexture;
-    protected ShaderProgram shaderProgramColorLight;
-    protected ShaderProgram shaderProgramColorTextureLight;
-
-    // uniforms ..
-    protected static final String mgl_PMVMatrix        = "mgl_PMVMatrix";       // m4fv[3]
-    protected static final String mgl_NormalMatrix     = "mgl_NormalMatrix";    // m4fv
-    protected static final String mgl_ColorEnabled     = "mgl_ColorEnabled";    //  1i
-    protected static final String mgl_ColorStatic      = "mgl_ColorStatic";     //  4fv
-
-    protected static final String mgl_LightSource      = "mgl_LightSource";     //  struct mgl_LightSourceParameters[MAX_LIGHTS]
-    protected static final String mgl_FrontMaterial    = "mgl_FrontMaterial";   //  struct mgl_MaterialParameters
-    protected static final String mgl_LightsEnabled    = "mgl_LightsEnabled";   //  int mgl_LightsEnabled[MAX_LIGHTS];
-
-    protected static final String mgl_ShadeModel       = "mgl_ShadeModel";      //  1i
-
-    protected static final String mgl_TexCoordEnabled  = "mgl_TexCoordEnabled"; //  int mgl_TexCoordEnabled[MAX_TEXTURE_UNITS];
-    protected static final String mgl_ActiveTexture    = "mgl_ActiveTexture";   //  1i
-    protected static final String mgl_ActiveTextureIdx = "mgl_ActiveTextureIdx";//  1i
-
-    protected static final String mgl_CullFace         = "mgl_CullFace";   //  1i
-
-    protected static final FloatBuffer zero4f     = Buffers.newDirectFloatBuffer(new float[] { 0.0f, 0.0f, 0.0f, 0.0f });
-
-    public static final FloatBuffer defAmbient = Buffers.newDirectFloatBuffer(new float[] { 0f, 0f, 0f, 1f });
-    public static final FloatBuffer defDiffuse = zero4f;
-    public static final FloatBuffer defSpecular= zero4f;
-    public static final FloatBuffer defPosition= Buffers.newDirectFloatBuffer(new float[] { 0f, 0f, 1f, 0f });
-    public static final FloatBuffer defSpotDir = Buffers.newDirectFloatBuffer(new float[] { 0f, 0f, -1f });
-    public static final float defSpotExponent  = 0f;
-    public static final float defSpotCutoff    = 180f;
-    public static final float defConstantAtten = 1f;
-    public static final float defLinearAtten   = 0f;
-    public static final float defQuadraticAtten= 0f;
-
-    public static final FloatBuffer defMatAmbient = Buffers.newDirectFloatBuffer(new float[] { 0.2f, 0.2f, 0.2f, 1.0f });
-    public static final FloatBuffer defMatDiffuse = Buffers.newDirectFloatBuffer(new float[] { 0.8f, 0.8f, 0.8f, 1.0f });
-    public static final FloatBuffer defMatSpecular= Buffers.newDirectFloatBuffer(new float[] { 0f, 0f, 0f, 1f});
-    public static final FloatBuffer defMatEmission= Buffers.newDirectFloatBuffer(new float[] { 0f, 0f, 0f, 1f});
-    public static final float       defMatShininess = 0f;
-
-    protected static final String vertexColorFileDef          = "FixedFuncColor";
-    protected static final String vertexColorLightFileDef    = "FixedFuncColorLight";
-    protected static final String fragmentColorFileDef        = "FixedFuncColor";
-    protected static final String fragmentColorTextureFileDef = "FixedFuncColorTexture";
-    protected static final String shaderSrcRootDef = "shaders" ;
-    protected static final String shaderBinRootDef = "shaders/bin" ;
-}
-
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColor.fp b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColor.fp
deleted file mode 100644
index 408ff7251..000000000
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColor.fp
+++ /dev/null
@@ -1,16 +0,0 @@
-#include es_precision.glsl
-
-#include mgl_uniform.glsl
-#include mgl_varying.glsl
-
-void main (void)
-{
