From bba73bc096250a3c7fc036d84b1ea054d1b70b06 Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Sun, 23 Jun 2019 08:03:04 +0200 Subject: iOS: Initial working commit supporting iOS (ipad pro 11) using our OpenJFK 9 x86_64 and arm64 build. Test demo class is 'com.jogamp.opengl.demos.ios.Hello', residing in the new demo folder 'src/demos/com/jogamp/opengl/demos/ios/Hello.java'. This commit does not yet include a working NEWT specialization for iOS, but it shall followup soon. Instead this commit demonstrates JOGL operating on native UIWindow, UIView and CAEAGLLayer as provided by Nativewindow's IOSUtil. Test Video https://www.youtube.com/watch?v=Z4lUQNFTGMI +++ Notable bug: The FBO used and sharing the COLORBUFFER RENDERBUFFER memory resources with CAEAGLLayer to be displayed in the UIView seemingly cannot handle GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24 or GL_DEPTH_COMPONENT32 depth buffer - none at all (Device + Simulation). Therefor the default demo GLEventListener chosen here don't require a depth buffer ;-) This issue can hopefully be mitigated with other means than using a flat FBO sink similar to FBO multisampling. --- make/scripts/setenv-jogl.sh | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'make/scripts/setenv-jogl.sh') diff --git a/make/scripts/setenv-jogl.sh b/make/scripts/setenv-jogl.sh index 79db4f9b1..cbc85760d 100755 --- a/make/scripts/setenv-jogl.sh +++ b/make/scripts/setenv-jogl.sh @@ -72,9 +72,7 @@ fi JOAL_DIR=`dirname $joalpf` JOAL_BUILDDIR="$JOAL_DIR"/"$JOGL_BUILDDIR_BASE" if [ ! -e "$JOAL_BUILDDIR" ] ; then - echo JOAL_BUILDDIR "$JOAL_BUILDDIR" does not exist - print_usage - exit + echo JOAL_BUILDDIR "$JOAL_BUILDDIR" does not exist \(warning\) fi JOAL_JAR="$JOAL_BUILDDIR"/jar/joal.jar -- cgit v1.2.3