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* FFMPEGMediaPlayer: Fix yuv stored in alpha shader decode on ES2 and GL2Xerxes Rånby2013-07-201-8/+11
| | | | | Regression introduced by: dba2faf8520a43a809eb756869c6c97a0a2ef2cd
* FFMPEGPlayer Audio Sink Refactoring ..Sven Gothel2013-07-196-160/+549
| | | | | | | | | | | | | | | | - AudioSink w/ AudioFrame and formats public - ALAudioSink uses a circular buffer now, hence relaxes the one-threaded player mode - FFMPEGMediaPlayer uses multiple audio frames (equal to the ALAudioSink number) and wraps data to NIO buffer w/o copy. - FFMPEGMediaPlayer audio threading currently disabled: distorted sound Seems that the ALAudioSink's circular buffer usage is good enough for now. - Verbosity only w/ DEBUG flag - New SyncedRingbuffer for effcient synced buffering
* Merge remote-tracking branch 'xranby/FFMPEGMediaPlayer'Sven Gothel2013-07-175-14/+251
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| * FFMPEGMediaPlayer: Only instance ALAudioSink if JOAL is found on the classpath.Xerxes Rånby2013-07-161-7/+15
| | | | | | | | Signed-off-by: Xerxes Rånby <[email protected]>
| * AudioSink: interface add isAudioSinkAvailableXerxes Rånby2013-06-244-5/+14
| | | | | | | | Signed-off-by: Xerxes Rånby <[email protected]>
| * Merge remote-tracking branch 'xranby-github/FFMPEGMediaPlayer'Xerxes Rånby2013-06-245-14/+234
| |\ | | | | | | | | | | | | | | | | | | | | | Conflicts: src/jogl/classes/jogamp/opengl/util/av/impl/FFMPEGDynamicLibraryBundleInfo.java src/jogl/classes/jogamp/opengl/util/av/impl/FFMPEGMediaPlayer.java Signed-off-by: Xerxes Rånby <[email protected]>
| | * FFMPEGMediaPlayer: Add AudioSink interface.Xerxes Rånby2013-06-194-55/+125
| | | | | | | | | | | | | | | | | | | | | | | | | | | Use ALAudioSink when available and fallback to JavaSoundAudioSink when JOAL are not found on classpath. Java Sound playback moved from FFMPEGMediaPlayer into JavaSoundAudioSink. Signed-off-by: Xerxes Rånby <[email protected]>
| | * Merge remote-tracking branch 'xranby/github/FFMPEGMediaPlayer-audio' into ↵Xerxes Rånby2013-06-192-13/+163
| | |\ | | | | | | | | | | | | FFMPEGMediaPlayer
| | | * FFMPEGMediaPlayer: Limit video sync delay to 47ms in order to fix audio ↵Xerxes Rånby2013-05-121-2/+2
| | | | | | | | | | | | | | | | | | | | | | | | buffer underrun. Signed-off-by: Xerxes Rånby <[email protected]>
| | | * FFMPEGMediaPlayer: Poor mans audio/video sync.Xerxes Rånby2013-05-121-12/+98
| | | | | | | | | | | | | | | | Signed-off-by: Xerxes Rånby <[email protected]>
| | | * FFMPEGMediaPlayer: blocking Java Sound outputXerxes Rånby2013-05-101-16/+17
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| | | * partial implementation of Java Sound outputXerxes Rånby2013-05-101-0/+51
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| | | * FFMPEGMediaPlayer: Add updateSound callback for passing decoded jni audio ↵Xerxes Rånby2013-05-101-0/+3
| | | | | | | | | | | | | | | | | | | | | | | | frames to java. Signed-off-by: Xerxes Rånby <[email protected]>
| | | * FFMPEGMediaPlayer: Workaround forward seek delay caused by video sync.Xerxes Rånby2013-05-101-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | Prevent the video sync code to delay a frame more than 1 second. Signed-off-by: Xerxes Rånby <[email protected]>
| | | * FFMPEGMediaPlayer: Workaround dropped video frames while decoding audio.Xerxes Rånby2013-05-101-1/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | A temporal solution before we implement video decode and frame cache in a separate thread. Signed-off-by: Xerxes Rånby <[email protected]>
| | | * FFMPEGMediaPlayer: Lookup decoded audio data_size using ↵Xerxes Rånby2013-05-101-3/+4
| | | | | | | | | | | | | | | | | | | | | | | | av_samples_get_buffer_size Signed-off-by: Xerxes Rånby <[email protected]>
* | | | Remedy for Bug 782: Issue Debug.initSingleton() or Debug.debug(..) before ↵Sven Gothel2013-07-171-1/+7
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | calling 'PropertyAccess.isPropertyDefined(propName, default)' through Debug class. Calling 'Debug.isPropertyDefined(propName, default)' may be 'optimized' to 'PropertyAccess.isPropertyDefined(propName, default)', which would skip the modules Debug's class initialization. Iff that happens, an AccessControlException may happen, due to requesting an insecure property, since modules own Debug class has not been added it's trusted prefixes from within it's init block yet. This seems to be a bug of the JVM .. to me, however .. the above description is the only able to explain the issue at hand. +++ Fix calls Debug class own static methods, either Debug.initSingleton() or Debug.debug(), before calling 'isPropertyDefined(propName, default)'. +++ Also mark Debug class static methods final! +++
* | | | Fix FFMPEGMediaPlayer: Only use RED for GL3ES3 profiles, otherwise stick w/ ↵Sven Gothel2013-07-161-1/+7
| | | | | | | | | | | | | | | | | | | | | | | | ALPHA (regression of e92e561df9673ce77783d6fa3815a942a39a53c0) GLES2 does not and GL2 may not support RED!
