From ca119c97340caf325cd682c5fdbe8f794a35ac0e Mon Sep 17 00:00:00 2001 From: Sven Gothel Date: Tue, 24 Aug 2010 02:39:14 +0200 Subject: Add OpenGL 3.3, 4.0 and 4.1 language mapping. - Update header: - GL/glext.h to khronos 2010-08-03 - GL3/gl3.h to khronos 2010-08-03 - Move platform code to GL/glplatform.h GL3/glplatform.h - Unify 64bit typedefs: gl-64bit-types.h - Move GL 3.[123] and 4.[01] complete subsumed extension enums and functions into their extension spec and just reference them. This ensures proper extension availability via lower OpenGL profiles, hence a proper GL2GL3 interface. - GL3/GL4 cleanup: - make-glextension-depignore.sh: determine required GL version for extensions for proper positioning, ie GL2GL3 or GL3 or GL4 via gluegen IgnoreExtension commands. - use ARB_ES2_compatibility for common GL2ES2 methods, if available - consolidated gl2-gl4 subsumed extension to gl-common.cfg - Missing GL3/GL4 Functions: glMultiDrawElementsBaseVertex glDebugMessageCallbackARB glDebugMessageCallbackAMD - TODO (new feature integration): - ARB_ES2_compatibility / ARB_get_program_binary for com/jogamp/opengl/util/glsl, ie - store binaries com/jogamp/opengl/util/glsl/sdk/CompileShader* - query supported binary formats (enums ?) - optional prio binaries - ARB_ES2_compatibility, if available GLES2/GL2ES12 would be available - ARB_separate_shader_objects for com/jogamp/opengl/util/glsl, ie - swizzle vertex/fragment shader in programs - .. --- make/config/jogl/gl-if-CustomJavaCode-gl2_es2.java | 46 ++++++++++++++++++++++ 1 file changed, 46 insertions(+) create mode 100644 make/config/jogl/gl-if-CustomJavaCode-gl2_es2.java (limited to 'make/config/jogl/gl-if-CustomJavaCode-gl2_es2.java') diff --git a/make/config/jogl/gl-if-CustomJavaCode-gl2_es2.java b/make/config/jogl/gl-if-CustomJavaCode-gl2_es2.java new file mode 100644 index 000000000..1599a89ca --- /dev/null +++ b/make/config/jogl/gl-if-CustomJavaCode-gl2_es2.java @@ -0,0 +1,46 @@ + + /** Start: GL_ARB_ES2_compatibility functions, which are part of ES2 core as well */ + + /** Entry point to C language function: + * void {@native glReleaseShaderCompiler}(void); + *
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. + *
Nop if no native implementation is available. */ + public void glReleaseShaderCompiler(); + + /** Entry point to C language function: + * void {@native glShaderBinary}(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); + *
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. + *
Throws GLException if no native implementation is available. */ + public void glShaderBinary(int n, IntBuffer shaders, int binaryformat, Buffer binary, int length); + + /** Entry point to C language function: + * void {@native glShaderBinary}(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length); + *
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. + *
Throws GLException if no native implementation is available. */ + public void glShaderBinary(int n, int[] shaders, int shaders_offset, int binaryformat, Buffer binary, int length); + + /** Entry point to C language function: + * void {@native glGetShaderPrecisionFormat}(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); + *
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. + *
Throws GLException if no native implementation is available. */ + public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, IntBuffer range, IntBuffer precision); + + /** Entry point to C language function: + * void {@native glGetShaderPrecisionFormat}(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision); + *
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. + *
Throws GLException if no native implementation is available. */ + public void glGetShaderPrecisionFormat(int shadertype, int precisiontype, int[] range, int range_offset, int[] precision, int precision_offset); + + /** Entry point to C language function: + * void {@native glDepthRangef}(GLclampf zNear, GLclampf zFar); + *
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. + *
Calls void {@native glDepthRange}(GLclampd zNear, GLclampd zFar); if no native implementation is available. */ + public void glDepthRangef(float zNear, float zFar); + + /** Entry point to C language function: + * void {@native glClearDepthf}(GLclampf depth); + *
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility. + *
Calls void {@native glClearDepth}(GLclampd depth); if no native implementation is available. */ + public void glClearDepthf(float depth); + + /** End: GL_ARB_ES2_compatibility functions, which are part of ES2 core as well */ -- cgit v1.2.3