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* GLSL DataArray/Handler: Remove ShaderState state and pass it through: ↵Sven Gothel2011-08-301-0/+69
ShaderState.getShaderState(gl) This removes the dependency of a GLSL GLDataArray object to a specific ShaderState and enables sharing of this VBO data, i.e. via a shared context. Test: TestSharedContextVBOES2NEWT