* | | | FFMPEGMediaPlayer: Use GL_RED instead of deprecated GL_ALPHA, otherwise ↵Sven Gothel2013-07-161-6/+6
| | | | | | | | | | | | | | | | won't work w/ core >= GL3 profiles
* | | | PNGJ: Bump to git sha1 a0b1101ba2d37de39428ed55c8189502e24a3125 of ↵Sven Gothel2013-07-093-1336/+1438
| | | | | | | | | | | | | | | | | | | | | | | | https://code.google.com/p/pngj Part 2/2 - Started w/ 51427b92a2d9cd3fc619854e26536c9c6adad947 Missed rejected patches ..
* | | | PNGJ: Bump to git sha1 a0b1101ba2d37de39428ed55c8189502e24a3125 of ↵Sven Gothel2013-07-0220-157/+263
|/ / / | | | | | | | | | https://code.google.com/p/pngj/
* | | GL*ProcAddressTable: Fix regressions: getField(..) -> getDeclaredField(..), ↵Sven Gothel2013-06-211-0/+1
| | | | | | | | | | | | incl. access check; Move getAddressFor() from ctx -> private dbg-handler (sec); FFMPEGMediaPlayer: Missed fetching func-ptr 'glTexSubImage2D'.
* | | Security: Apply security changes from GlueGenSven Gothel2013-06-212-26/+48
|/ / | | | | | | | | | | | | | | | | GlueGen related commits - 23341a2df2d2ea36784a16fa1db8bc7385351a12 - 2d8e25398e929f553c4524e9c57f083d90ba4e08 - 8cabcd2de8b46c42dffcaaf46ccc2dc4d092ebba - f69831574d4927d03d40c330d0b047d8c89622a4 - eb842815498f5926828b49c48fffce22fc9586a2
* | Fix Bug 745: NPE - QTT definition shall be allowd to _follow_ SOF (frame) - ↵Sven Gothel2013-06-141-19/+53
| | | | | | | | Reference QTT via QTT[] passed to frame, validate after parsing.
* | Adapt to GlueGen commit 1a01dce6c42b398cdd68d405828774a3ab366456Sven Gothel2013-06-111-1/+6
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* | Fix Bug 737: Add shader default precision for GLSL [1.30 .. 1.50[ - See GLSL ↵Sven Gothel2013-05-172-4/+4
|/ | | | Spec [1.30 - 1.40].
