From 2b954ff1fe88f35b59da6c6f6b82fde70274a6ef Mon Sep 17 00:00:00 2001
From: Michael Bien <mbien@fh-landshut.de>
Date: Sat, 27 Mar 2010 23:24:13 +0100
Subject: refactoring: renamed com.sun.opengl -> com.jogamp.opengl.

---
 .../classes/com/jogamp/opengl/util/Animator.java   | 241 +++++++++++++++++++++
 1 file changed, 241 insertions(+)
 create mode 100755 src/jogl/classes/com/jogamp/opengl/util/Animator.java

(limited to 'src/jogl/classes/com/jogamp/opengl/util/Animator.java')

diff --git a/src/jogl/classes/com/jogamp/opengl/util/Animator.java b/src/jogl/classes/com/jogamp/opengl/util/Animator.java
new file mode 100755
index 000000000..30be0bd90
--- /dev/null
+++ b/src/jogl/classes/com/jogamp/opengl/util/Animator.java
@@ -0,0 +1,241 @@
+/*
+ * Copyright (c) 2003 Sun Microsystems, Inc. All Rights Reserved.
+ * 
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * 
+ * - Redistribution of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ * 
+ * - Redistribution in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ * 
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * 
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ * 
+ * You acknowledge that this software is not designed or intended for use
+ * in the design, construction, operation or maintenance of any nuclear
+ * facility.
+ * 
+ * Sun gratefully acknowledges that this software was originally authored
+ * and developed by Kenneth Bradley Russell and Christopher John Kline.
+ */
+
+package com.jogamp.opengl.util;
+
+import java.util.*;
+
+import javax.media.opengl.*;
+
+import com.jogamp.opengl.impl.Debug;
+
+/** <P> An Animator can be attached to one or more {@link
+    GLAutoDrawable}s to drive their display() methods in a loop. </P>
+
+    <P> The Animator class creates a background thread in which the
+    calls to <code>display()</code> are performed. After each drawable
+    has been redrawn, a brief pause is performed to avoid swamping the
+    CPU, unless {@link #setRunAsFastAsPossible} has been called.  </P>
+*/
+
+public class Animator {
+    protected static final boolean DEBUG = Debug.debug("Animator");
+
+    private volatile ArrayList/*<GLAutoDrawable>*/ drawables = new ArrayList();
+    private AnimatorImpl impl;
+    private Runnable runnable;
+    private boolean runAsFastAsPossible;
+    protected ThreadGroup threadGroup;
+    protected Thread thread;
+    protected volatile boolean shouldStop;
+    protected boolean ignoreExceptions;
+    protected boolean printExceptions;
+
+    /** Creates a new, empty Animator. */
+    public Animator(ThreadGroup tg) {
+
+        if(GLProfile.isAWTJOGLAvailable()) {
+            try {
+                impl = (AnimatorImpl) Class.forName("com.jogamp.opengl.util.awt.AWTAnimatorImpl").newInstance();
+            } catch (Exception e) { }
+        }
+        if(null==impl) {
+            impl = new AnimatorImpl();
+        }
+        threadGroup = tg;
+
+        if(DEBUG) {
+            System.out.println("Animator created, ThreadGroup: "+threadGroup);
+        }
+    }
+
+    public Animator() {
+        this((ThreadGroup)null);
+    }
+
+    /** Creates a new Animator for a particular drawable. */
+    public Animator(GLAutoDrawable drawable) {
+        this((ThreadGroup)null);
+        add(drawable);
+    }
+
+    /** Creates a new Animator for a particular drawable. */
+    public Animator(ThreadGroup tg, GLAutoDrawable drawable) {
+        this(tg);
+        add(drawable);
+    }
+
+    /** Adds a drawable to the list managed by this Animator. */
+    public synchronized void add(GLAutoDrawable drawable) {
+        ArrayList newList = (ArrayList) drawables.clone();
+        newList.add(drawable);
+        drawables = newList;
+        notifyAll();
+    }
+
+    /** Removes a drawable from the list managed by this Animator. */
+    public synchronized void remove(GLAutoDrawable drawable) {
+        ArrayList newList = (ArrayList) drawables.clone();
+        newList.remove(drawable);
+        drawables = newList;
+    }
+
+    /** Returns an iterator over the drawables managed by this
+        Animator. */
+    public Iterator/*<GLAutoDrawable>*/ drawableIterator() {
+        return drawables.iterator();
+    }
+
+    /** Sets a flag causing this Animator to ignore exceptions produced
+        while redrawing the drawables. By default this flag is set to
+        false, causing any exception thrown to halt the Animator. */
