From 3a0d7703da32e9a5ddf08a334f18588a78038d88 Mon Sep 17 00:00:00 2001
From: Sven Gothel <sgothel@jausoft.com>
Date: Mon, 15 Jul 2013 13:39:22 +0200
Subject: Add Support for GL 4.3 (Bug 716) and ES 3.0 (Bug 717)

ES3 / GL4.3:

- Update all EGL, GLX, WGL and GL (desktop and mobile) khronos headers to latest version.
  - GL3/gl3* -> GL/glcorearb*

  - Explicitly preserve ES2_compatibility and ES3_compatibility in header,
    most extension grouping was removed in new headers.

  - Always load all GLHeader to ensure proper extension association across all profiles.

  - Unified method signatures

  - Added GL_EXT_map_buffer_range to core

  - Using common 'glMapBufferImpl(..)' for all glMapBuffer(..) and glMapBufferRange(..) impl.

  - Init necessary fields of GL instances via 'finalizeInit()' called by reflection, if exist.
    This allows removing initialization checks, i.e. for all buffer validations.

- BuildStaticGLInfo: Can handle new GL header structure, i.e. one CPP extenstion block incl. define + funcs.

- GLJavaMethodBindingEmitter: Simply print the

- No GL duplication due to new intermediate interfaces, see below

- OO lineare inheritance (Added GL2ES3, GL3ES3 and GL4ES3 intemediates):
  GLBase - GL - GL2ES2 - GLES2
  GLBase - GL - GL2ES2 - GL2GL3 - [ GL2, GL3 ]
  GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - [ GL3 ]
  GLBase - GL - GL2ES2 - GL2ES3 - GL3ES3 - GL4ES3 - [ GLES3, GL4, .. ]

- Expose 'usable' intermediate interfaces GL3ES3 and GL4ES3 in GLBase/GLProfile/GLContext
  via is*() and get*().

- GLContext*:
  - isGL3core() is true if [ GL4, GL3, GLES3 ] (added GLES3)

  - Added ctxProfile argument to allow handling ES versions:
    - getMaxMajor(..), getMaxMinor(..), isValidGLVersion(..) and decrementGLVersion(..)
    - mapGLVersions(..) prepared for ES ARB/KHR validation

  - EGLContext checks ES3 (via old ctx's GL_VERSION)

- ExtensionAvailabilityCache adds GL_ES_Version_X_Y for ES.

- Prelim tests w/ Mesa 9.1.3
  GL Version     3.0 (ES profile, ES2 compat, ES3 compat, FBO, hardware) - OpenGL ES 3.0 Mesa 9.1.3 [GL 3.0.0, vendor 9.1.3 (Mesa 9.1.3)]

- TODO:
  - Use KHR_create_context in EGLContext.createContextARBImpl(..)
  - More tests (Mobile, ..)

+++

Misc:

- GLContext*:
  - Complete glAllocateMemoryNV w/ glFreeMemoryNV.
---
 make/stub_includes/opengl/GLES2/gl2.h | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

(limited to 'make/stub_includes/opengl/GLES2/gl2.h')

diff --git a/make/stub_includes/opengl/GLES2/gl2.h b/make/stub_includes/opengl/GLES2/gl2.h
index 5c6d5f03e..89babc98d 100644
--- a/make/stub_includes/opengl/GLES2/gl2.h
+++ b/make/stub_includes/opengl/GLES2/gl2.h
@@ -1,7 +1,7 @@
 #ifndef __gl2_h_
 #define __gl2_h_
 
-/* $Revision: 16803 $ on $Date:: 2012-02-02 09:49:18 -0800 #$ */
+/* $Revision: 20555 $ on $Date:: 2013-02-12 14:32:47 -0800 #$ */
 
 #include <GLES2/gl2platform.h>
 
@@ -494,7 +494,7 @@ GL_APICALL void         GL_APIENTRY glBufferSubData (GLenum target, GLintptr off
 GL_APICALL GLenum       GL_APIENTRY glCheckFramebufferStatus (GLenum target);
 GL_APICALL void         GL_APIENTRY glClear (GLbitfield mask);
 GL_APICALL void         GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
-GL_APICALL void         GL_APIENTRY glClearDepthf (GLclampf depth);
+GL_APICALL void         GL_APIENTRY glClearDepthf (GLfloat depth);
 GL_APICALL void         GL_APIENTRY glClearStencil (GLint s);
 GL_APICALL void         GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
 GL_APICALL void         GL_APIENTRY glCompileShader (GLuint shader);
@@ -534,7 +534,7 @@ GL_APICALL void         GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures);
 GL_APICALL void         GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
 GL_APICALL void         GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
 GL_APICALL void         GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
-GL_APICALL int          GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
+GL_APICALL GLint        GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar* name);
 GL_APICALL void         GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params);
 GL_APICALL void         GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params);
 GL_APICALL GLenum       GL_APIENTRY glGetError (void);
@@ -553,7 +553,7 @@ GL_APICALL void         GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum p
 GL_APICALL void         GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params);
 GL_APICALL void         GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params);
 GL_APICALL void         GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params);
-GL_APICALL int          GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
+GL_APICALL GLint        GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar* name);
 GL_APICALL void         GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params);
 GL_APICALL void         GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params);
 GL_APICALL void         GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, GLvoid** pointer);
-- 
cgit v1.2.3