Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Graph: Fix AMD shader complain (version) ; No Attributes in fragment program ↵ | Sven Gothel | 2011-04-24 | 3 | -5/+12 |
| | | | | ; Disable FPS draw at start | ||||
* | Refactored graph: Reduce/remove data copy/recreation; Shader cleanup | Sven Gothel | 2011-04-23 | 14 | -432/+502 |
| | | | | | | | | | | | | - Pass the current GL context object where it's required - Introduce RenderState (which has ShaderState) to acquire/change shader related data (Region) - Shader Cleanup: User import for common stuff; use req. version - Reduce/remove data copy/recreation in *Region implementation - UI/RIButton: Use defaults I like :) | ||||
* | Fix TAB: Replace all TAB with 4 spaces | Sven Gothel | 2011-04-08 | 5 | -517/+517 |
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* | Merge remote-tracking branch 'rsantina/graph' into graph | Sven Gothel | 2011-04-08 | 2 | -5/+24 |
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| * | Merge: merged with sgothel | Rami Santina | 2011-04-08 | 4 | -220/+232 |
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| * | | Added getBounds impl to region, returning AABBox | Rami Santina | 2011-04-08 | 2 | -2/+21 |
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* | | | destroy: clear vertices/triangle arrays | Sven Gothel | 2011-04-08 | 1 | -2/+2 |
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* | | Use GLArrayDataServer to handle shader attributes/data using VBO | Sven Gothel | 2011-04-08 | 2 | -215/+227 |
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* | | Use common constants for shader attributes (needs to be completed) | Sven Gothel | 2011-04-08 | 2 | -4/+4 |
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* | Fix: shaderProgram.program(); glBindAttribLocation() call; ↵ | Sven Gothel | 2011-04-05 | 2 | -8/+14 |
| | | | | | | | | | | | | dispose/disposeImpl sequence; Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name. Call glBindAttribLocation() after program object init and before linkage. Chain call disposeImpl() properly to fix destruction sequence: TextRendererImpl01 -> TextRenderer -> GlyphString -> Region RegionRendererImpl01 -> RegionRenderer -> Region | ||||
* | Fix: Use new FBObject; Use shaderProgram.program() instead of shaderProgram.id() | Sven Gothel | 2011-04-05 | 1 | -65/+30 |
| | | | | | | | The new FBObject handles state transition more easily and it's usage is less complex to the caller - compared to inline usage. Use shaderProgram.program() instead of shaderProgram.id() - the id() is just a unique sequence name. | ||||
* | Fix: p1y region set to 0.5, cleaned shader | Rami Santina | 2011-04-02 | 3 | -9/+6 |
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* | Jogl build: Rebuild jar files if shaders were updated | Sven Gothel | 2011-04-02 | 1 | -1/+2 |
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* | Fix: removing fragments with w=0 is producing dimples with msaa | Rami Santina | 2011-04-02 | 1 | -1/+1 |
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* | Fragment Shader enhancement + clean-up; | Rami Santina | 2011-04-02 | 3 | -22/+20 |
| | | | | | | in first pass the shader now discards pixels that are dropped by imlicit AA, and second pass (if executed) doesnt include them in AA clac. | ||||
* | Rendered: +enable(GL, bool) ; dumpFontNames.. | Sven Gothel | 2011-04-01 | 1 | -1/+1 |
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* | Folded turtle2d into jogl folders | Sven Gothel | 2011-04-01 | 6 | -0/+1076 |