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* JOGL AnimatorImpl: issue drawable.display() even if it's not realized yet, ↵Sven Gothel2010-11-292-9/+3
| | | | since the drawable may realize itself with the display() call. This situation appears with an AWT GLCanvas
* Animator: Run as non daemon like FPSAnimator. This seems to be the users ↵Sven Gothel2010-11-281-1/+6
| | | | desired behavior and is more compliant with other APIs
* Relax GLAnimatorControl, ie remove fail fast for start()/stop(), return ↵Sven Gothel2010-11-252-8/+13
| | | | (boolean)success instead.
* AnimatorBase: add()/remove() - decorate change of drawables with ↵Sven Gothel2010-11-231-30/+15
| | | | pause()/resume() so it becomes a non critical to multithreading, hence display() or state change needs to be synced
* GLAnimatorControl pause()/resume() don't fail fast, return a boolean instead ↵Sven Gothel2010-11-222-9/+13
| | | | to simplify usage.
* JOGL/NEWT: Animator fixesSven Gothel2010-11-215-202/+291
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Consider use cases with many drawables and no drawables at start, this had to be reflected all over this patch set, implementation, usage and test cases. - GLAnimatorControl - refine API doc / states - add 'void remove(GLAutoDrawable drawable);' - Animator*: - using RecursiveLock 'stateSync' for all actions out of the big synchronized (animator) block: - get status methods (thread, isPaused, ..), hence no more synchronized - display drawables change, utilizing synced ArrayList swap This removes the need for volatiles usage shouldPause/shouldStop within the display method. - added blocking wait for state change for add(GLAutoDrawable)/remove(GLAutoDrawable) method - remove flawed double checked locking in anim thread (pause/idle condition) - thread is now a daemon thread, hence it won't hinder the JVM from shutdown - - Animator use change: - Always resume after pause, except in case of final destroy -> NEWT invalidate / GLCanvas, this considers use cases with many drawables and no drawables at start. - GLDrawableHelper: Don't pause at implicit dispose()
* Adapt to GlueGen Version changes; Adding NativeWindowVersion, JoglVersion ↵Sven Gothel2010-11-121-85/+0
| | | | | | | | | and NewtVersion. Adapt to GlueGen Version changes: b735755815312b5fe2c003642de60711be1cd645 .. 556c7e70d3d57aa99b5787b1e4d8a7b1c299ed3f Show information of all subcomponenet.
* Use GlueGen VersionUtil to dump full Manifest versionSven Gothel2010-11-101-61/+9
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* Adding simple static main test entry to provide standalone autobuild ↵Sven Gothel2010-11-091-0/+2
| | | | verification
* Added missing JogAmp copyrightSven Gothel2010-11-063-3/+82
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* Added fast path to equals impl.Sven Gothel2010-11-061-3/+32
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* Animator Fix/CleanupSven Gothel2010-10-284-45/+76
| | | | | | | | | | | | | | | | | | | | | | - Fix AnimatorBase: Finally using 'com.jogamp.opengl.util.AWTAnimatorImpl', wrong FQN lead to never use it, hence deadlock in case of AWT usage (AWT-EDT). - Animator - remove volatile for synced state isAnimated - new state isPaused, since shouldPause give the wrong answer for isPaused() - Cleanup wait condition for lifecycle tasks (start/stop/pause/resume) - 'AnimatorImpl' -> 'DefaultAnimatorImpl implements AnimatorBase.AnimatorImpl' - 'AWTAnimatorImpl implements AnimatorBase.AnimatorImpl', hence no derivation of a complete overwritten AnimatorImpl needed. - GLWindow.destroyActionPreLock() - Stop animator if unrecoverable, else pause only. Tests: - No explicit animator stop, hence tests implicit stop/pause by GLDrawableHelper and/or GLWindow.
