| Commit message (Collapse) | Author | Age | Files | Lines |
|
|
|
| |
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@287 232f8b59-042b-4e1e-8c03-345bb8c30851
|
|
|
|
| |
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@277 232f8b59-042b-4e1e-8c03-345bb8c30851
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Fixed Issue 124: SIGSEGV on Fedora Core 3 / NVIDIA
Stability problems have been reported on all three of JOGL's major
supported platforms (Windows, Linux and Mac OS X) whose root cause is
multithreading-related bugs in vendors' OpenGL drivers.
On Windows, the most recent version of NVidia's drivers (66.93) when
run on a GeForce 6800 causes a blue screen of death upon exit from the
simplest JOGL demo (Gears).
On Linux, JVM crashes have been reported upon exit of certain test
cases on NVidia hardware. The same test case causes a report of an
unexpected async reply from Xlib on ATI hardware (at the last time of
testing -- I no longer have access to a Linux machine with ATI
hardware because all of their currently available drivers crash the X
server on my machine).
On Mac OS X, low-level warnings from Cocoa are printed in
multithreaded JOGL situations which can lead to JVM crashes.
All of these problems' root cause is that the current OpenGL drivers
on the market, or supporting software built on them, were not designed
to be used in a multithreaded fashion. Most C programs which use
OpenGL are either single-threaded or perform all of their OpenGL work
from a single thread. JOGL was originally designed to support OpenGL
rendering from arbitrary threads and appropriate synchronization was
introduced into the library to handle this. However, we have had to
scale back this support as stability issues have been encountered.
The most recent round of reported bugs, including the PC crash upon
exit of the JOGL demos, is serious enough that we must take drastic
measures. Support was introduced in earlier JOGL releases to move all
of the OpenGL work performed by JOGL and users' code via the
GLEventListener on to the AWT event dispatch thread. It turns out that
doing this works around all of the above reported bugs. In JOGL 1.1
b08 and 1.1 b09, code changes were made to make this single-threaded
support more correct; this checkin includes another small set of such
changes, including some to the GLPbuffer implementation, and changes
the default of the flag controlling this support to true.
-Djogl.1thread=true is now the default. -Djogl.1thread=auto restores
the behavior of previous releases, which was to enable the
single-threaded mode only with ATI cards. This auto-detection
mechanism was not robust enough and adding cases for the crashes above
was not feasible. -Djogl.1thread=false disables the single-threaded
workaround. Older synonyms for this system property,
JOGL_SINGLE_THREADED_WORKAROUND and ATI_WORKAROUND, remain in the
source base for the time being. Changing the value of any of these
system properties is not recommended.
The expected performance impact of these changes is minimal. In
earlier JOGL releases it appeared that the overhead of making a
context current and releasing it each frame was very significant and a
key differentiator in being able to match C performance. More recent
tests seem to indicate that this is no longer the case, at least with
current hardware. Regardless, we must achieve stability in order for
the library to be useful and this seems to be the best means of
achieving that goal.
We believe that the compatibility impact of these changes for existing
JOGL applications will also be minimal. For correctly-written JOGL
applications, the only visible change in behavior should be that the
values of thread-local variables accessed through the
java.lang.ThreadLocal class may change since the actual thread on
which the GLEventListener's callbacks will be executed may have
changed. Multithreaded JOGL applications performing complex
inter-thread synchronization may see subtle differences in behavior.
We hope that such applications and the developers writing them will be
able to handle this change in behavior without much trouble.
We will continue to work with graphics card vendors to improve the
stability of their OpenGL drivers. Until that happens, we believe this
change will yield the best possible improvement in stability and
portability for applications using JOGL.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@241 232f8b59-042b-4e1e-8c03-345bb8c30851
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Fixed Issue 61: Make debug variables load from system properties
Added a hardware acceleration path for GLJPanel implemented using the
GLPbuffer interfaces. If instantiation of the pbuffer fails, the
GLJPanel implementation attempts to catch the resulting exception and
fall back on the existing software rendering path.
The new code has been successfully tested on Windows. This checkin
attempts to make the needed changes to the pbuffer implementation on
other platforms, but the GLJPanel continues to use software rendering
until all platforms can be tested.
Additionally, references to static final DEBUG flags have been made
settable via system properties. "jogl.verbose" enables certain
printing statements. "jogl.debug" enables all debugging printing.
"jogl.debug.GLContext" enables the debug printing inside the GLContext
class. The system property names are chosen by convention and are not
enforced.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@209 232f8b59-042b-4e1e-8c03-345bb8c30851
|
|
|
|
| |
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@95 232f8b59-042b-4e1e-8c03-345bb8c30851
|
|
|
|
| |
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@54 232f8b59-042b-4e1e-8c03-345bb8c30851
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
Obtained from:
Submitted by:
albanc
Reviewed by:
CVS: ----------------------------------------------------------------------
CVS: Issue number:
CVS: If this change addresses one or more issues,
CVS: added isInitialized() method for enabling querrying pBuffer initialization status
CVS: Reviewed by:
Posted a mail with diff() and explanations on the jogl CVS mailing list 2 days ago. Since I got no objections (nor replies) and since the addition can not affect compatibility nor stability, considering this as a yes.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@53 232f8b59-042b-4e1e-8c03-345bb8c30851
|
|
|
|
|
|
|
|
|
| |
through new methods in GLDrawableFactory; GLContext has not been
exposed in the public API. Tested with new simple TestContextSharing
demonstration on Windows, Linux and Mac OS X.
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@18 232f8b59-042b-4e1e-8c03-345bb8c30851
|
|
git-svn-id: file:///usr/local/projects/SUN/JOGL/git-svn/svn-server-sync/jogl/trunk@3 232f8b59-042b-4e1e-8c03-345bb8c30851
|