-  if( mgl_CullFace > 0 && 
-      ( ( mgl_CullFace == 1 && gl_FrontFacing ) ||
-        ( mgl_CullFace == 2 && !gl_FrontFacing ) ||
-        ( mgl_CullFace == 3 ) ) ) {
-    discard;
-  }
-  gl_FragColor = frontColor;
-}
-
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColor.vp b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColor.vp
deleted file mode 100644
index 346e40196..000000000
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColor.vp
+++ /dev/null
@@ -1,22 +0,0 @@
-#include es_precision.glsl
-
-#include mgl_const.glsl
-#include mgl_uniform.glsl
-#include mgl_attribute.glsl
-#include mgl_varying.glsl
-
-#include mgl_settexcoord.vp
-
-void main(void)
-{
-  if(mgl_ColorEnabled>0) {
-    frontColor=mgl_Color;
-  } else {
-    frontColor=mgl_ColorStatic;
-  }
-
-  gl_Position = mgl_PMVMatrix[0] * mgl_PMVMatrix[1] * mgl_Vertex;
-
-  setTexCoord(gl_Position);
-}
-
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColorLight.vp b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColorLight.vp
deleted file mode 100644
index ce203cfb9..000000000
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColorLight.vp
+++ /dev/null
@@ -1,70 +0,0 @@
-#include es_precision.glsl
-#include mgl_lightdef.glsl
-
-#include mgl_const.glsl
-#include mgl_uniform.glsl
-#include mgl_uniform_light.glsl
-#include mgl_attribute.glsl
-#include mgl_varying.glsl
-
-#include mgl_settexcoord.vp
-
-void main(void)
-{
-  vec4 position;
-  vec3 normal, lightDir, cameraDir, halfDir;
-  vec4 ambient, diffuse, specular;
-  float NdotL, NdotHV, dist, attenuation;
-  int i;
-
-  position  = mgl_PMVMatrix[1] * mgl_Vertex; // vertex eye position 
-
-  normal = normalize(mgl_NormalMatrix * mgl_Normal); 
-  // cameraPosition:      (mgl_PMVMatrix[2] * vec4(0,0,0,1.0)).xyz                   
-  cameraDir  = normalize( (mgl_PMVMatrix[2] * vec4(0,0,0,1.0)).xyz - mgl_Vertex.xyz ); 
-
-  ambient = vec4(0,0,0,0);
-  diffuse = vec4(0,0,0,0);
-  specular = vec4(0,0,0,0);
-
-  bool lightEnabled = false;
-
-  for(i=0; i<MAX_LIGHTS; i++) {
-    if( 0!= mgl_LightsEnabled[i] ) {
-      lightEnabled = true;
-      ambient += mgl_LightSource[i].ambient;
-      lightDir = mgl_LightSource[i].position.xyz - position.xyz;
-      dist     = length(lightDir);
-      lightDir = normalize(lightDir);
-      attenuation = 1.0 / ( 
-                       mgl_LightSource[i].constantAttenuation+ 
-                       mgl_LightSource[i].linearAttenuation    * dist +   
-                       mgl_LightSource[i].quadraticAttenuation * dist * dist );
-      NdotL = max(0.0, dot(normal, lightDir));
-      diffuse += mgl_LightSource[i].diffuse * NdotL * attenuation;
-      if (NdotL != 0.0) {
-        halfDir  = normalize (lightDir + cameraDir); 
-        NdotHV   = max(0.0, dot(normal, halfDir));
-        specular += mgl_LightSource[i].specular * 
-                    pow(NdotHV,mgl_FrontMaterial.shininess) * attenuation;
-      }
-    }
-  }
-  ambient  += mgl_FrontMaterial.ambient;
-  diffuse  *= mgl_FrontMaterial.diffuse;
-  specular *= mgl_FrontMaterial.specular;
-
-  if(mgl_ColorEnabled>0) {
-    frontColor=mgl_Color;
-  } else {
-    frontColor=mgl_ColorStatic;
-  }
-  if( lightEnabled ) {
-    frontColor *= ambient + diffuse + specular;
-  }
-
-  gl_Position  = mgl_PMVMatrix[0] * position;
-
-  setTexCoord(gl_Position);
-}
-
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColorTexture.fp b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColorTexture.fp
deleted file mode 100644
index 86e6ace73..000000000
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/FixedFuncColorTexture.fp