* TextureData: Add PixelAttributes and PixelBufferProvider; ColorSink back to ↵Sven Gothel2013-04-271-2/+19
| | | | | | | | | | | | | | | | JPEGDecode (not general enough) - TextureData: Add PixelAttributes and PixelBufferProvider - PixelBufferProvider is intended as a pattern allowing producers (i.e. GLReadBufferUtil) to utilize custom pixel buffer for various intend. - PixelAttributes can be chosen by PixelBufferProvider implementation and groups the texture's pixel/data format and type. TextureData uses PixelAttributes internally now. - ColorSink back to JPEGDecode (not general enough) - Partially reverts 94ea306d1809290db678d3181619bdc39d4334bb
* Move JPEGDecoder.PixelStorage -> TextureData.ColorSink: Appropriate name + ↵Sven Gothel2013-04-271-16/+2
| | | | public use
* type: weather -> whether :) .. it's spring again :)Sven Gothel2013-04-181-1/+1
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* Fix Bug 671: Add JPEG Decoder w/o AWT DependenciesSven Gothel2013-04-011-0/+1505
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Original JavaScript code from <https://github.com/notmasteryet/jpgjs/blob/master/jpg.js>, author 'notmasteryet' <async.processingjs at yahoo.com>. Ported to Java. Enhancements: * InputStream instead of memory buffer * User provided memory handler * Fixed JPEG Component ID/Index mapping * Color space conversion (YCCK, CMYK -> RGB) * More error tolerant +++ Features: JOGL AWT RGB ok ok YCCK ok Exception CMYK ok Exception YUV Store ok n/a Need Y-Flip no yes +++ Benchmark: TestJPEGJoglAWTBenchmarkNewtAWT JOGL.RGB Loops 100, dt 1199 ms, 11.99 ms/l JOGL.YUV Loops 100, dt 351 ms, 3.51 ms/l AWT..... Loops 100, dt 2144 ms, 21.44 ms/l File: jogl/src/test/com/jogamp/opengl/test/junit/jogl/util/texture/j1-baseline.jpg Machine: GNU/Linux PC (AMD 8 core), JavaSE 6 (1.6.0_38) .++++ UITestCase.setUp: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT - benchmark libEGL warning: DRI2: failed to authenticate 0: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS RGB, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] 0: TextureData[261x202, y-flip false, internFormat 0x1907, pixelFormat 0x1907, pixelType 0x1401, border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166] JOGL.RGB Loops 100, dt 1199 ms, 11.99 ms/l 0: JPEGImage[261x202, bytesPerPixel 3, reversedChannels false, JPEGPixels[261x202, sourceComp 3, sourceCS YCbCr, storageCS YCbCr, storageComp 3], java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166]] 0: TextureData[261x202, y-flip false, internFormat 0x1907, pixelFormat 0x1907, pixelType 0x1401, border 0, estSize 158166, alignment 1, rowlen 0, buffer java.nio.DirectByteBuffer[pos=0 lim=158166 cap=158166] JOGL.YUV Loops 100, dt 351 ms, 3.51 ms/l 0: TextureData[261x202, y-flip true, internFormat 0x1907, pixelFormat 0x80e0, pixelType 0x1401, border 0, estSize 158166, alignment 1, rowlen 261, buffer java.nio.HeapByteBuffer[pos=0 lim=158166 cap=158166] AWT..... Loops 100, dt 2144 ms, 21.44 ms/l ++++ UITestCase.tearDown: com.jogamp.opengl.test.junit.jogl.util.texture.TestJPEGJoglAWTBenchmarkNewtAWT - benchmark
* Update PNGJ 0.85 -> 1.12 (w/ interlace read support) ; Added PNG Interlace ↵Sven Gothel2012-12-3150-1440/+3891
| | | | read tests (TestPNGTextureFromFileNEWT)
* GLJPanel: Impl. is GLProfile agnostic; Use ↵Sven Gothel2012-12-161-0/+195
| | | | | | | | | | | | | | GLDrawableFactory.createOffscreenDrawable(..) for common OffscreenBackend (dropping pbuffer/software); Flip FBO w/ GLSL texture renderer. - Implementation is GLProfile agnostic - Shall work on ES2, GL2, .. etc - Use GLDrawableFactory.createOffscreenDrawable(..) for common OffscreenBackend (dropping pbuffer/software) - Leave offscreen selection to common factory code, favoring FBO - Flip FBO w/ GLSL texture renderer - Faster on low CPU machines - Enabled if GL2ES2 and FBO offscreen
* GLArrayData/ImmModeSink: Remove implicit dependency on ShaderState - allow ↵Sven Gothel2012-12-163-16/+87
| | | | | | | | | | | | | | | | | | | | | | operating w/o it; ShaderState: Remove notion of GL context attachment, use pass-through or object association; GLArrayData/GLUniformData: Add basic GLSL location methods - GLArrayData/GLUniformData: Add basic GLSL location methods - GLArrayData - add: setLocation(..) for attribute location/index retrieval (post link) and binding (pre link) - GLUniformData - add: setLocation(..) for attribute location/index retrieval (post link) - GLArrayData/ImmModeSink: Remove implicit dependency on ShaderState - allow operating w/o it - GLArrayData - add: 'public void associate(Object obj, boolean enable)', allows setting ShaderState usage - ShaderState: Remove notion of GL context attachment, use pass-through or object association - ownsAttribute(..) associates the attribute w/ ShaderState - removed GL context ShaderState attachment Tested: - ImmModeSink w/ GLSL/ES2 w/ and w/o ShaderState - GLArrayData* w/ and w/o ShaderState
* Shader: Add '#define texture2D texture' for GLSL >= 130 ; TestGearsES2AWT ↵Sven Gothel2012-10-311-0/+1
| | | | add forceGL3; TextureDraw01ES2Listener uses defaultShaderCustomization()
* EGL/EGLExt Robustness: Use NIODirectOnly for all bindings. For these ↵Sven Gothel2012-10-301-3/+3
| | | | internal APIs, critical array is not required, hence redundant.
