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* StringBuffer -> StringBuilder (Local objects, no concurrency) ; Impacts: ↵Sven Gothel2012-04-164-6/+5
| | | | Capabilities/GLContext API 'toString(StringBuilder)'
* ShaderState: No exception in 'releaseAllAttributes()' if attribute is n/aSven Gothel2012-04-111-6/+2
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* Refine GLMediaPlayer/TextureSequence, add MovieCube demo, fix minor bug in ↵Sven Gothel2012-04-116-92/+120
| | | | | | | | | | | | | | | | | | | | Texture - Add TextureSequence, base interface of GLMediaPlayer to genralize texture streams - TextureSequence / GLMediaPlayer: Use inner classes for event and texture data - getLastTexture() shall never return 'null', initialization of TextureSequence (initGLStream(..), etc) shall provide a TextureFrame w/ the stream's dimension. - GLMediaPlayerImpl.createTexImageImpl() y-flip defaults to 'false' impl. shall define y-flip, if required. - Added MovieCube demo - Fix Texture: initialize aspectRation for 'wrapping' ctor -
* GLArrayData: Fix 'growBuffer()' / clarify 'initialSize' -> 'initialElementCount'Sven Gothel2012-04-114-91/+104
| | | | | - growBuffer() was using '(osize+additional) * components' -> 'osize + (additional * components )' - added jogl.debug.GLArrayData - notifying growBuffer()
* Move com.jogamp.opengl.av -> com.jogamp.opengl.util.av (it's in the util ↵Sven Gothel2012-04-113-0/+305
| | | | atomic JAR and not core)
* Move ProjectFloat back to private, exposing basic math in FloatUtilSven Gothel2012-04-092-1249/+25
| | | | | | | | - Partially reverting commit de2b129a56335262a44a05541a3ab2e35668cc6e - ProjectFloat and FloatUtil must reside in core, not util - Moved slice2float -> GlueGen's Buffers
* ShaderUtil: Remove 'Impl' redirection, we already have GL OO hierarchy.Sven Gothel2012-04-091-356/+246
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* ShaderUtil: isProgramValid() -> isProgramLinkStatusValid() + ↵Sven Gothel2012-04-092-42/+42
| | | | | | | | | | | isProgramExecStatusValid() isProgramValid() was testing whether the linkx status is valid and whether the executable environment is valid for the shader, see glValidateProgram(). glValidateProgram() may fail on some implementations in some circumstances (APX2500 and Tegra2) and indeed require all resources are set for execution of the shader program (glDraw*). This is not a requirement for issueing useProgram(), hence removed this test and made it available explicit for debugging purposes: isProgramExecStatusValid().
* TextureIO: PNGImage 1stSven Gothel2012-04-071-2/+2
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* TextureIO: Add PNG TextureProvider and TextureWriter for RGB[A]/BGR[A] - ↵Sven Gothel2012-04-076-6/+277
| | | | incl. unit tests; Test/Demos: Use PNG snapshots.
* TextureIO/TGA: Only use current GLContext if available, allowing pre-GL ↵Sven Gothel2012-04-064-46/+54
| | | | usage; writeFile() restricted to GL2GL3, not GL2.
* PMVMatrix: Add convenient ProjectFloat calls of gluLookAt, gluProject, ↵Sven Gothel2012-04-062-52/+192
| | | | gluUnProject and gluPickMatrix
* GLArrayData*: toString(): Dump the vboOffset in decimalSven Gothel2012-04-032-2/+2
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* Texture: Ignore enable/disable for GL_TEXTURE_EXTERNAL_OES; TextureCoords: ↵Sven Gothel2012-04-032-4/+53
| | | | Add convenience coord transfer method to buffer.
* ProjectFloat: Promote to public, exposing general matrix/vector math, custom ↵Sven Gothel2012-04-022-92/+1197
| | | | instancing using sliced nio-buffer/primitive-array
* Adapt to GlueGen IO resource changes URL -> URLConnection for effeciency; ↵Sven Gothel2012-03-173-75/+322
| | | | | | | | | | API doc enhancements; Minor edits - API doc added/enhanced: - ShaderCode - ShaderUtil - NewtBaseActivity: Clarify method / var names
* Adapt to gluegen Properties/Security commits ↵Sven Gothel2012-03-134-13/+10
| | | | f4ac27e177f6deb444280d3b375e7d343e38bd080 and eedb4b530fb83fc59a26962bcf7847a1404092a0
* ShaderState: Use a HashMap instead of a HashSet for enabled attribute ↵Sven Gothel2012-03-101-17/+19
| | | | states, reducing fluctuating memory.