+++ /dev/null
@@ -1,47 +0,0 @@
-
-#include es_precision.glsl
-#include mgl_lightdef.glsl
-
-#include mgl_const.glsl
-#include mgl_uniform.glsl
-#include mgl_varying.glsl
-
-vec4 getTexColor(in sampler2D tex, in int idx) {
-    vec4 coord;
-    if(idx==0) {
-        coord= mgl_TexCoords[0];
-    } else if(idx==1) {
-        coord= mgl_TexCoords[1];
-    } else if(idx==2) {
-        coord= mgl_TexCoords[2];
-    } else if(idx==3) {
-        coord= mgl_TexCoords[3];
-    } else if(idx==4) {
-        coord= mgl_TexCoords[4];
-    } else if(idx==5) {
-        coord= mgl_TexCoords[5];
-    } else if(idx==6) {
-        coord= mgl_TexCoords[6];
-    } else {
-        coord= mgl_TexCoords[7];
-    }
-    return texture2D(tex, coord.st);
-}
-
-void main (void)
-{
-  if( mgl_CullFace > 0 && 
-      ( ( mgl_CullFace == 1 && gl_FrontFacing ) ||
-        ( mgl_CullFace == 2 && !gl_FrontFacing ) ||
-        ( mgl_CullFace == 3 ) ) ) {
-    discard;
-  }
-
-  vec4 texColor = getTexColor(mgl_ActiveTexture,mgl_ActiveTextureIdx);
-
-  if(length(texColor.rgb)>0.0) {
-    gl_FragColor = vec4(frontColor.rgb*texColor.rgb, frontColor.a) ;
-  } else {
-    gl_FragColor = frontColor;
-  }
-}
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColor.bfp b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColor.bfp
deleted file mode 100644
index 3ebaaee1d..000000000
Binary files a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColor.bfp and /dev/null differ
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColor.bvp b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColor.bvp
deleted file mode 100644
index 279ef72c7..000000000
Binary files a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColor.bvp and /dev/null differ
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColorLight.bvp b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColorLight.bvp
deleted file mode 100644
index 5a9deea71..000000000
Binary files a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColorLight.bvp and /dev/null differ
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColorTexture.bfp b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColorTexture.bfp
deleted file mode 100644
index ce1397fe1..000000000
Binary files a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/bin/nvidia/FixedFuncColorTexture.bfp and /dev/null differ
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/es_precision.glsl b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/es_precision.glsl
deleted file mode 100644
index fd6abe54e..000000000
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/es_precision.glsl
+++ /dev/null
@@ -1,14 +0,0 @@
-#ifndef es_precision_glsl
-#define es_precision_glsl
-
-#ifdef GL_ES
-  #define MEDIUMP mediump
-  #define HIGHP highp
-  #define LOWP  lowp
-#else
-  #define MEDIUMP
-  #define HIGHP
-  #define LOWP
-#endif
-
-#endif // es_precision_glsl
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_attribute.glsl b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_attribute.glsl
deleted file mode 100644
index b09bdb05a..000000000
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_attribute.glsl
+++ /dev/null
@@ -1,19 +0,0 @@
-
-#ifndef mgl_attribute_glsl
-#define mgl_attribute_glsl
-
-#include es_precision.glsl
-
-attribute HIGHP vec4    mgl_Vertex;
-attribute HIGHP vec3    mgl_Normal;
-attribute HIGHP vec4    mgl_Color;
-attribute HIGHP vec4    mgl_MultiTexCoord0;
-attribute HIGHP vec4    mgl_MultiTexCoord1;
-attribute HIGHP vec4    mgl_MultiTexCoord2;
-attribute HIGHP vec4    mgl_MultiTexCoord3;
-attribute HIGHP vec4    mgl_MultiTexCoord4;
