From 7dff066bb823dddb5d6e0e7672f5599afa5a43b9 Mon Sep 17 00:00:00 2001
From: Sven Gothel <sgothel@jausoft.com>
Date: Wed, 31 Oct 2012 15:16:56 +0100
Subject: Add OSX CALayer OpenGL 3 (core) support: Derive pixelformat from
 parent (GL3), use GL3.2 compatible shader; Use VBO in general.

Covered by:
  Auto unit tests: TestOffscreenLayer01GLCanvasAWT, TestOffscreenLayer02NewtCanvasAWT
  Manual: TestGearsES2AWT '-gl3 -layered'
---
 make/stub_includes/opengl/macosx-window-system.h | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

(limited to 'make/stub_includes/opengl/macosx-window-system.h')

diff --git a/make/stub_includes/opengl/macosx-window-system.h b/make/stub_includes/opengl/macosx-window-system.h
index 64d3d736b..aaa0cc42e 100644
--- a/make/stub_includes/opengl/macosx-window-system.h
+++ b/make/stub_includes/opengl/macosx-window-system.h
@@ -54,11 +54,11 @@ void setContextPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer);
 void setContextTextureImageToPBuffer(NSOpenGLContext* ctx, NSOpenGLPixelBuffer* pBuffer, GLenum colorBuffer);
 Bool isNSOpenGLPixelBuffer(uint64_t object);
 
-NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* p, uint32_t texID, Bool opaque, int texWidth, int texHeight);
+NSOpenGLLayer* createNSOpenGLLayer(NSOpenGLContext* ctx, int gl3ShaderProgramName, NSOpenGLPixelFormat* fmt, NSOpenGLPixelBuffer* p, uint32_t texID, Bool opaque, int texWidth, int texHeight);
 void setNSOpenGLLayerSwapInterval(NSOpenGLLayer* layer, int interval);
 void waitUntilNSOpenGLLayerIsReady(NSOpenGLLayer* layer, long to_micros);
-void setNSOpenGLLayerNeedsDisplayFBO(NSOpenGLLayer* layer, uint32_t texID, int texWidth, int texHeight);
-void setNSOpenGLLayerNeedsDisplayPBuffer(NSOpenGLLayer* layer, NSOpenGLPixelBuffer* p, int texWidth, int texHeight);
+void setNSOpenGLLayerNeedsDisplayFBO(NSOpenGLLayer* layer, uint32_t texID);
+void setNSOpenGLLayerNeedsDisplayPBuffer(NSOpenGLLayer* layer, NSOpenGLPixelBuffer* p);
 void releaseNSOpenGLLayer(NSOpenGLLayer *glLayer);
 
 void* getProcAddress(const char *procName);
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