+    public void setIgnoreExceptions(boolean ignoreExceptions) {
+        this.ignoreExceptions = ignoreExceptions;
+    }
+
+    /** Sets a flag indicating that when exceptions are being ignored by
+        this Animator (see {@link #setIgnoreExceptions}), to print the
+        exceptions' stack traces for diagnostic information. Defaults to
+        false. */
+    public void setPrintExceptions(boolean printExceptions) {
+        this.printExceptions = printExceptions;
+    }
+
+    /** Sets a flag in this Animator indicating that it is to run as
+        fast as possible. By default there is a brief pause in the
+        animation loop which prevents the CPU from getting swamped.
+        This method may not have an effect on subclasses. */
+    public final void setRunAsFastAsPossible(boolean runFast) {
+        runAsFastAsPossible = runFast;
+    }
+
+    /** Called every frame to cause redrawing of all of the
+        GLAutoDrawables this Animator manages. Subclasses should call
+        this to get the most optimized painting behavior for the set of
+        components this Animator manages, in particular when multiple
+        lightweight widgets are continually being redrawn. */
+    protected void display() {
+        impl.display(this, ignoreExceptions, printExceptions);
+    }
+
+    class MainLoop implements Runnable {
+        public void run() {
+            try {
+                if(DEBUG) {
+                    System.out.println("Animator started: "+Thread.currentThread());
+                }
+                while (!shouldStop) {
+                    // Don't consume CPU unless there is work to be done
+                    if (drawables.size() == 0) {
+                        synchronized (Animator.this) {
+                            while (drawables.size() == 0 && !shouldStop) {
+                                try {
+                                    Animator.this.wait();
+                                } catch (InterruptedException e) {
+                                }
+                            }
+                        }
+                    }
+                    display();
+                    if (!runAsFastAsPossible) {
+                        // Avoid swamping the CPU
+                        Thread.yield();
+                    }
+                }
+                if(DEBUG) {
+                    System.out.println("Animator stopped: "+Thread.currentThread());
+                }
+            } finally {
+                shouldStop = false;
+                synchronized (Animator.this) {
+                    thread = null;
+                    Animator.this.notify();
+                }
+            }
+        }
+    }
+
+    /** Starts this animator. */
+    public synchronized void start() {
+        if (thread != null) {
+            throw new GLException("Already started");
+        }
+        if (runnable == null) {
+            runnable = new MainLoop();
+        }
+        if(null==threadGroup) {
+            thread = new Thread(runnable);
+        } else {
+            thread = new Thread(threadGroup, runnable);
+        }
+        thread.start();
+    }
+
+    /** Indicates whether this animator is currently running. This
+        should only be used as a heuristic to applications because in
+        some circumstances the Animator may be in the process of
+        shutting down and this method will still return true. */
+    public synchronized boolean isAnimating() {
+        return (thread != null);
+    }
+
+    /** Stops this animator. In most situations this method blocks until
+        completion, except when called from the animation thread itself
+        or in some cases from an implementation-internal thread like the
+        AWT event queue thread. */
+    public synchronized void stop() {
+        shouldStop = true;
+        notifyAll();
+
+        // It's hard to tell whether the thread which calls stop() has
+        // dependencies on the Animator's internal thread. Currently we
+        // use a couple of heuristics to determine whether we should do
+        // the blocking wait().
+        if (impl.skipWaitForStop(thread)) {
+            return;
+        }
+
+        while (shouldStop && thread != null) {
+            try {
+                wait();
+            } catch (InterruptedException ie) {
+            }
+        }
+    }
+}
-- 
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