From 2d57c25287542dcbad59c6b4782e87f86bd0fbc6 Mon Sep 17 00:00:00 2001
From: Michael Bien <mbien@fh-landshut.de>
Date: Mon, 29 Mar 2010 04:40:53 +0200
Subject: moved com.jogamp.javafx.* to com.jogamp.*.

---
 .../audio/windows/waveout/TestSpatialization.java  | 89 ++++++++++++++++++++++
 1 file changed, 89 insertions(+)
 create mode 100755 src/jogl/classes/com/jogamp/audio/windows/waveout/TestSpatialization.java

(limited to 'src/jogl/classes/com/jogamp/audio/windows/waveout/TestSpatialization.java')

diff --git a/src/jogl/classes/com/jogamp/audio/windows/waveout/TestSpatialization.java b/src/jogl/classes/com/jogamp/audio/windows/waveout/TestSpatialization.java
new file mode 100755
index 000000000..78fb3493f
--- /dev/null
+++ b/src/jogl/classes/com/jogamp/audio/windows/waveout/TestSpatialization.java
@@ -0,0 +1,89 @@
+/*
+ * Copyright (c) 2008 Sun Microsystems, Inc. All Rights Reserved.
+ * 
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ * 
+ * - Redistribution of source code must retain the above copyright
+ *   notice, this list of conditions and the following disclaimer.
+ * 
+ * - Redistribution in binary form must reproduce the above copyright
+ *   notice, this list of conditions and the following disclaimer in the
+ *   documentation and/or other materials provided with the distribution.
+ * 
+ * Neither the name of Sun Microsystems, Inc. or the names of
+ * contributors may be used to endorse or promote products derived from
+ * this software without specific prior written permission.
+ * 
+ * This software is provided "AS IS," without a warranty of any kind. ALL
+ * EXPRESS OR IMPLIED CONDITIONS, REPRESENTATIONS AND WARRANTIES,
+ * INCLUDING ANY IMPLIED WARRANTY OF MERCHANTABILITY, FITNESS FOR A
+ * PARTICULAR PURPOSE OR NON-INFRINGEMENT, ARE HEREBY EXCLUDED. SUN
+ * MICROSYSTEMS, INC. ("SUN") AND ITS LICENSORS SHALL NOT BE LIABLE FOR
+ * ANY DAMAGES SUFFERED BY LICENSEE AS A RESULT OF USING, MODIFYING OR
+ * DISTRIBUTING THIS SOFTWARE OR ITS DERIVATIVES. IN NO EVENT WILL SUN OR
+ * ITS LICENSORS BE LIABLE FOR ANY LOST REVENUE, PROFIT OR DATA, OR FOR
+ * DIRECT, INDIRECT, SPECIAL, CONSEQUENTIAL, INCIDENTAL OR PUNITIVE
+ * DAMAGES, HOWEVER CAUSED AND REGARDLESS OF THE THEORY OF LIABILITY,
+ * ARISING OUT OF THE USE OF OR INABILITY TO USE THIS SOFTWARE, EVEN IF
+ * SUN HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
+ */
+
+package com.jogamp.audio.windows.waveout;
+
+import java.io.*;
+import javax.media.nativewindow.NativeWindow;
+import javax.media.opengl.GLDrawableFactory;
+
+public class TestSpatialization {
+    public static void main(String[] args) {
+        if (args.length != 1) {
+            System.out.println("Usage: TestSpatialization [file name]");
+            System.exit(1);
+        }
+
+        try {
+            // FIXME: this is a hack to get the native library loaded
+            try {
+                GLDrawableFactory.getFactory(NativeWindow.class);
+            } catch (Exception e) {}
+            // Initialize the audio subsystem
+            Audio audio = Audio.getInstance();
+            // Create a track
+            Track track = audio.newTrack(new File(args[0]));
+            track.setPosition(1, 0, 0);
+            // Run for ten seconds
+            long startTime = System.currentTimeMillis();
+            long duration = 10000;
+            long curTime = 0;
+            try {
+                Thread.sleep(500);
+            } catch (InterruptedException e) {
+            }
+            System.out.println("Playing...");
+            track.setLooping(true);
+            track.play();
+            while ((curTime = System.currentTimeMillis()) < startTime + duration) {
+                // Make one revolution every two seconds
+                float rads = (float) (((2 * Math.PI) * (((float) (curTime - startTime)) / 1000.0f)) / 2);
+                track.setPosition((float) Math.cos(rads), 0, (float) Math.sin(rads));
+                // Would like to make it go in a circle, but since
+                // stereo doesn't work now, make it move along a line
+                // track.setPosition(-1.0f, 0, 2.0f * (float) Math.sin(rads));
+                // Sleep a little between updates
+                try {
+                    Thread.sleep(10);
+                } catch (InterruptedException e) {
+                }
+            }
+            System.out.println("Shutting down audio subsystem");
+            audio.shutdown();
+            System.out.println("Exiting.");
+            System.exit(0);
+        } catch (Exception e) {
+            e.printStackTrace();
+            System.exit(1);
+        }
+    }
+}
-- 
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