From fb57c652fee6be133990cd7afbbd2fdfc084afaa Mon Sep 17 00:00:00 2001
From: Sven Gothel
Date: Thu, 22 May 2014 07:09:23 +0200
Subject: Bug 742 HiDPI: [Core API Change] Distinguish window-units and
pixel-units: Refine commit f9a00b91dcd146c72a50237b62270f33bd0da98e
- Using comment tag 'FIXME HiDPI' to locate remaining issues
- Fix remaining 'getPixel*(..)' -> 'getSurface*(..)'
- UpstreamSurfaceHook
- Fix usage (one by one) of
- NativeWindow: getWindowWidth() / getWindowHeight()
- NativeSurface/GLDrawable: getSurfaceWidth() / getSurfaceHeight()
- mention window- or pixel units in API doc where required
- use 'setSurfaceSize(..)' where appropriate to match 'getSurface*()'
- GLFBODrawable
- GLOffscreenAutoDrawable
- UpstreamSurfaceHook.MutableSize
- NativeWindow's Point: Add API doc and 'Point scaleInv(..)'
- NativeSurface
Simplify new conversion methods and use single in-place storage
- 'int[] getWindowUnitXY(int[], int[])' -> 'int[] convertToWindowUnits(int[], int[])'
- 'int[] getPixelUnitXY(int[], int[])' -> 'int[] convertToPixelUnits(int[], int[])'
- NEWT Screen/Monitor
- Assume screen/window units
- TODO: Refine semantics - Monitor resolution probably is in pixel units ?!
- Including the Rectangle/Monitor association etc etc
- NEWT Window
- Add setSurfaceSize(..) for convenience
- Add 'Point convertToWindowUnits(final Point pixelUnitsAndResult)', etc ..
- All window ops are using window units (size, pos, ..),
but methods operating on the surface/drawable: windowRepaint(..) ..
- TODO: Consider changing method names 'window*(..)' to 'surface*(..)'
actually operating on surface/drawable
- Window.windowRepaint(..)
- GLAutoDrawableDelegate.windowResizedOp(..) (maybe all similar methods in here)
- NEWT Mouse/Pointer Events
- Using pixel units
---
.../com/jogamp/opengl/GLAutoDrawableDelegate.java | 18 +++++++++++++++++-
1 file changed, 17 insertions(+), 1 deletion(-)
(limited to 'src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java')
diff --git a/src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java b/src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java
index 6b1bb0e5e..e9fe80a91 100644
--- a/src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java
+++ b/src/jogl/classes/com/jogamp/opengl/GLAutoDrawableDelegate.java
@@ -36,6 +36,7 @@ import javax.media.opengl.GLAutoDrawable;
import javax.media.opengl.GLContext;
import javax.media.opengl.GLDrawable;
import javax.media.opengl.GLDrawableFactory;
+import javax.media.opengl.GLEventListener;
import javax.media.opengl.GLException;
import com.jogamp.common.util.locks.LockFactory;
@@ -101,7 +102,22 @@ public class GLAutoDrawableDelegate extends GLAutoDrawableBase implements GLAuto
super.defaultWindowRepaintOp();
}
- /** Implementation to handle resize events from the windowing system. All required locks are being claimed. */
+ /**
+ * Handling resize events from the windowing system.
+ *
+ * Implementation:
+ *
+ * - resizes {@link #getDelegatedDrawable() the GLDrawable}, if offscreen,
+ * - triggers a pending {@link GLEventListener#reshape(GLAutoDrawable, int, int, int, int) reshape events}, and
+ * - issues a {@link #display()} call, if no animator is present.
+ *
+ *
+ *
+ * All required locks are being claimed.
+ *
+ * @param newWidth new width in pixel units
+ * @param newWidth new height in pixel units
+ */
public final void windowResizedOp(int newWidth, int newHeight) {
super.defaultWindowResizedOp(newWidth, newHeight);
}
--
cgit v1.2.3