From 7bc47042a9203aa18a71b92ef8ef90af19518d51 Mon Sep 17 00:00:00 2001
From: Kenneth Russel <kbrussel@alum.mit.edu>
Date: Mon, 5 Dec 2005 22:14:30 +0000
Subject: Added thrown exception information for GLDrawableFactory's
 createGLPbuffer, createExternalGLContext and createExternalGLDrawable.

Fixed build breakage with last checkin.


git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@480 232f8b59-042b-4e1e-8c03-345bb8c30851
---
 make/glu-CustomJavaCode.java | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)

(limited to 'make/glu-CustomJavaCode.java')

diff --git a/make/glu-CustomJavaCode.java b/make/glu-CustomJavaCode.java
index 87618fd04..e5fac91e6 100644
--- a/make/glu-CustomJavaCode.java
+++ b/make/glu-CustomJavaCode.java
@@ -1008,42 +1008,42 @@ public void gluLookAt(double eyeX, double eyeY, double eyeZ, double centerX, dou
   project.gluLookAt(getCurrentGL(), eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ);
 }
 
-/** Interface to C language function: <br> <code> GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *  model, const GLdouble *  proj, const GLint *  view, GLdouble *  winX, GLdouble *  winY, GLdouble *  winZ); </code>    */
+/** Interface to C language function: <br> <code> GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *  model, const GLdouble *  proj, const GLint *  view, GLdouble *  winX, GLdouble *  winY, GLdouble *  winZ); </code>
  * <P> Accepts the outgoing window coordinates as a single array.
  */
 public boolean gluProject(double objX, double objY, double objZ, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] winPos, int winPos_offset) {
   return project.gluProject(objX, objY, objZ, model, model_offset, proj, proj_offset, view, view_offset, winPos, winPos_offset);
 }
 
-/** Interface to C language function: <br> <code> GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *  model, const GLdouble *  proj, const GLint *  view, GLdouble *  winX, GLdouble *  winY, GLdouble *  winZ); </code>    */
+/** Interface to C language function: <br> <code> GLint gluProject(GLdouble objX, GLdouble objY, GLdouble objZ, const GLdouble *  model, const GLdouble *  proj, const GLint *  view, GLdouble *  winX, GLdouble *  winY, GLdouble *  winZ); </code>
  * <P> Accepts the outgoing window coordinates as a single buffer.
  */
 public boolean gluProject(double objX, double objY, double objZ, DoubleBuffer model, DoubleBuffer proj, IntBuffer view, DoubleBuffer winPos) {
   return project.gluProject(objX, objY, objZ, model, proj, view, winPos);
 }
 
-/** Interface to C language function: <br> <code> GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *  model, const GLdouble *  proj, const GLint *  view, GLdouble *  objX, GLdouble *  objY, GLdouble *  objZ); </code>    */
+/** Interface to C language function: <br> <code> GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *  model, const GLdouble *  proj, const GLint *  view, GLdouble *  objX, GLdouble *  objY, GLdouble *  objZ); </code>
  * <P> Accepts the outgoing object coordinates (a 3-vector) as a single array.
  */
 public boolean gluUnProject(double winX, double winY, double winZ, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double[] objPos, int objPos_offset) {
   return project.gluUnProject(winX, winY, winZ, model, model_offset, proj, proj_offset, view, view_offset, objPos, objPos_offset);
 }
 
-/** Interface to C language function: <br> <code> GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *  model, const GLdouble *  proj, const GLint *  view, GLdouble *  objX, GLdouble *  objY, GLdouble *  objZ); </code>    */
+/** Interface to C language function: <br> <code> GLint gluUnProject(GLdouble winX, GLdouble winY, GLdouble winZ, const GLdouble *  model, const GLdouble *  proj, const GLint *  view, GLdouble *  objX, GLdouble *  objY, GLdouble *  objZ); </code>
  * <P> Accepts the outgoing object coordinates (a 3-vector) as a single buffer.
  */
 public boolean gluUnProject(double winX, double winY, double winZ, DoubleBuffer model, DoubleBuffer proj, IntBuffer view, DoubleBuffer objPos) {
   return project.gluUnProject(winX, winY, winZ, model, proj, view, objPos);
 }
 
-/** Interface to C language function: <br> <code> GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *  model, const GLdouble *  proj, const GLint *  view, GLdouble nearVal, GLdouble farVal, GLdouble *  objX, GLdouble *  objY, GLdouble *  objZ, GLdouble *  objW); </code>    */
+/** Interface to C language function: <br> <code> GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *  model, const GLdouble *  proj, const GLint *  view, GLdouble nearVal, GLdouble farVal, GLdouble *  objX, GLdouble *  objY, GLdouble *  objZ, GLdouble *  objW); </code>
  * <P> Accepts the outgoing object coordinates (a 4-vector) as a single array.
  */
 public boolean gluUnProject4(double winX, double winY, double winZ, double clipW, double[] model, int model_offset, double[] proj, int proj_offset, int[] view, int view_offset, double nearVal, double farVal, double[] objPos, int objPos_offset) {
   return project.gluUnProject4(winX, winY, winZ, clipW, model, model_offset, proj, proj_offset, view, view_offset, nearVal, farVal, objPos, objPos_offset);
 }
 
-/** Interface to C language function: <br> <code> GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *  model, const GLdouble *  proj, const GLint *  view, GLdouble nearVal, GLdouble farVal, GLdouble *  objX, GLdouble *  objY, GLdouble *  objZ, GLdouble *  objW); </code>    */
+/** Interface to C language function: <br> <code> GLint gluUnProject4(GLdouble winX, GLdouble winY, GLdouble winZ, GLdouble clipW, const GLdouble *  model, const GLdouble *  proj, const GLint *  view, GLdouble nearVal, GLdouble farVal, GLdouble *  objX, GLdouble *  objY, GLdouble *  objZ, GLdouble *  objW); </code>
  * <P> Accepts the outgoing object coordinates (a 4-vector) as a single buffer.
  */
 public boolean gluUnProject4(double winX, double winY, double winZ, double clipW, DoubleBuffer model, DoubleBuffer proj, IntBuffer view, double nearVal, double farVal, DoubleBuffer objPos) {
-- 
cgit v1.2.3