From dc079c1ecab4ec49af51a2adecf93c767dd6f801 Mon Sep 17 00:00:00 2001 From: Kenneth Russel Date: Sun, 19 Mar 2006 01:40:57 +0000 Subject: Fixed general bug in GLJPanel where the offscreen image was being drawn from within the GLEventListener rather than in a guaranteed fashion from the AWT event queue thread within paintComponent(), causing problems on OS X with the new GLWorkerThread git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@669 232f8b59-042b-4e1e-8c03-345bb8c30851 --- src/classes/javax/media/opengl/GLJPanel.java | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'src/classes/javax') diff --git a/src/classes/javax/media/opengl/GLJPanel.java b/src/classes/javax/media/opengl/GLJPanel.java index 445ea3c4d..529b951a3 100644 --- a/src/classes/javax/media/opengl/GLJPanel.java +++ b/src/classes/javax/media/opengl/GLJPanel.java @@ -564,6 +564,11 @@ public class GLJPanel extends JPanel implements GLAutoDrawable { } else { drawableHelper.invokeGL(offscreenDrawable, offscreenContext, displayAction, initAction); } + + if (offscreenImage != null) { + // Draw resulting image in one shot + g.drawImage(offscreenImage, 0, 0, offscreenImage.getWidth(), offscreenImage.getHeight(), this); + } } } @@ -1038,8 +1043,8 @@ public class GLJPanel extends JPanel implements GLAutoDrawable { } } - // Draw resulting image in one shot - g.drawImage(offscreenImage, 0, 0, offscreenImage.getWidth(), offscreenImage.getHeight(), GLJPanel.this); + // Note: image will be drawn back in paintComponent() for + // correctness on all platforms } } } else { -- cgit v1.2.3