-attribute HIGHP vec4    mgl_MultiTexCoord5;
-attribute HIGHP vec4    mgl_MultiTexCoord6;
-attribute HIGHP vec4    mgl_MultiTexCoord7;
-
-#endif // mgl_attribute_glsl
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_const.glsl b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_const.glsl
deleted file mode 100644
index 1a464a1cb..000000000
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_const.glsl
+++ /dev/null
@@ -1,10 +0,0 @@
-
-#ifndef mgl_const_glsl
-#define mgl_const_glsl
-
-#include es_precision.glsl
-
-const   LOWP int     MAX_TEXTURE_UNITS = 8; // <=gl_MaxTextureImageUnits 
-const   LOWP int     MAX_LIGHTS = 8; 
-
-#endif // mgl_const_glsl
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_lightdef.glsl b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_lightdef.glsl
deleted file mode 100644
index 98e214139..000000000
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_lightdef.glsl
+++ /dev/null
@@ -1,26 +0,0 @@
-#ifndef mgl_lightdef_glsl
-#define mgl_lightdef_glsl
-
-struct mgl_LightSourceParameters {
-   vec4 ambient; 
-   vec4 diffuse; 
-   vec4 specular; 
-   vec4 position; 
-   // vec4 halfVector; // is computed here
-   vec3 spotDirection; 
-   float spotExponent; 
-   float spotCutoff; // (range: [0.0,90.0], 180.0)
-   //float spotCosCutoff; // (range: [1.0,0.0],-1.0)
-   float constantAttenuation; 
-   float linearAttenuation; 
-   float quadraticAttenuation; 
-};
-struct mgl_MaterialParameters {
-   vec4 ambient;    
-   vec4 diffuse;    
-   vec4 specular;   
-   vec4 emission;   
-   float shininess; 
-};
-
-#endif // mgl_lightdef_glsl
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_settexcoord.vp b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_settexcoord.vp
deleted file mode 100644
index 1efe328d0..000000000
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_settexcoord.vp
+++ /dev/null
@@ -1,35 +0,0 @@
-#ifndef mgl_settexcoord_vp
-#define mgl_settexcoord_vp
-
-#include es_precision.glsl
-
-#include mgl_const.glsl
-#include mgl_uniform.glsl
-#include mgl_attribute.glsl
-#include mgl_varying.glsl
-
-void setTexCoord(in vec4 defpos) {
-  /**
-   * bitwise operator not supported on APX 2500 ES 2.0
-   *
-  mgl_TexCoords[0] = ( 0 != (mgl_TexCoordEnabled &   1) ) ? mgl_MultiTexCoord0 : defpos;
-  mgl_TexCoords[1] = ( 0 != (mgl_TexCoordEnabled &   2) ) ? mgl_MultiTexCoord1 : defpos;
-  mgl_TexCoords[2] = ( 0 != (mgl_TexCoordEnabled &   4) ) ? mgl_MultiTexCoord2 : defpos;
-  mgl_TexCoords[3] = ( 0 != (mgl_TexCoordEnabled &   8) ) ? mgl_MultiTexCoord3 : defpos;
-  mgl_TexCoords[4] = ( 0 != (mgl_TexCoordEnabled &  16) ) ? mgl_MultiTexCoord4 : defpos;
-  mgl_TexCoords[5] = ( 0 != (mgl_TexCoordEnabled &  32) ) ? mgl_MultiTexCoord5 : defpos;
-  mgl_TexCoords[6] = ( 0 != (mgl_TexCoordEnabled &  64) ) ? mgl_MultiTexCoord6 : defpos;
-  mgl_TexCoords[7] = ( 0 != (mgl_TexCoordEnabled & 128) ) ? mgl_MultiTexCoord7 : defpos;
-   */
-  
-  mgl_TexCoords[0] = ( 0 != mgl_TexCoordEnabled[0] ) ? mgl_MultiTexCoord0 : defpos;
-  mgl_TexCoords[1] = ( 0 != mgl_TexCoordEnabled[1] ) ? mgl_MultiTexCoord1 : defpos;
-  mgl_TexCoords[2] = ( 0 != mgl_TexCoordEnabled[2] ) ? mgl_MultiTexCoord2 : defpos;
-  mgl_TexCoords[3] = ( 0 != mgl_TexCoordEnabled[3] ) ? mgl_MultiTexCoord3 : defpos;
-  mgl_TexCoords[4] = ( 0 != mgl_TexCoordEnabled[4] ) ? mgl_MultiTexCoord4 : defpos;
-  mgl_TexCoords[5] = ( 0 != mgl_TexCoordEnabled[5] ) ? mgl_MultiTexCoord5 : defpos;
-  mgl_TexCoords[6] = ( 0 != mgl_TexCoordEnabled[6] ) ? mgl_MultiTexCoord6 : defpos;
-  mgl_TexCoords[7] = ( 0 != mgl_TexCoordEnabled[7] ) ? mgl_MultiTexCoord7 : defpos;