* Stabilize open InputStream's / Closeable's: Decorate w/ try-finally and ↵Sven Gothel2012-03-101-30/+39
| | | | | | close within the latter See gluegen commit 24f8694a188b4a5255d4ac4f8b49982bd8ad3228
* Fix GLArrayDataServer.destroy(GL): vboName was cleared by super class before ↵Sven Gothel2012-03-051-3/+6
| | | | deletion
* TextureIO (TGA/NetPbm): Allow GL_BGR[A] and use GL_BGRA if available ; Fix ↵Sven Gothel2012-02-224-61/+76
| | | | | | | | | | | | | NetPbmTextureWriter ; Added unit tests - Allow GL_BGR[A] usage (TGA / NetPbm) - Use GL_BGRA if available (TGA), utilize GLContext.isTextureFormatBGRA8888Available() - Fix NetPbmTextureWriter - Maintain 'auto' magic mode for 'spi' role in TextureIO (was overwritten) - Use FileChannel for nio buffer streaming, instead of array copy
* Fix GLReadBufferUtil for ES platforms: RGB read format may not be supported. ↵Sven Gothel2012-02-221-13/+44
| | | | Use GL_IMPLEMENTATION_COLOR_READ_FORMAT/TYPE query
* FBObject: Meaningfull error message if TexImage2D fails.Sven Gothel2012-02-221-10/+17
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* Minor GL/GLContext additions / cleanups (GL_BGRA, isNPOTTextureAvailable())Sven Gothel2012-02-222-4/+4
| | | | | | | | - Subsume GL_EXT_texture_format_BGRA8888 -> GL, Added GLContext.isTextureFormatBGRA8888Available() - Movied generic isNPOTTextureAvailable() from GL -> GLContext, used by GL (desktop), added simplified impl. in GLES1/GLES2 (false/true)
* Fix commit fb7165e690546359dee92dd60b04be69f141c87e; Clarify ↵Sven Gothel2012-02-201-29/+9
| | | | ShaderState.attachShaderProgram(..)
* Cleanup ShaderCode/Program/StateSven Gothel2012-02-193-32/+62
| | | | | | - Add multiple sources for create ShaderCode - Add Shaderstate attachShaderProgram w/ enable flag - Clarify doc
* OpenGL ES/EGL OverhaulSven Gothel2012-02-131-2/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - GLProfile properly detects native EGL/ES1/ES2 on the 'desktop' device factory. This allows usage of Mesa's EGL/ES or Imageon's PVR emulation, etc. - GLProfile drops getDefaultDesktopDevice() and getDefaultEGLDevice() since both are aligned by getDefaultDevice(). - Fix GL_ARB_ES2_compatibility detection and utilize resulting isGLES2Compatible() where possible. This allows ES2 compatible desktop profiles to use core ES2 functionality (glShaderBinary() .. etc) even with a GL2ES2 desktop implementation. - EGLDrawable: If createSurface(..) fails (BAD_NATIVE_WINDOW) w/ surfaceHandle it uses windowHandle if available and differs. This allows the ANGLE impl. to work. - Properly order of EGL/ES library lookup: ES2: libGLESv2.so.2, libGLESv2.so, GLES20, GLESv2_CM EGL: libEGL.so.1, libEGL.so, EGL - *DynamicLookupHelper reference will be null if it's library is not complete (all tool libs, all glue libs and a ProcAddressFunc lookup function - if named). - Enhance GL version string (incl. ES2 compatible, hw/sw, ..) - GLBase: Fix docs and remove redundancies - Prepared (disabled) DesktopES2DynamicLibraryBundleInfo to be used for a real EGL/ES2 implementation within the desktop GL lib (AMD). Sadly it currenly crashed within eglGetDisplay(EGL_DEFAULT_DISPLAY), hence it's disabled.
* javac - setup encoding to UTF-8Sven Gothel2012-01-231-4/+4
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* Minor Edits: Add GL_RENDERER to JoglVersion dump; Fix typo in PMVMatrix.Sven Gothel2012-01-141-1/+1
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* Animator*: Clarify debug outputSven Gothel2012-01-072-6/+8
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* GLBuffer: Add NV_texture_shader HILO format and HILO16 typev2.0-rc5rc_fiveSven Gothel2011-12-191-8/+24
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* Animator timeout/refinementSven Gothel2011-11-114-21/+22
| | | | | | | - AnimatorImpl: evaluate double negation if(!skipWaitForCompletion(Thread)) -> if(blockUntilDone(Thread)) - Simplify finishLifecycleAction() and reduce timeout
* Animator: Limit wait for condition in finishLifecycleAction() via timeoutSven Gothel2011-11-101-4/+9
| | | | | | | | | | | | While impl. recreation for offscreen surfaces @ WindowImpl.setSize(), commit 51ad6992e068f25d86d2c9e085bd7ec6f49d2432, it appears Animator deadlocks in some cases. finishLifecycleAction() [blocks until pause() .. is accomplished] queries whether we are even able to wait using skipWaitForCompletion(). The latter method can only query if we are on the animation thread or AWT-EDT, etc, but not if we have traversed through a 3rd party thread, eg NEWT EDT. This patches limits the wait with a timeout of 20frames @ 60Hz (20*16ms).