* GLAnimatorControl/Animator: Allow stop() if paused()Sven Gothel2010-10-271-9/+5
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* JOGL: Reenable Applet/Webstart/RCP support for JOGL + AWT + X11Sven Gothel2010-10-141-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Changed GLProfile/NativeWindowFactory/.. initialization methodology: GLProfile: public static synchronized void initSingleton(final boolean firstUIActionOnProcess); NativeWindowFactory: public static synchronized void initSingleton(final boolean firstUIActionOnProcess); +++ Introducing NativeWindow ToolkitLock, implementations are NullToolkitLock JAWTToolkitLock X11JAWTToolkitLock X11ToolkitLock AbstractGraphicsDevice provides generic global toolkit locking methods, implemented by the ToolkitLock interface. ToolkitLock's are aggregated in NativeWindow's DefaultGraphicsDevice to implement it's superclass lock()/unlock() methods. This enables a device specific locking strategy, ie on X11/AWT utilizing JAWT && X11 locking, and maybe none for others (NEWT). No locking is required for X11 / AWT, in case the above mentioned initialization happened as a 'firstUIActionOnProcess'. The ToolkitLock factory is currently a hardcoded part of NativeWindowFactory. We may have to allow 3rd party NativeWindow implementations to register custom ones. +++ com.jogamp.opengl.impl.GLDrawableImpl cleanup: Dealing with all locking code, providing all public methods. Exceptions are commented. Specializations x11/windows/.. only contains platform code. Pulled down access qualifiers if possible public -> protected. com.jogamp.nativewindow.impl.x11.X11Util Wrapping all X11Lib method with the new locking code. com.jogamp.nativewindow.impl.jawt.JAWTUtil Utilize global SunToolkit.awtLock() is available, the fallback to global JAWT.lock(). The latter just invokes the first. javax.media.nativewindow.awt.AWTGraphicsDevice setHandle(long handle) -> setSubType(String type, long handle) which also resets the ToolkitLock respecting the new type. This ensures correct locking after the sub type has been determined, ie AWT using an X11 peer. +++ Misc Changes done on the way .. GLCanvas: Fixed inversed this.drawableHelper.isExternalAnimatorAnimating() condition, which disabled normal repaint. GLJPanel: Removed drawableHelper.isExternalAnimatorAnimating() condition, which disabled painting, since the animation thread just updates the source image. NEWT WindowImpl: When reparenting back to parent and 'refit' child if it's size exceeds it's parent. More 'Fix: Memory consumption' commit 6ced17f0325d5719e992b246ffd156e5b39694b4. NEWTEvent: Removed code to evaluate the 'system event' attribute, need to find a better approach.
* Add version info tool, to allow more precise bug reportsSven Gothel2010-10-141-0/+135
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* Fix: Memory consumptionSven Gothel2010-10-143-40/+67
| | | | | | | | | | | | | | | | Observing memory consumption showed: 1 - 'traceLock' debug stack traces (GLContextLock) 2 - massive Iterator usage (1) is fixed, ie only enabled in DEBUG mode, like we have done in RecursiveLock before (2) Using an Iterator on ArrayLists with a low element count < 100, as it is usual in our use cases, is observed not to be faster than accessing the elements via an index (-> TestIteratorIndexCORE.java ). On the contrary, the index implementation was a bit faster. Further more, these Iterators were massively used on the fly during animation, hence their memory managment even impacts fluent processing/animation. Recoded all animation related (display, surfaceUpdated, ..) loops using an index.
* Harmonize all runtime properties, see doc/Implementation/runtime-properties.txtSven Gothel2010-10-111-1/+3
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* NativeWindow/NativeSurface Refactoring ; Added mouseClick NEWT/AWT unit testSven Gothel2010-10-063-15/+21
| | | | | | | | | | | | | | | | | | | | | | | | | NativeWindow/NativeSurface Refactoring - Using NativeSurface interface - NativeWindow extends NativeSurface, adds getLocationOnScreen(Point) - NativeWindow add: getParent() - NativeWindow/Surface: Removed 'invalidate()', use 'destroy()' if you must. - NullWindow -> ProxySurface impl NativeSurface - JOGL: Uses NativeSurface only. - GLDrawable.getNativeWindow() -> GLDrawable.getNativeSurface() Added mouseClick NEWT/AWT unit test JOGL: - GLAnimatorControl add: resetCounter() - NEWT: - GLWindow counters: return GLWindow counters always - WindowImpl - requestFocus() wait until done - reparent: readded requestFocusImpl(true), native impl skips java focusAction if reparented - X11Window: Add XRaiseWindow() in requestFocus()
* NEWT: Animator API Change - Changed Lifecycle of Display/Screen (part 4)Sven Gothel2010-09-235-198/+426
| | | | | | | | | | | | | | | | | | | | | Change GLAutoDrawable interface: setAnimator(Thread) -> setAnimator(GLAnimatorControl) to minimize the setAnimator(..) calls and to allow fine grained control over the animation, ie in case of reparenting where the animation shall pause while changing the window(s). Introducing GLAnimatorControl interface: - abstract class AnimatorBase implements GLAnimatorControl - class Animator extends AnimatorBase - class FPSAnimator extends AnimatorBase This also changes FPSAnimator, since it is no more derived from Animator, use it's superclass or superinterface instead. +++ - Fix GLJPanel.paintComponent(): Don't issue reshape/display in case an external animator thread is animating. - Fix: Documentation [API]