-}
-
-#endif // mgl_settexcoord_vp
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_uniform.glsl b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_uniform.glsl
deleted file mode 100644
index d8b3c7f95..000000000
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_uniform.glsl
+++ /dev/null
@@ -1,18 +0,0 @@
-
-#ifndef mgl_uniform_glsl
-#define mgl_uniform_glsl
-
-#include es_precision.glsl
-
-#include mgl_const.glsl
-
-uniform   HIGHP mat4    mgl_PMVMatrix[3]; // P, Mv, and Mvi
-uniform   HIGHP mat3    mgl_NormalMatrix; // transpose(inverse(ModelView)).3x3
-uniform LOWP    int     mgl_ColorEnabled;
-uniform HIGHP   vec4    mgl_ColorStatic;
-uniform LOWP    int     mgl_TexCoordEnabled[MAX_TEXTURE_UNITS];
-uniform       sampler2D mgl_ActiveTexture;
-uniform LOWP    int     mgl_ActiveTextureIdx;
-uniform LOWP    int     mgl_CullFace;
-
-#endif // mgl_uniform_glsl
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_uniform_light.glsl b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_uniform_light.glsl
deleted file mode 100644
index 0dedb5d5d..000000000
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_uniform_light.glsl
+++ /dev/null
@@ -1,15 +0,0 @@
-
-#ifndef mgl_uniform_light_glsl
-#define mgl_uniform_light_glsl
-
-#include es_precision.glsl
-
-#include mgl_const.glsl
-#include mgl_lightdef.glsl
-
-uniform LOWP    int     mgl_LightsEnabled[MAX_LIGHTS];
-
-uniform mgl_LightSourceParameters mgl_LightSource[MAX_LIGHTS];
-uniform mgl_MaterialParameters    mgl_FrontMaterial;
-
-#endif // mgl_uniform_light_glsl
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_varying.glsl b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_varying.glsl
deleted file mode 100644
index fc9f735d1..000000000
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/mgl_varying.glsl
+++ /dev/null
@@ -1,12 +0,0 @@
-
-#ifndef mgl_varying_glsl
-#define mgl_varying_glsl
-
-#include es_precision.glsl
-
-#include mgl_const.glsl
-
-varying   vec4    frontColor;
-varying   vec4    mgl_TexCoords[MAX_TEXTURE_UNITS];
-
-#endif // mgl_varying_glsl
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/scripts/nvidia-apx/glslc-ff.bat b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/scripts/nvidia-apx/glslc-ff.bat
deleted file mode 100755
index 8a2114e07..000000000
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/scripts/nvidia-apx/glslc-ff.bat
+++ /dev/null
@@ -1,9 +0,0 @@
-REM 
-REM You have to call it from the 'shaders' directory, e.g.:
-REM   scripts\nvidia-apx\glslc-ff.bat 
-REM
-IF !"%JOGLDIR%"==""! GOTO YESPATH
-set JOGLDIR=..\lib
-:YESPATH
-   
-java -cp %JOGLDIR%\jogl.core.jar;%JOGLDIR%\jogl.gles2.jar;%JOGLDIR%\jogl.fixed.jar;%JOGLDIR%\jogl.sdk.jar com.jogamp.opengl.util.glsl.sdk.CompileShaderNVidia FixedFuncColor.fp FixedFuncColorTexture.fp FixedFuncColorLight.vp FixedFuncColor.vp
diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/scripts/nvidia-apx/glslc.bat b/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/scripts/nvidia-apx/glslc.bat
deleted file mode 100755
index c7ca0a8b7..000000000
--- a/src/jogl/classes/com/jogamp/opengl/util/glsl/fixedfunc/impl/shaders/scripts/nvidia-apx/glslc.bat
+++ /dev/null
@@ -1,9 +0,0 @@
-REM 
-REM You have to call it from the 'shaders' directory, e.g.:
-REM   scripts\nvidia-apx\glslc.bat <FileName>
-REM
-IF !"%JOGLDIR%"==""! GOTO YESPATH
-set JOGLDIR=..\lib
-:YESPATH
-
-java -cp %JOGLDIR%\jogl.core.jar;%JOGLDIR%\jogl.gles2.jar;%JOGLDIR%\jogl.fixed.jar;%JOGLDIR%\jogl.sdk.jar com.jogamp.opengl.util.glsl.sdk.CompileShaderNVidia %1
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