* OSX: SharedResource add knowledge of NPOT-, RECT- and Float-Texture ↵Sven Gothel2011-11-081-0/+13
| | | | | | features, used by pbuffer drawable before a current context. - Also extract getNextPowerOf2() -> GLBuffers (remove redundancy)
* JOGL: GLBase Add 'isNPOTTextureAvailable()' for convenienceSven Gothel2011-11-081-3/+1
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* GLArrayData<VBO>: Add GLArrayHandlerFlat ; Update VBO name to interleaved ↵Sven Gothel2011-10-071-7/+9
| | | | | | | subarrays - Add GLArrayHandlerFlat gives better distinction of semantics - update sub-array VBO name, if parent's interleaved array initializes it.
* Clarify/Fix GLArrayDataEditable:padding() - no use case yet .. wellSven Gothel2011-10-072-5/+6
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* PMVMatrix: Defaults from direct NIO -> array-backed non-direct NIO: Reduced ↵Sven Gothel2011-10-071-177/+248
| | | | | | | | | | | | | cycles 45% -> 5% (from GearsES2 100%) - NIO direct access from Java is expensive - default is now array-backed non-direct NIO, which guarantees array useage for Java computation (especially the inverse calculation) - only update Mvi and Mvit if requested in the first place - moved all local matrices to float[]
* ShaderUtils: Use glShaderSource variant w/ NIO only argsSven Gothel2011-10-061-3/+5
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* Workaround Android 3.0 Dalvik Issue 16434Sven Gothel2011-10-051-32/+46
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* Adapt to GlueGen's Lock ChangeSet: e4baba27507ce78e64a150ec6f69fb96f5721a34 ↵Sven Gothel2011-09-273-19/+19
| | | | ; Use generics
* Minor edits: generics, test scriptSven Gothel2011-09-141-8/+7
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* Minor edits/cleanup: unused var, finalSven Gothel2011-09-071-1/+1
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* GLArrayDataWrapper: Allow vboTarget '0' -> no VBOSven Gothel2011-09-021-1/+1
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* GLSL ShaderState: verbose = DEBUG ? true : falseSven Gothel2011-09-011-1/+1
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* ShaderState Usage/Test: Add setShaderState(GL) for pre-use attachment to the ↵Sven Gothel2011-08-302-6/+29
| | | | | | | | | | | GL context ; GLArrayDataClient-GLSL: Check if ShaderState is attached. ShaderState Usage/Test: Add setShaderState(GL) for pre-use attachment to the GL context - test cases utilize ShaderState before useProgram() was invoked, hence we need an API entry to attach the ShaderState explictly GLArrayDataClient-GLSL: Check if ShaderState is attached. - catch error case of non bound ShaderState to GL context
* GLSL DataArray/Handler: Remove ShaderState state and pass it through: ↵Sven Gothel2011-08-305-104/+82
| | | | | | | | | ShaderState.getShaderState(gl) This removes the dependency of a GLSL GLDataArray object to a specific ShaderState and enables sharing of this VBO data, i.e. via a shared context. Test: TestSharedContextVBOES2NEWT
* API Change GLArrayDataWrapper/GLArrayDataServer: Add vboTarget to wrapper ↵Sven Gothel2011-08-223-23/+68
| | | | | | cstr and add interleaved seg. vboTarget is required in case of interleaved segments to allow eg. interleaved indices.
* Fix regression of commit 6c346d98f04e2355210960fe9ffde47432f04d62, where ↵Sven Gothel2011-08-223-39/+86
| | | | VBO/attribute binding wasn't updated (VBO data written, shader change/switch attribute on same location) ; Optimized interleaved GLSL VBO binding, hence split up GLArrayHandler syncData/enableState
* Misc Rename/Reloc; GLArrayData*/PMVMatrix enhancments; Test fixes/adds ↵Sven Gothel2011-08-2210-379/+210
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | (GearsES1/ES2) rename/reloc: - javax.media.nativewindow.util: DimensionReadOnly -> DimensionImmutable PointReadOnly -> PointImmutable RectangleReadOnly -> RectangleImmutable unified 'immutable' name as used within jogamp already - remove array handler from public API com.jogamp.opengl.util.GL*ArrayHandler -> jogamp.opengl.util.GL*ArrayHandler - GLArrayData: Clarify method names getComponentNumber() -> getComponentCount() getComponentSize() -> getComponentSizeInBytes() getElementNumber() -> getElementCount() getByteSize() -> getSizeInBytes() - FixedFuncPipeline: Moved def. array names to GLPointerFuncUtil enhancement: - GLArrayDataServer: Add support for interleaved arrays/VBO - GLArrayData*.createFixed(..) remove 'name' argument (non sense for fixed function) - PMVMatrix: - one nio buffer - removed 'Pmv' multiplied matrix - removed 2x2 cut down 'Mvi' normal matrix (use 4x4 Mvi) - tests: - RedSquare -> RedSquareES1/RedSquareES2 - Gears ES1 fixed + ES2 added. Both work properly and share common Gears VBO construction - Added TestMapBuffer01NEWT, testing glMapBuffer