* minor formattingSven Gothel2010-08-241-2/+1
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* Fix file modesSven Gothel2010-07-0744-0/+0
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* GLAutoDrawable: setAnimator/getAnimator/invoke/display changes; NEWT: Adding ↵Sven Gothel2010-06-261-8/+12
| | | | | | | | | | | | | | | | | | | | | | | | | | native repaint; NewtCanvasAWT focus fix Support for native repaint, which shall call display() in case no animator is running. GLAutoDrawable invoke(GLRunnable) impl. handles case if invoked on animator thread, or no animator thread is running (issueing a display() call). The impl resides in GLDrawableHelper. GLEventListener's init() and glViewport()/reshape() method must be called before the 1st display() and after a dispose() call. It could miss the 1st display() call if added after the setVisible(true) call - due to the native repainting. The impl resides in GLDrawableHelper. The Animator un-/registers itself at the GLAutoDrawable via setAnimator. NEWT Window reparent always issues a resize() and display() call. NEWT native Window uses direct send.*Event for input events (again), instead of enqueueing it for performance. NEWT Window implements all status change and Java native event callbacks, instead of having duplicated code in all implementations. NewtCanvasAWT if the Newt window is focused, the AWT/Swing component[s] will loose the focus.
* Changed NEWT NativeWindow creation contract - AWT/NEWT Parenting - Misc FixesSven Gothel2010-05-213-5/+5
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +++++ Changed NEWT NativeWindow creation contract Original contract: (1) A native window was created as soon as possible, ie when NEWTFactory.createWindow(..) was called - if possible. (2) A valid native window has to be created at least after setVisible(true) has been called. Problems: Not all implementation are able to create the native window that early, but at setVisible(true) only (e.g: KD and EGL). Due to window parenting especially the new AWT/NEWT parenting, the native window can only be created in case the parent native window is valid. New contract: (1) A native window is created at setVisible(true), if it's a top level window or the native parent window is valid. (2) A valid native window may not be created after setVisible(true) has been called. Subsequent setVisible(true) calls shall be made in case the creation has not been done yet. This is demonstrated in GLWindow.display() for example. The new contract implements a lazy native window creation. +++++ AWT/NEWT Parenting - HierarchyListener and ComponentListener ensure that the NEWT child window will be setVisible according to the AWT parent window. - Lazy native window creation relaxes requirements to the parent window's state. - Attachment of the child window and setVisible() may be called after NEWT child window creation. - GLWindow supports NEWT child window creation directly The test case TestParenting01AWT.java reflect this new contract and demonstrates more simplified and more flexible use cases. +++++ NEWT Fixes: - All NEWT implementation's native code method names end with 0. - GLWindow: don't issue the actual 'init'/'display' call to GLEventListeners in case the window is not visible. - NEWT setSize/setPosition: if native-window call native-window action and let the attributes being set by the feedback call, which issues more action, ie RESIZE. else set the attributes directly, no feedback call/action is necessary. +++++ X11 Fixes: - X11GLContext MakeContextCurrent: Use MakeCurrent in case write and read drawable are equal, otherwise SEGV happens on ATI with heavy multithreading involved! Even XLockDisplay and XSync didn't help here .. - X11GLXDrawableFactory shared resource: Removed the resource holder thread to simplify code, hence proper release is no more desired and it could become a cause for deadlock. - Moved XInitThreads() from NEWT X11Window -> NativeWindow X11Util, since NativeWindow is loaded first (essential for XInitThreads()) and it is the more basic lib. - Made call to XInitThreads() conditional, ie it's spared if AWT could be used - which causes SEGV .. (AWT bug). See X11Util.java +++++ JOGL Fixes: - GLProfile.isAWTAvailable() -> NativeWindowFactory.isAWTAvailable() - GLProfile.isAWTJOGLAvailable() -> GLProfile.isAWTAvailable()
* NEWT/AWT InteroperabilitySven Gothel2010-04-241-0/+14
| | | | | | | | | | | | | | | | | | | | | | | - Moved all event classes to com.jogamp.newt.event and the new AWT event helper to com.jogamp.newt.awt.event - Added Newt<Type>Adapter for convenience - Added AWT<Type>Adapter for - Using AWT agnostic NEWT event listener see com.jogamp.test.junit.jogl.demos.gl2.gears.TestGearsNEWT even for AWT see com.jogamp.test.junit.jogl.demos.gl2.gears.TestGearsAWT (Nice idea by mbien) - Forwarding AWT events to NEWT (refactoring) Misc - GLDrawableFactory.shutdown() is now protected and called by the JVM shutdown hook. Hence removing the validate().
