From e8a5a1cbb988670ca206ab1ac633e19a91bfa478 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Wed, 2 Apr 2014 04:41:48 +0200 Subject: Bug 801: WIP 2/2 - Add color attribute; Switch Shader instead of branching in shader; Update attributes and uniforms manually, drop ShaderState; - Due to shader-switching, 'renderModes' are now local to Region, e.g. UIShape etc - Remove RegionRenderer.renderModes - VBORegion2P*: - Use simple 2x float matrix for orthogonal P+Mv - Cleanup shader --- make/scripts/tests.sh | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'make/scripts/tests.sh') diff --git a/make/scripts/tests.sh b/make/scripts/tests.sh index 228be78c9..1d1a78e86 100644 --- a/make/scripts/tests.sh +++ b/make/scripts/tests.sh @@ -229,8 +229,7 @@ function jrun() { #D_ARGS="-Dnativewindow.osx.calayer.bugfree" #D_ARGS="-Dnativewindow.debug.ToolkitLock" #D_ARGS="-Djogl.debug.graph.curve" - #D_ARGS="-Djogl.debug.graph.curve -Djogl.debug.GLSLCode -Djogl.debug.GLSLState" - D_ARGS="-Djogl.debug.GLContext" + #D_ARGS="-Djogl.debug.graph.curve -Djogl.debug.GLSLCode" #D_ARGS="-Djogl.debug.graph.curve -Djogl.debug.graph.curve.Instance -Djogl.debug.GLSLCode" #D_ARGS="-Djogl.debug.GLSLCode -Djogl.debug.graph.curve.triangulation.LINE_AA -Djogl.debug.graph.curve.Triangulation -Djogl.debug.graph.font.Renderer" #D_ARGS="-Djogl.debug.graph.font.Renderer" -- cgit v1.2.3