* FixedFuncPipeline: Use proper shader version and make GLSL code compatible ↵Sven Gothel2012-10-297-26/+57
| | | | w/ higher GLSL versions
* FixedFuncPipeline: Require GLSL 1.20 (GL 2.1) due to GL driver bugs in OSX ↵Sven Gothel2012-10-231-3/+1
| | | | (gl_PointCoords n/a otherwise); Add FFP Emul point test in TestPointNEWT/PointDemoES1.
* FixedFuncHook/ImmModeSink: Fix *Pointer 'normalized' parameterSven Gothel2012-10-221-11/+10
| | | | | | | | | All *Pointer methods used 'normalized:=false', but we cannot assume the fixed function code does use normalized (0f..1f) values. On the contrary, it usually uses the native format value range. Hence we have to pass normalized:=true for all fixed point data types and normalized:=false for floating point data types.
* FixedFuncPipeline GL_POINTS: Fix gl_PointSize (attribute data format), Add ↵Sven Gothel2012-10-224-97/+91
| | | | | | | | | | | | | | GL_POINT_SOFT and dist/fade attenuation (Adding basic POINT unit tests) gl_PointSize (and all other uniform array elems) was not propagated due to wrong usage of GLUniformData component param. Due to efficiency, we use vec4[2] now and #defines in shader to easy readability. GL_POINT_SOFT uses gl_PointCoord to determnine inside/outside circle position while adding a seam of 10% in/out. This almost matches 'other' implementations and gives a nice smooth circle. !GL_POINT_SOFT produces a proper square (billboard). Point-Vertex shader takes dist/fade attentuation into account.
* FFP-Emu: Adding simple POINTS shader ; Adding GLRunnable2 interface, ↵Sven Gothel2012-10-204-61/+241
| | | | | | | | | | | | allowing passing a GL action w/ custom argument and return value. Adding simple POINTS shader not regarding POINTS parameters and not using a texture (commented out). FIXME: Event thought it works using a texture and gl_PointCoord in frag shader, I don't see the point here (lol) if gl_PointSize must be 1.0 in vert shader .. otherwise nothing is seen on ES2.0. On Desktop POINTS are always shown as 1 pixel sized points!
* FixedFuncPipeline: Add GL_POINT* state tracking; Fix glDrawArrays(): Issued ↵Sven Gothel2012-10-193-49/+131
| | | | | | twice (duh!) almost halfed performance :) TODO: Create GL_POINT texture and render w/ glDraw*()
* FixedFuncPipeline: Don't handle CullFace, ES2 impl. already takes care of ↵Sven Gothel2012-10-185-11/+20
| | | | discarding pixels of culled faces.
* FixedFuncPipeline: Cache current ShaderSelectionMode, update PMVMatrix ↵Sven Gothel2012-10-181-12/+25
| | | | according it's usage (update Mvi/Mvit only if lighting is being used)
* FixedFuncPipeline/Hook: Add glColor4ub() w/ value conversion, make ↵Sven Gothel2012-10-182-9/+24
| | | | glColor4f() more efficient, use pre-alloc NIO buffer
* Merge remote-tracking branch 'hharrison/master'Sven Gothel2012-10-161-1/+1
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| * jogl: fix bad format string in PngChunkTIMEHarvey Harrison2012-10-151-1/+1
| | | | | | | | | | | | Missing format specifier for the first argument would lead to this throwing IllegalFormatException. Signed-off-by: Harvey Harrison <[email protected]>
* | ImmModeSink: Fix buffer grow (+1 element @ named buffer), enable DEBUG_* via ↵Sven Gothel2012-10-161-6/+13
|/ | | | properties, drawIndices QUAD w/ proper range and add uint; FixedFunctionHook: drawIndices QUAD w/ proper range and add uint
* FixedFuncColorTexture.fp: Remove unused local varSven Gothel2012-10-151-2/+0
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* FixedFuncPipeline: Use ES2/GL2 prelude and set default precision. Shader ↵Sven Gothel2012-10-146-37/+49
| | | | code: Remove precision for default precision types.
* FixedFuncPipeline: Use resource efficient texture shader in AUTO mode as wellSven Gothel2012-10-141-2/+18
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