From ab48dac3f4419ceac51fdf059f310f0f0499c4d7 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Fri, 8 Apr 2011 14:51:22 +0200 Subject: FIX: Refactor GLArrayData and all it's implementations/sub-interfaces (VBO target, comments, names) VBO target: Allowing ELEMENT_VERTEX_ARRAY w/o corresponding GLSL/Fixed attribute Names: Clarified method named. Comments: Added and fixed comments --- .../com/jogamp/opengl/util/glsl/GLSLArrayHandler.java | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/jogl/classes/com/jogamp/opengl/util/glsl/GLSLArrayHandler.java') diff --git a/src/jogl/classes/com/jogamp/opengl/util/glsl/GLSLArrayHandler.java b/src/jogl/classes/com/jogamp/opengl/util/glsl/GLSLArrayHandler.java index 95a550ab6..1ce39d557 100644 --- a/src/jogl/classes/com/jogamp/opengl/util/glsl/GLSLArrayHandler.java +++ b/src/jogl/classes/com/jogamp/opengl/util/glsl/GLSLArrayHandler.java @@ -39,7 +39,7 @@ public class GLSLArrayHandler implements GLArrayHandler { this.ad = ad; } - protected final void passVertexAttribPointer(GL2ES2 gl, ShaderState st) { + private final void passVertexAttribPointer(GL2ES2 gl, ShaderState st) { st.glVertexAttribPointer(gl, ad); } @@ -61,21 +61,21 @@ public class GLSLArrayHandler implements GLArrayHandler { if(ad.isVBO()) { // always bind and refresh the VBO mgr, // in case more than one gl*Pointer objects are in use - glsl.glBindBuffer(GL.GL_ARRAY_BUFFER, ad.getVBOName()); - if(!ad.isBufferWritten()) { + glsl.glBindBuffer(ad.getVBOTarget(), ad.getVBOName()); + if(!ad.isVBOWritten()) { if(null!=buffer) { - glsl.glBufferData(GL.GL_ARRAY_BUFFER, buffer.limit() * ad.getComponentSize(), buffer, ad.getBufferUsage()); + glsl.glBufferData(ad.getVBOTarget(), buffer.limit() * ad.getComponentSize(), buffer, ad.getVBOUsage()); } - ad.setBufferWritten(true); + ad.setVBOWritten(true); } passVertexAttribPointer(glsl, st); } else if(null!=buffer) { passVertexAttribPointer(glsl, st); - ad.setBufferWritten(true); + ad.setVBOWritten(true); } } else { if(ad.isVBO()) { - glsl.glBindBuffer(GL.GL_ARRAY_BUFFER, 0); + glsl.glBindBuffer(ad.getVBOTarget(), 0); } st.glDisableVertexAttribArray(glsl, ad.getName()); } -- cgit v1.2.3