* Review of using isGL2() and GL2.GL*Sven Gothel2010-04-224-23/+23
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* JOGL GL4 preperation (cont):Sven Gothel2010-04-202-4/+4
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | - All available OpenGL versions (native/platform) are verified at GLProfile initialization and can be queried .. A mapping of major,compat -> major,minor,options is created. - Removal of temp context creation, when creating a context. This was necessary to query general availability of ARB_create_context. Due to the shared context of X11GLXDrawableFactory and WindowsWGLDrawableFactory, this is no more necessary. Due to the version mapping, the ARB_create_context paramters are known. - NativeWindow X11Lib: Added X11ErrorHandler, throwing a RuntimeException. Necessary to catch BadMatch .. etc X11 errors, eg for glXCreateContextAttribsARB Hence all X11 calls are covered now. - X11DummyGLXDrawable needs to use an own Window, otherwise GLn n>2 fails - Flattening the desktop GL* implementation, all use GL4bcImpl, which reduces the footprint dramatically. - GL*Impl.isGL*() (desktop) utilizes the GLContext.isGL*(), hence the results reflect the actual native context version. - GLContextImpl makeCurrent/create: Added workflow documentation, clarified code, defined abstract methods to have a protocol. - Removed moved files (from here to gluegen), see gluegen a01cb3d59715a41153380f1977ec75263b762dc6 - NativeLibLoader -> <TYPE>JNILibLoader - Fixed Exception Handling (as in gluegen bce53b52c8638729750c4286dbc04cb14329fd34), ie removed empty catch Throwable .. - GLContext.setSwapInterval(): Nop in offscreen case, otherwise X11IOError (NVIDIA Bug) Test: Tests - Junit - demos.gears.Gears - demos.jrefract.JRefract Platforms - Linux 64/32 ATI/NVidia - MacOsX - Windows (virtualbox 3.1.6, offscreen failed) TODO/BUGS: - FIXME ATI GLn n>2 with AWT, can't make context current, works well on NVIDIA though - FIXME GL3GL4: Due to GL3 and GL4 implementation bugs, we still choose GL2 first, if available! - Add GL 3.3 to GL3/gl3ext.h - Add GL 4.0 to GL3/gl3ext.h and fix the GL3/GL4 seperation - Rename jogl.gl2.jar -> jogl.gldesktop.jar (as done with it's native lib already)
* modifications due to class movement in gluegen.Michael Bien2010-03-317-7/+7
| | | | updated joglversion files.
* fixed a bunch of javadoc warnings.Michael Bien2010-03-297-58/+57
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* renamed BufferUtil to GLBuffers.Michael Bien2010-03-298-112/+93
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* com.jogamp.opengl.util.BufferUtil extends com.jogamp.gluegen.runtime.Buffers.Michael Bien2010-03-2911-417/+78
| | | | removed all redundant methods from BufferUtil.
* renamed platform dependent BufferUtil into java file.Michael Bien2010-03-292-449/+0
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* changes due to BufferFactory -> Buffers renaming in gluegen.Michael Bien2010-03-291-9/+9
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* final large refactoring to move to com.jogamp.*.Michael Bien2010-03-281-1/+1
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* refactoring: renamed com.sun.opengl -> com.jogamp.opengl.Michael Bien2010-03-2797-0/+42746